Design Games for Architecture

Design Games for Architecture

Author: Aaron Westre

Publisher: Routledge

Published: 2013-10-08

Total Pages: 159

ISBN-13: 1135012520

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Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.


Digital Drawing for Landscape Architecture

Digital Drawing for Landscape Architecture

Author: Bradley Cantrell

Publisher: John Wiley & Sons

Published: 2014-11-19

Total Pages: 336

ISBN-13: 1118933087

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Combine traditional techniques with modern media for morecommunicative renderings Digital Drawing for Landscape Architecture: ContemporaryTechniques and Tools for Digital Representation in Site Design,Second Edition bridges the gap between traditional analog andnew digital tools by applying timeless concepts of representationto enhance design work in digital media. The book explores specifictechniques for creating landscape designs, including digitallyrendered plans, perspectives, and diagrams, and the updated secondedition offers expanded coverage of newer concepts and techniques.Readers will gain insight into the roles of different drawings,with a clear emphasis on presenting a solid understanding of howdiagram, plan, section, elevation, and perspective work together topresent a comprehensive design approach. Digital rendering is faster, more efficient, and more flexiblethan traditional rendering techniques, but the design principlesand elements involved are still grounded in hand-renderingtechniques. Digital Drawing for Landscape Architectureexploits both modalities to help designers create more beautiful,accurate, and communicative drawings in a professional studioenvironment. This second edition contains revised information onplan rendering techniques, camera matching workflow, and colorselection, along with brand new features, like: Time-based imagery and tools Workflow integration techniques Photoshop and Illustrator task automation Over 400 updated images, plus over 50 new examples ofaward-winning work The book takes a tutorial-based approach to digital rendering,allowing readers to start practicing immediately and get up tospeed quickly. Communication is a vital, but often overlookedcomponent of the design process, and designers rely upon theirdrawings to translate concepts from idea to plan. DigitalDrawing for Landscape Architecture provides the guidancelandscape designers need to create their most communicativerenderings yet.


Building an Enterprise Architecture Practice

Building an Enterprise Architecture Practice

Author: Martin van den Berg

Publisher: Springer Science & Business Media

Published: 2007-01-15

Total Pages: 213

ISBN-13: 1402056060

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This book provides practical advice on how to develop an enterprise architecture practice. The authors developed different tools and models to support organizations in implementing and professionalizing an enterprise architecture function. Coverage applies these tools and models to a number of different organizations and, as a result, will help readers avoid potential pitfalls and achieve success with enterprise architecture.


Threshold Spaces

Threshold Spaces

Author: Till Boettger

Publisher: Birkhäuser

Published: 2014-09-25

Total Pages: 160

ISBN-13: 3038214000

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What is a threshold space? A prelude, an intermediate space, a barrier? Inside or outside? The threshold space is all of these, usually even at the same time. He lives on the spatial ambivalence between opening and closing and at the same time creates the expectation of what is to come. Till Boettger has dealt in teaching and research projects closely with the architectural staging of arrival and reception. His book is a collection of exemplary phenomenological analyzes of spatial transitions in historical and modern cultural buildings by renowned architects. It also develops a methodology to optimize threshold rooms in all construction projects. In addition to a balance that can generate an exciting space, there is also primarily the temporal sequence of experiencing determining. Threshold spaces are shown here in their role as a spatial agent: they receive and bid farewell.


Software Architecture Knowledge Management

Software Architecture Knowledge Management

Author: Muhammad Ali Babar

Publisher: Springer Science & Business Media

Published: 2010-05-03

Total Pages: 287

ISBN-13: 3642023754

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A software architecture manifests the major early design decisions, which determine the system’s development, deployment and evolution. Thus, making better architectural decisions is one of the large challenges in software engineering. Software architecture knowledge management is about capturing practical experience and translating it into generalized architectural knowledge, and using this knowledge in the communication with stakeholders during all phases of the software lifecycle. This book presents a concise description of knowledge management in the software architecture discipline. It explains the importance of sound knowledge management practices for improving software architecture processes and products, and makes clear the role of knowledge management in software architecture and software development processes. It presents many approaches that are in use in software companies today, approaches that have been used in other domains, and approaches under development in academia. After an initial introduction by the editors, the contributions are grouped in three parts on "Architecture Knowledge Management", "Strategies and Approaches for Managing Architectural Knowledge", and "Tools and Techniques for Managing Architectural Knowledge". The presentation aims at information technology and software engineering professionals, in particular software architects and software architecture researchers. For the industrial audience, the book gives a broad and concise understanding of the importance of knowledge management for improving software architecture process and building capabilities in designing and evaluating better architectures for their mission- and business-critical systems. For researchers, the book will help to understand the applications of various knowledge management approaches in an industrial setting and to identify research challenges and opportunities.


The Software Architect Elevator

The Software Architect Elevator

Author: Gregor Hohpe

Publisher: "O'Reilly Media, Inc."

Published: 2020-04-08

Total Pages: 282

ISBN-13: 1492077496

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As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation


Software Architecture: The Hard Parts

Software Architecture: The Hard Parts

Author: Neal Ford

Publisher: "O'Reilly Media, Inc."

Published: 2021-09-23

Total Pages: 462

ISBN-13: 149208686X

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There are no easy decisions in software architecture. Instead, there are many hard parts--difficult problems or issues with no best practices--that force you to choose among various compromises. With this book, you'll learn how to think critically about the trade-offs involved with distributed architectures. Architecture veterans and practicing consultants Neal Ford, Mark Richards, Pramod Sadalage, and Zhamak Dehghani discuss strategies for choosing an appropriate architecture. By interweaving a story about a fictional group of technology professionals--the Sysops Squad--they examine everything from how to determine service granularity, manage workflows and orchestration, manage and decouple contracts, and manage distributed transactions to how to optimize operational characteristics, such as scalability, elasticity, and performance. By focusing on commonly asked questions, this book provides techniques to help you discover and weigh the trade-offs as you confront the issues you face as an architect. Analyze trade-offs and effectively document your decisions Make better decisions regarding service granularity Understand the complexities of breaking apart monolithic applications Manage and decouple contracts between services Handle data in a highly distributed architecture Learn patterns to manage workflow and transactions when breaking apart applications


Building Evolutionary Architectures

Building Evolutionary Architectures

Author: Neal Ford

Publisher: "O'Reilly Media, Inc."

Published: 2017-09-18

Total Pages: 201

ISBN-13: 1491986328

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The software development ecosystem is constantly changing, providing a constant stream of new tools, frameworks, techniques, and paradigms. Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.


Innovative tools and design strategies. The case of Eclectic Architecture in Buenos Aires

Innovative tools and design strategies. The case of Eclectic Architecture in Buenos Aires

Author: Garrido, Federico Andrés

Publisher: KIT Scientific Publishing

Published: 2023-05-26

Total Pages: 578

ISBN-13: 3731512610

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The research deals with a question about Architecture and its design strategies, combining historical information and digital tools. Design strategies are historically defined, they rely on geometry, context, building technologies and other factors. The study of Architecture´s own history, particularly in the verge of technological advancements, like the introduction of new materials or tools may shed some light on how to internalize digital tools like parametric design and digital fabrication.


Sketch Like an Architect: Step-by-Step From Lines to Perspective

Sketch Like an Architect: Step-by-Step From Lines to Perspective

Author: David Drazil

Publisher:

Published: 2020-01-31

Total Pages: 82

ISBN-13: 9788090762800

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Master the basics of architectural sketching with this proven 6-step framework: 01/Lines & 2D Objects 02/Basic Perspective Rules 03/Shadows, Textures & Materiality 04/Populating Your Sketch 05/Adding Vegetation 06/Awesome Perspective Sketch This book also includes 40+ specific tips & tricks, 15 worksheets, and countless finished sketches.