Everything You Need to Know When You Are 10

Everything You Need to Know When You Are 10

Author: Kirsten Miller

Publisher: Abrams

Published: 2021-01-26

Total Pages: 160

ISBN-13: 1683359712

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Rule age 10 with the earth-shattering secrets and must-know tips they won’t teach you in school What’s the best gift for a kid who’s turned 10? Everything they need to know! Ten is a major year in every kid’s life. It’s when they finally reach double digits—and that means more freedom and responsibility. It also means there’s a ton of stuff to learn, and some of it’s pretty important. Inside this hilarious handbook is the information kids need to make 10 one of the best years of their lives—from the fun to the serious to the downright disgusting.


The First 20 Hours

The First 20 Hours

Author: Josh Kaufman

Publisher: Penguin

Published: 2013-06-13

Total Pages: 290

ISBN-13: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.


The 100 Endgames You Must Know Workbook

The 100 Endgames You Must Know Workbook

Author: Jesus de la Villa

Publisher: New In Chess

Published: 2019-05-01

Total Pages: 712

ISBN-13: 9056918214

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Jesus de la Villa’s worldwide bestseller 100 Endgames You Must Know successfully debunked the myth that endgame theory is complex and endgame books are necessarily tedious. Reviewers praised its clarity and completeness and thousands of players significantly improved their endgame understanding (and their results!). In the past couple of years, De la Villa’s students sometimes complained that when they had to apply what they had studied in 100 Endgames, they didn’t have the material ready at their fingertips. And De la Villa made an important discovery: most of their errors had already been made by others as well, even by strong and sometimes famous chess players! De la Villa started collecting training material and selected those exercises best suited to retain your knowledge and avoid common errors. In this book the Spanish grandmaster presents hundreds of exercises grouped according to the various chapters in 100 Endgames. Solving these puzzles will drive home the most important ideas, refresh your knowledge and improve your calculation skills. This book contains a massive amount of clear, concise and easy-to-follow chess endgame instruction. The advice De la Villa gives in the solutions is practical and useful. Ideal for every post-beginner, club player and candidate master who wishes to win more games.


Show Me How

Show Me How

Author: Lauren Smith

Publisher: Harper Collins

Published: 2012-02-07

Total Pages: 324

ISBN-13: 0061992348

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Show Me How is a revolutionary reimagining of the reference genre, one part how-to guide, one part graphic art showpiece, and one part pure inspiration. In a series of 500 nearly wordless, highly informative step-by-step procedurals, readers learn how to do hundreds of useful (and fascinating and important and sometimes downright bizarre) tasks, including: Perform CPR, dance the tango, pack a suitcase, win a bar bet, play the blues, make authentic sushi rolls, fight a shark . . . and 493 more essentials of modern life. Packed with useful hands-on reference material, Show Me How is a work of art that just happens to also be an indispensable real-life resource. Visit showmenow


100 Endgames You Must Know

100 Endgames You Must Know

Author: Jesus de la Villa

Publisher: New In Chess

Published: 2015-12-28

Total Pages: 495

ISBN-13: 9056916181

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'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.


Things You Should Already Know About Dating, You F*cking Idiot

Things You Should Already Know About Dating, You F*cking Idiot

Author: Ben Schwartz

Publisher: Hachette Books

Published: 2017-10-17

Total Pages: 144

ISBN-13: 0316435007

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A hilarious illustrated collection of tips for successfully navigating the dating world as a millennial. For single millennials, this situation is all too familiar: You're on a date. It's going well! Then suddenly your date looks at you like you're a f*cking idiot and you never hear from that person again. Guess you're going to die alone, right? Maybe not! Humble authors Ben Schwartz and Laura Moses have written a book to save the future of the human race: Things You Should Already Know About Dating, You F*cking Idiot, a collection of 100 dating tips -- complete with illustrations -- that teaches clueless guys and girls the dos and don'ts of dating. In their book, Ben and Laura cover all the basics, from "Why are you texting in just Emojis, dummy?!" to "Stop playing games, idiot!" and, of course, "PUT YOUR PHONE DOWN, A**HOLE!" Simply put, this book will make you laugh and finally give you a fighting chance at not dying alone.


101 Things You Should Know how to Do

101 Things You Should Know how to Do

Author: Michael Powell

Publisher:

Published: 2005

Total Pages: 264

ISBN-13: 9780760772553

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Shouldn't life come with an instruction manual? Now it does. Here's a how-to guide to 101 things that everyone should know--but many of us don't! The tips range from the domestic, such as how to unclog a backed-up sink and chop an onion without tears, to the outdoorsy, such as how to pitch a tent and build a blazing campfire. Readers will learn how to get a barber-quality shave at home, avoid or treat a hangover, iron and fold clothes properly, give a memorable toast, and avoid jet lag. And it's all written in a straightforward style that backs solid information with illustrations and diagrams that can help anyone grasp the concepts easily.--Publisher.


Learning How to Learn

Learning How to Learn

Author: Barbara Oakley, PhD

Publisher: Penguin

Published: 2018-08-07

Total Pages: 258

ISBN-13: 052550446X

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A surprisingly simple way for students to master any subject--based on one of the world's most popular online courses and the bestselling book A Mind for Numbers A Mind for Numbers and its wildly popular online companion course "Learning How to Learn" have empowered more than two million learners of all ages from around the world to master subjects that they once struggled with. Fans often wish they'd discovered these learning strategies earlier and ask how they can help their kids master these skills as well. Now in this new book for kids and teens, the authors reveal how to make the most of time spent studying. We all have the tools to learn what might not seem to come naturally to us at first--the secret is to understand how the brain works so we can unlock its power. This book explains: Why sometimes letting your mind wander is an important part of the learning process How to avoid "rut think" in order to think outside the box Why having a poor memory can be a good thing The value of metaphors in developing understanding A simple, yet powerful, way to stop procrastinating Filled with illustrations, application questions, and exercises, this book makes learning easy and fun.


Winning Chess Endings

Winning Chess Endings

Author: Yasser Seirawan

Publisher: Everyman Chess

Published: 2003-10-01

Total Pages: 330

ISBN-13: 1781944318

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Approach every endgame with a winning strategy! Good books about endgames for beginners are few and far between. WINNING CHESS ENDINGS is a great one a gripping introduction to what you need to know to win chess endings, taught by American Grandmaster Yasser Seirawan. His entertaining, easy-to-understand style, incisive stories and insiders advice will help you develop a solid grasp of proven principles that you can apply with confidence whenever a game goes the distance. You'll learn to prevail time and again in endgames with common and uncommon combinations and pieces. WINNING CHESS ENDINGS teaches endgame strategies in an exciting new way: by putting you in the middle of the action with firsthand stories taken directly from famous matches. Pull up a chair and watch the world's most exciting chess endings. Then become an endgame master!


The 6 Keys to a Good Life - What You Must Know & Do to Live a Full Life

The 6 Keys to a Good Life - What You Must Know & Do to Live a Full Life

Author: Boye Lafayette De Mente

Publisher: Cultural-Insight Books

Published: 2006-12-17

Total Pages: 198

ISBN-13: 0914778889

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Author Boye Lafayette De Mente identifies and describes the six overlapping elements in life--the physical, emotional, sexual, intellectual, spiritual and philosophical--that determine the quality of life, and provides specific and provocative guidelines for understanding, coping with, and making the best use of these elements. De Mente is internationally known for his 60-plus books on business ethics, culture, the influence of language on human behavior and the role of sex in human affairs. He has received numerous accolades for the clarity and impact of his writing style.