Towards Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues

Towards Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues

Author: Anna Esposito

Publisher: Springer Science & Business Media

Published: 2011-01-14

Total Pages: 494

ISBN-13: 364218183X

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This volume brings together the advanced research results obtained by the European COST Action 2102: "Cross Modal Analysis of Verbal and Nonverbal Communication". The research published in this book was discussed at the 3rd jointly EUCOGII-COST 2102 International Training School entitled "Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues ", held in Caserta, Italy, on March 15-19, 2010. The book is arranged into two scientific sections. The 18 revised papers of the first section, "Human-Computer Interaction: Cognitive and Computational Issues", deal with conjectural and processing issues of defining models, algorithms, and strategies for implementing cognitive behavioural systems. The second section, "Synchrony through Verbal and Nonverbal Signals", presents 21 revised lectures that provide theoretical and practical solutions to the modelling of timing synchronization between linguistic and paralinguistic expressions, actions, body movements, activities in human interaction and on their assistance for an effective communication.


Aesthetics of Religion

Aesthetics of Religion

Author: Alexandra K. Grieser

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2017-12-18

Total Pages: 512

ISBN-13: 3110461013

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This volume is the first English language presentation of the innovative approaches developed in the aesthetics of religion. The chapters present diverse material and detailed analysis on descriptive, methodological and theoretical concepts that together explore the potential of an aesthetic approach for investigating religion as a sensory and mediated practice. In dialogue with, yet different from, other major movements in the field (material culture, anthropology of the senses, for instance), it is the specific intent of this approach to create a framework for understanding the interplay between sensory, cognitive and socio-cultural aspects of world-construction. The volume demonstrates that aesthetics, as a theory of sensory knowledge, offers an elaborate repertoire of concepts that can help to understand religious traditions. These approaches take into account contemporary developments in scientific theories of perception, neuro-aesthetics and cultural studies, highlighting the socio-cultural and political context informing how humans perceive themselves and the world around them. Developing since the 1990s, the aesthetic approach has responded to debates in the study of religion, in particular striving to overcome biased categories that confined religion either to texts and abstract beliefs, or to an indisputable sui generis mode of experience. This volume documents what has been achieved to date, its significance for the study of religion and for interdisciplinary scholarship.


Sentic Computing

Sentic Computing

Author: Erik Cambria

Publisher: Springer Science & Business Media

Published: 2012-07-28

Total Pages: 166

ISBN-13: 9400750706

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In this book common sense computing techniques are further developed and applied to bridge the semantic gap between word-level natural language data and the concept-level opinions conveyed by these. In particular, the ensemble application of graph mining and multi-dimensionality reduction techniques is exploited on two common sense knowledge bases to develop a novel intelligent engine for open-domain opinion mining and sentiment analysis. The proposed approach, termed sentic computing, performs a clause-level semantic analysis of text, which allows the inference of both the conceptual and emotional information associated with natural language opinions and, hence, a more efficient passage from (unstructured) textual information to (structured) machine-processable data.


Computer Graphics

Computer Graphics

Author: Nobuhiko Mukai

Publisher: BoD – Books on Demand

Published: 2012-03-30

Total Pages: 270

ISBN-13: 9535104551

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Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.


Towards Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues

Towards Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues

Author: Anna Esposito

Publisher: Springer

Published: 2011-01-19

Total Pages: 494

ISBN-13: 3642181848

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This volume brings together the advanced research results obtained by the European COST Action 2102: "Cross Modal Analysis of Verbal and Nonverbal Communication". The research published in this book was discussed at the 3rd jointly EUCOGII-COST 2102 International Training School entitled "Toward Autonomous, Adaptive, and Context-Aware Multimodal Interfaces: Theoretical and Practical Issues ", held in Caserta, Italy, on March 15-19, 2010. The book is arranged into two scientific sections. The 18 revised papers of the first section, "Human-Computer Interaction: Cognitive and Computational Issues", deal with conjectural and processing issues of defining models, algorithms, and strategies for implementing cognitive behavioural systems. The second section, "Synchrony through Verbal and Nonverbal Signals", presents 21 revised lectures that provide theoretical and practical solutions to the modelling of timing synchronization between linguistic and paralinguistic expressions, actions, body movements, activities in human interaction and on their assistance for an effective communication.


Social Media Retrieval

Social Media Retrieval

Author: Naeem Ramzan

Publisher: Springer Science & Business Media

Published: 2012-12-05

Total Pages: 479

ISBN-13: 1447145550

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This comprehensive text/reference examines in depth the synergy between multimedia content analysis, personalization, and next-generation networking. The book demonstrates how this integration can result in robust, personalized services that provide users with an improved multimedia-centric quality of experience. Each chapter offers a practical step-by-step walkthrough for a variety of concepts, components and technologies relating to the development of applications and services. Topics and features: introduces the fundamentals of social media retrieval, presenting the most important areas of research in this domain; examines the important topic of multimedia tagging in social environments, including geo-tagging; discusses issues of personalization and privacy in social media; reviews advances in encoding, compression and network architectures for the exchange of social media information; describes a range of applications related to social media.


Selected Papers from SinFonIJA 3

Selected Papers from SinFonIJA 3

Author: Maja Marković

Publisher: Cambridge Scholars Publishing

Published: 2013-02-21

Total Pages: 275

ISBN-13: 1443846732

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The present volume is a selection of papers presented at the SinFoniJa 3 conference, held at the University of Novi Sad in October 2010. A wide range of linguistics-related topics were covered at this event, and the selection before you represents the variety and quality of research the editors wish to promote. It aims to uphold sound linguistic theorizing as the basis of natural language analysis and cutting-edge applied-linguistics concerns. Among the novel linguistic topics in the fields of syntax, phonology, semantics and natural language processing, the book includes (re)analyses of negative imperatives; constructions with multiple occurrences of the semantically interdependent indefinite expressions; future constructions; verbal categories; demonstrative reinforcers; word order and clitic doubling; control constituents; non-final information focus; clitic placement, named entity recognition; prosody prediction in speech synthesis; and covers data from various languages inlcuding English, Polish, Turkic, Bulgarian, Slovenian, Serbian and others. In addition, the research presented here shows why the assumptions regarding the interfaces of these domains, which we often take for granted, require solid empirical grounding.


Intelligent Audio Analysis

Intelligent Audio Analysis

Author: Björn W. Schuller

Publisher: Springer Science & Business Media

Published: 2014-07-08

Total Pages: 358

ISBN-13: 3642368069

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This book provides the reader with the knowledge necessary for comprehension of the field of Intelligent Audio Analysis. It firstly introduces standard methods and discusses the typical Intelligent Audio Analysis chain going from audio data to audio features to audio recognition. Further, an introduction to audio source separation, and enhancement and robustness are given. After the introductory parts, the book shows several applications for the three types of audio: speech, music, and general sound. Each task is shortly introduced, followed by a description of the specific data and methods applied, experiments and results, and a conclusion for this specific task. The books provides benchmark results and standardized test-beds for a broader range of audio analysis tasks. The main focus thereby lies on the parallel advancement of realism in audio analysis, as too often today’s results are overly optimistic owing to idealized testing conditions, and it serves to stimulate synergies arising from transfer of methods and leads to a holistic audio analysis.


ECAI 2020

ECAI 2020

Author: G. De Giacomo

Publisher: IOS Press

Published: 2020-09-11

Total Pages: 3122

ISBN-13: 164368101X

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This book presents the proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020), held in Santiago de Compostela, Spain, from 29 August to 8 September 2020. The conference was postponed from June, and much of it conducted online due to the COVID-19 restrictions. The conference is one of the principal occasions for researchers and practitioners of AI to meet and discuss the latest trends and challenges in all fields of AI and to demonstrate innovative applications and uses of advanced AI technology. The book also includes the proceedings of the 10th Conference on Prestigious Applications of Artificial Intelligence (PAIS 2020) held at the same time. A record number of more than 1,700 submissions was received for ECAI 2020, of which 1,443 were reviewed. Of these, 361 full-papers and 36 highlight papers were accepted (an acceptance rate of 25% for full-papers and 45% for highlight papers). The book is divided into three sections: ECAI full papers; ECAI highlight papers; and PAIS papers. The topics of these papers cover all aspects of AI, including Agent-based and Multi-agent Systems; Computational Intelligence; Constraints and Satisfiability; Games and Virtual Environments; Heuristic Search; Human Aspects in AI; Information Retrieval and Filtering; Knowledge Representation and Reasoning; Machine Learning; Multidisciplinary Topics and Applications; Natural Language Processing; Planning and Scheduling; Robotics; Safe, Explainable, and Trustworthy AI; Semantic Technologies; Uncertainty in AI; and Vision. The book will be of interest to all those whose work involves the use of AI technology.


Emotion in Games

Emotion in Games

Author: Kostas Karpouzis

Publisher: Springer

Published: 2016-11-02

Total Pages: 344

ISBN-13: 3319413163

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The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.