The new sixth edition of Tomart's Hot Wheels guide is being published in two volumes and is current up to 2008 vehicles available at the time of publication. Volume 1 covers Hot Wheels cars first produced from 1968 through 1996, plus variations of these castings manufactured up to 2008. Volume 2 updates Hot Wheels values and adds information for first edition castings introduced from 1997-2008.
Learn About Movie Posters by Ed & Susan Poole answers the important questions collectors need to know about this fascinating hobby. It's the most comprehensive book ever compiled on original movie posters and how to collect them. In 448 pages, you will learn about * The birth of the movie poster* The sizes and types of movie art* Common forms of movie art* How movie posters were processed and distributed* International movie posters* Movie art as investment* Grading the condition of your movie art* How to buy and sell movie posters* Comprehensive filmography of poster artists* Caring for your collection And much, much more. Ed & Susan Poole's book is the first to teach you everything you ever wanted to know about collecting authentic movie posters.
"Featuring incredible creatures and grotesque gargoyles, "The Medieval Menagerie" takes us from the improbable to the impossible as it traces the depiction and the meaning of real and imaginary animals in medieval art. From unicorns and dragons to elephants, lions, and monkeys, medieval society was fascinated with animals, whether they actually existed or not. The more fantastic the creature, the greater its hold seems to have been on the fertile imaginations of the Middle Ages. Both art and literature abound with vividly concocted examples of Gothic monsters (gargoyles and griffins), bizarre ideas about real if exotic beasts (lions were believed to be born dead and resurrected by the father lion three days later), and strange visions of composite creatures (such as a widely accepted animal believed to be a cross between an ant and a lion). Featuring the celebrated collections of the Metropolitan Museum of Art in New York, "The Medieval Menagerie" is illustrated with the splendid and amusing beasts found in medieval painting, sculpture, architecture and decorative arts, as wello as in bestiaries and manuscripts. The text explores the depiction and the meaning of real and imaginary animals in medieval art. Elegant, lively and intelligent, "The Medieval Managerie" captures some of the wildest creatures ever to grace a Gothic cathedral."--Amazon.ca product desc.
This guide to the guts-and-glory of G.I. Joe identifies every figure with all its weapons and gear, every vehicle with all the easy-to-lose pieces and every accessory related to Hasbros stellar team of soldiers. Use The Ultimate Guide to G.I. Joe to expand your knowledge about Joe and the team, or Cobra and his cronies, and to identify and assess the value of any of the series 350 action figures and 240 vehicles and accessories.
This is the real toy story, an unprecedented behind-the-scenes journey through a world of influence, fantasy, and multimillion-dollar Hollywood deals, a world where the whims of children make millionaires and topple titans. This is also the story of an unusual man. Alan Hassenfeld, the chief executive officer of Hasbro, never intended to run a Fortune 500 company. A free spirit who dreamed of being a writer and exploring Asia, he was content to remain in the shadow of his older brother Stephen, a marketing genius who transformed a family firm established by immigrant Jews into powerhouse and Wall Street darling. Then tragedy struck. Stephen, and intensely private man, died of AIDS, a disease he had not acknowledged he had, even to his family. Alan Hassenfeld was named CEO, just as Hasbro was facing a daunting onslaught of challenges. Toy Wars is about Alan's struggle to balance the demands of the bottom line with his ideals about the kind of toys children deserve, as well as the ethical obligations of management. Wayne Miller, an award-winning journalist and novelist, was granted unprecedented access to Hasbro, the maker of G.I. Joe, Star Wars toys, Mr. Potato Head, Batman, Monopoly, Scrabble, Trivial Pursuit, and countless other favorites. For five years, he sat in on design sessions, marketing meetings, and focus groups, and interviewed employees in every part of the company. He witnessed a major corporate restructuring; crucial deal with Dreamworks SKG; a hostile takeover bid by archrival Mattel; the collapse of a $45 million virtual reality game; and the company makeover of G.I. Joe, Hasbro's flagship product and one of the most popular toys of all time. Toy Wars is filled with many colorful characters, including: Hollywood moguls Steven Spielberg and George Lucas, whose kid-friendly movies can translate into licensing gold for toymakers Mighty Morphin Power Rangers creator Haim Saban, who tapped into a popular Japanese TV series and made it a worldwide television and merchandising phenomenon Mattel CEO Jill Barad, the second-highest-paid woman in corporate America, who promotes and defends Barbie with the zeal of a religious crusader Hasbro executive Al Verrecchia, the loyal second in command who did not let friendship or tradition stand in the way of a dramatic restructuring Larry Bernstein, arguably the best toy salesman ever, a riotous raconteur whose divisional presidency crumbled when he was unable to meet Hasbro's profit goals Rich in family drama and written with sly wit, Toy Wars is a deeply compelling business story, a fascinating tour through a billion-dollar industry that exerts tremendous influence on the lives of children everywhere.
Meet Tweetie Sweet Pea and Peachy Pie, Jacaranda and Rave and Desiree... Meet Lady Ivory and Alabaster Dutchess, who interview their favorite rock star, Nick Agate, only to discover the magic and power in themselves. Meet Tuck Budd, who is happy living in Manhattan with her two moms, Izzy and Anastasia, until she begins to wonder who her father is. Meet La, who faces the loss of her mother with an imaginary androgynous blue friend who lives in her closet. Zingingly bright and dreamily dark, full of wonder and gritty reality, these stories by acclaimed author Francesca Lia Block show the reader that in every girl there truly is a goddess. The cutting-edge author of Weetzie Bat once again breaks new ground with Girl Goddess #9, nine stories about girl goddesses of every age and shape and color and size, wearing combat boots and spiky hair or dressed all in white. One girl has two moms, another has no mother at all but a strange blue skinned creature that lives in her closet. One is a rock star groupie, another loves dancing and reading poetry and having picnics in the backyard when the moon is full. These are stories about girls discovering that the world is not a simple place and that there is more than one way to live'all in Ms. Block's rich, lyrical language that fans have come to adore and that Sassy magazine called ‘a dream.'