Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about football! Every elite QB needs ADJECTIVE hands! With 21 “fill-in-the-blank” stories about sneak plays, one-handed catches, and fourth-down stops, Touchdown Mad Libs is the perfect activity for football fan! Play alone, in a group, or at a football stadium! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Touchdown Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories about football! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with friends: each story is a chance for friends to work together to create unique stories!
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about baseball! Take me out to the NOUN game! With 21 “fill-in-the-blank” stories about stealing bases, hitting home runs, and making double-plays, Grand Slam Mad Libs has something for every fan of America's favorite pastime! Play alone, in a group, or at Fenway Park! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Grand Slam Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories all about baseball! - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun with Friends: each story is a chance for friends to work together to create unique stories!
"The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?
Let's VERB up and down and celebrate the first 100 days of school with Mad Libs Junior! Inside this Mad Libs Junior, you'll find all the ways to celebrate the first 100 days of school! This interactive book is perfect for beginning readers who aren't yet comfortable with parts of speech. With easy-to-follow directions and word banks to guide them, readers can enjoy crafting 21 exciting stories, based on all kinds of fun 100 Days activities!
A 2017 Agatha Award Nominee! * A Best Children’s Book of the Year Pick for Kids 9 to 12 from Bank Street College! Caroline Carlson, author of the Very Nearly Honorable League of Pirates series, returns with The World’s Greatest Detective, a story of crime, tricks, and hilarity for those who know that sometimes it takes a pair of junior sleuths to solve a slippery case. Detectives’ Row is full of talented investigators, but Toby Montrose isn’t one of them. He’s only an assistant at his uncle’s detective agency, and he’s not sure he’s even very good at that. Toby’s friend Ivy is the best sleuth around—or at least she thinks so. They both see their chance to prove themselves when the famed Hugh Abernathy announces a contest to choose the World’s Greatest Detective. But when what was supposed to be a game turns into a real-life murder mystery, can Toby and Ivy crack the case?
"Marjorie J. Preston and her friends compiled a bunch of the best Ohio jokes and spun them into a little joke book! Some they wrote and others have been passed around for years. Old gems, new twists on old themes, plays on words and local Ohio color are all here. This book is a perfect gift for die-hard Buckeyes as well as for those just passing through."--Publisher's description
Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about weed and weed culture! Puff, puff, VERB! With 21 “fill-in-the-blank” stories about having the munchies, laughing too hard at normal things, and forgetting what you were doing, Stoned Off Our Mad Libs has something for every stoner! Play alone, in a group, or at Snoop Dogg's house! Mad Libs are a fun family activity recommended for ages 18 to NUMBER.
Fans of Sonic the Hedgehog will love filling in the blanks of this Mad Libs, with stories all about one of the most iconic, spiky-haired animated characters of all time! It doesn't matter if you're 8 or 38: there's no denying that Sonic the Hedgehog is one of the coolest animated characters of all time! Our Mad Libs immortalizes Sonic with 21 fill-in-the-blank stories all about Sonic and his many thrilling adventures!
The Broadcast Announcing Worktext provides you with the skills, techniques, and procedures necessary to enter this highly competitive field of broadcast performance. Factual information is presented in easy-to-digest modules and projects that encourage active participation. Each chapter concludes with a self-study section students can use to test themselves. The companion website illustrates techniques and concepts with audio and visual examples that help students to learn better broadcast performace techniques. New to this edition are brand new audio clips and videos, interviews with industry professionals, and updated content throughout, including a new section on social media in the news.
Series in development with Starz & G-Unit Films and Television by 50 Cent and La La Anthony One of NPR's Best Books of 2018 An Amazon Best Romance of 2018 Pick An iBooks “Best of September” Pick A GoodReads Best of the Month pick for September One of Booklist's Top 10 Romance Debuts for 2018 One of BookBubs Best Fall Romances of 2018 Marlee thought she scored the man of her dreams only to be scorched by a bad breakup. But there's a new player on the horizon, and he's in a league of his own... Marlee Harper is the perfect girlfriend. She's definitely had enough practice by dating her NFL-star boyfriend for the last ten years. But when she discovers he has been tackling other women on the sly, she vows to never date an athlete again. There's just one problem: Gavin Pope, the new hotshot quarterback and a fling from the past, has Marlee in his sights. Gavin fights to show Marlee he's nothing like her ex. Unfortunately, not everyone is ready to let her escape her past. The team's wives, who never led the welcome wagon, are not happy with Marlee's return. They have only one thing on their minds: taking her down. But when the gossip makes Marlee public enemy number one, she worries about more than just her reputation. Between their own fumbles and the wicked wives, it will take a Hail Mary for Marlee and Gavin's relationship to survive the season.