The Adventures of Tom Sawyer by Mark Twain is an 1876 novel about a young boy growing up along the Mississippi River. It is set in the 1840s in the fictional town of St. Petersburg, inspired by Hannibal, Missouri, where Twain lived as a boy.In the novel Tom Sawyer has several adventures, often with his friend Huckleberry Finn. Originally a commercial failure, the book ended up being the best selling of any of Twain's works during his lifetime.
This edition of A Thrilling Narrative of Indian Captivity rescues from obscurity a crucially important work about the bitterly contested U.S.-Dakota War of 1862. Written by Mary Butler Renville, an Anglo woman, with the assistance of her Dakota husband, John Baptiste Renville, A Thrilling Narrative was printed only once as a book in 1863 and has not been republished since. The work details the Renvilles’ experiences as “captives” among their Dakota kin in the Upper Camp and chronicles the story of the Dakota Peace Party. Their sympathetic portrayal of those who opposed the war in 1862 combats the stereotypical view that most Dakotas supported it and illumines the injustice of their exile from Dakota homelands. From the authors’ unique perspective as an interracial couple, they paint a complex picture of race, gender, and class relations on successive midwestern frontiers. As the state of Minnesota commemorates the 150th anniversary of the Dakota War, this narrative provides fresh insights into the most controversial event in the region’s history. This annotated edition includes groundbreaking historical and literary contexts for the text and a first-time collection of extant Dakota correspondence with authorities during the war.
In Its Distrust Of Too Much Civilisation And Its Concern With The Way Language Turns Dreamy And Corrupt When Divorced From The Real Condition Of Life, Huckleberry Finn Echoed Some Of The Central Concerns Of Life Today. Like All Great Works Of Fiction Where No Story Is Told As If It Is The Only One, Huck Finn Is Open-Ended, The 'Unfinished Story' Where The True Meaning Is Left To The Conscience And Imagination Of Each Reader.
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Showing how to "motivationally transform" an entire organization, Spitzer supplies a completely new approach to an age-old dilemma, explaining how to identify "motivators" that exist in a company, find ways to increase them, uncover "demotivators"--and reduce or eliminate them--and weave the principles of motivation into six core systems.
o Includes the authoritative texts for eleven pieces written between 1868 and 1902 o Publishes, for the first time, the complete text of "Villagers of 1840-3," Mark Twain's astounding feat of memory o Features a biographical directory and notes that reflect extensive new research on Mark Twain's early life in Missouri Throughout his career, Mark Twain frequently turned for inspiration to memories of his youth in the Mississippi River town of Hannibal, Missouri. What has come to be known as the Matter of Hannibal inspired two of his most famous books, Tom Sawyer and Huckleberry Finn, and provided the basis for the eleven pieces reprinted here. Most of these selections (eight of them fiction and three of them autobiographical) were never completed, and all were left unpublished. Written between 1868 and 1902, they include a diverse assortment of adventures, satires, and reminiscences in which the characters of his own childhood and of his best-loved fiction, particularly Huck Finn and Tom Sawyer, come alive again. The autobiographical recollections culminate in an astounding feat of memory titled "Villagers of 1840-3" in which the author, writing for himself alone at the age of sixty-one, recalls with humor and pathos the characters of some one hundred and fifty people from his childhood. Accompanied by notes that reflect extensive new research on Mark Twain's early life in Missouri, the selections in this volume offer a revealing view of Mark Twain's varied and repeated attempts to give literary expression to the Matter of Hannibal.
These unjustly neglected works, among the most enjoyable of Mark Twain's novels, follow Tom, Huck, and Jim as they travel across the Atlantic in a balloon, then down the Mississippi to help solve a mysterious crime. Both with the original illustrations by Dan Beard and A.B. Frost. "Do you reckon Tom Sawyer was satisfied after all them adventures? No, he wasn’t. It only just pisoned him for more." So Huck declares at the start of these once-celebrated but now little-known sequels to his own adventures. Tom, Huck, and Jim set sail to Africa in a futuristic air balloon, where they survive encounters with lions, robbers, and fleas and see some of the world’s greatest wonders.
Twain's story is epic, comic and tragic. To retrace it all in illuminating detail, Powers draws on the tens of thousands of Twain's letters and on his astonishing journal entries - many of which are quoted here for the first time. Twain left Missouri for a life on the Mississippi during the golden age of steamboats, enjoyed an uproariously drunken newspaper career in the Nevada of the Wild West, and witnessed and joined the extremes of wealth and poverty of New York City and of the Gilded Age. Through it all he observed, borrowed, stole and combined the characters he met into the voice of America's greatest literature, attracting throngs of fans wherever his undying lust for wandering took him. From Twain's wicked satire to his relationships with the likes of Ulysses Grant, this is a brilliantly written story that astounds, amuses and edifies as only a great life can.
Aditya runs a gaming company that is struggling to break even. A banker slips off a highrise building, plunging to her death. The finance minister has made some promises that he is finding hard to keep. The LTTE has unleashed terror in America that sends the FBI on a wild goose chase, bringing them to Mumbai. Enter Varun, parttime drug dealer and fulltime genius. He turns around the gaming company before disaster strikes. Meanwhile, the investigators plunge headlong into the shady world of bitcoins and the Dark Net, websites that only exist for illegal transactions—drugs, sex and money. God Is a Gamer culminates in a stunning climax where money means nothing, assassination is taught by the ancient Greeks, and nothing is as it seems.