This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.
Toonzy! is the Cartoon Role-Playing Game where you and your friends assume the roles of cartoon characters in a humorous setting. You can act out your favorite cartoon character or make up your own unique creation as you play through a variety of funny situations and zany adventures.
From the prolific artist and writer whose multitude of fresh ideas and wry humour are literally taking comics by storm comes this suspenseful, fully silent graphic novel which delves into the world of Christmas. You have no idea what Santa is going through up there at the North Pole. Besides the huge yearly job that faces him, the North Pole is no friendly place! Santa must use all his best cunning to make the world's kids happy. A light, delightfully original album for Christmas that will amuse all ages.
Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional‐level 3D models in no time. More than just another button‐pushing manual, this comprehensive guide is packed with start‐to‐finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush’s integration plug‐ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered, so your Zbrush creations can come to life without sacrificing that high‐resolution look. Ease your way into this complex subject with this straight‐forward approach to Zbrush Perfect your technique with step‐by‐step tutorials that allow you to create high‐resolution models from start to finish Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources Written with the digital beginner in mind, this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book, ZBrush will empower you to be the digital artist you always wanted to be.
Gregor Townsend is one of rugby’s true greats. The most capped Scotland international of all time, a captain of his country and a winning British Lions tourist, Townsend’s time in the game has spanned continents, cultures and the amateur and professional eras. Always worth the admission money, his own story provides a unique perspective on rugby.
Alex, whose birthday it is, hijacks a story about Birthday Bunny on his special day and turns it into a battle between a supervillain and his enemies in the forest--who, in the original story, are simply planning a surprise party.