Time2

Time2

Author: Howard Victor Chaykin

Publisher:

Published: 2022-02-22

Total Pages: 208

ISBN-13: 9781534321106

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Graphically experimental, narratively daring and visually explosive, HowardChaykin's Time2 was a work ahead of its time. Now, to commemorate theproject's 35th anniversary with the arrival of its long-awaitedconclusion...it still is. In addition to remastered versions of thelong-out-of-print first two volumes, The Epiphany and The Satisfaction of BlackMariah, the Time2 Omnibus completes the trilogy with the new 48-page volumeHallowed Ground0, plus many never-before-seen extras from the project.


Neon Visions

Neon Visions

Author: Brannon Costello

Publisher: LSU Press

Published: 2017-10-11

Total Pages: 388

ISBN-13: 0807168068

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Neon Revelations tracks the groundbreaking career of comics innovator and iconoclastic auteur Howard Chaykin and the impact of his work on the transformation of American comic books in the 1980s. Acclaimed (and often controversial) projects such as American Flagg!, Time2, and Black Kiss turned action-packed adventure tales of mainstream comics into a platform for personal expression, political engagement, and aesthetic experimentation. Chaykin remains a vital and prolific artist today, yet despite the original and influential nature of his comics, he has received scant critical attention. Spanning Chaykin’s career from his 1980s heyday to the contemporary period, the first book-length study of Chaykin’s work locates the unique power of Chaykin’s comics in their inventive explorations of the question of authenticity in popular culture. It examines the ways in which Chaykin’s work, which demands a mode of reading that is alive to the distinct affordances of the comics medium and the complexities of its history, reveals the limitations of valuing comics narrowly as "literature."


Howard Chaykin

Howard Chaykin

Author: Howard V. Chaykin

Publisher: Univ. Press of Mississippi

Published: 2011-01-01

Total Pages: 323

ISBN-13: 1604739762

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Collected interviews with the cartoonist best known for creating the groundbreaking sci-fi satire American Flagg!


Time2

Time2

Author: Howard V. Chaykin

Publisher:

Published: 1986

Total Pages: 48

ISBN-13: 9780915419074

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Terminal Identity

Terminal Identity

Author: Scott Bukatman

Publisher: Duke University Press

Published: 1993

Total Pages: 428

ISBN-13: 9780822313403

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Scott Bukatman's Terminal Identity--referring to both the site of the termination of the conventional "subject" and the birth of a new subjectivity constructed at the computer terminal or television screen--puts to rest any lingering doubts of the significance of science fiction in contemporary cultural studies. Demonstrating a comprehensive knowledge, both of the history of science fiction narrative from its earliest origins, and of cultural theory and philosophy, Bukatman redefines the nature of human identity in the Information Age. Drawing on a wide range of contemporary theories of the postmodern--including Fredric Jameson, Donna Haraway, and Jean Baudrillard--Bukatman begins with the proposition that Western culture is suffering a crisis brought on by advanced electronic technologies. Then in a series of chapters richly supported by analyses of literary texts, visual arts, film, video, television, comics, computer games, and graphics, Bukatman takes the reader on an odyssey that traces the postmodern subject from its current crisis, through its close encounters with technology, and finally to new self-recognition. This new "virtual subject," as Bukatman defines it, situates the human and the technological as coexistent, codependent, and mutally defining. Synthesizing the most provocative theories of postmodern culture with a truly encyclopedic treatment of the relevant media, this volume sets a new standard in the study of science fiction--a category that itself may be redefined in light of this work. Bukatman not only offers the most detailed map to date of the intellectual terrain of postmodern technology studies--he arrives at new frontiers, providing a propitious launching point for further inquiries into the relationship of electronic technology and culture.


Graphic Novels

Graphic Novels

Author: D. Aviva Rothschild

Publisher: Bloomsbury Publishing USA

Published: 1995-04-15

Total Pages: 268

ISBN-13: 0313079919

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The first of its kind, this annotated guide describes and evaluates more than 400 works in English. Rothschild's lively annotations discuss important features of each work-including the quality of the graphics, characterizations, dialogue, and the appropriate audience-and introduces mainstream readers to the variety and quality of graphic novels, helps them distinguish between classics and hackwork, and alerts experienced readers to material they may not have discovered. Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, as well as to readers interested in this genre.


Math in Society

Math in Society

Author: David Lippman

Publisher:

Published: 2012-09-07

Total Pages: 0

ISBN-13: 9781479276530

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Math in Society is a survey of contemporary mathematical topics, appropriate for a college-level topics course for liberal arts major, or as a general quantitative reasoning course.This book is an open textbook; it can be read free online at http://www.opentextbookstore.com/mathinsociety/. Editable versions of the chapters are available as well.


Good Strategy Bad Strategy

Good Strategy Bad Strategy

Author: Richard Rumelt

Publisher: Currency

Published: 2011-07-19

Total Pages: 338

ISBN-13: 0307886239

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Good Strategy/Bad Strategy clarifies the muddled thinking underlying too many strategies and provides a clear way to create and implement a powerful action-oriented strategy for the real world. Developing and implementing a strategy is the central task of a leader. A good strategy is a specific and coherent response to—and approach for—overcoming the obstacles to progress. A good strategy works by harnessing and applying power where it will have the greatest effect. Yet, Rumelt shows that there has been a growing and unfortunate tendency to equate Mom-and-apple-pie values, fluffy packages of buzzwords, motivational slogans, and financial goals with “strategy.” In Good Strategy/Bad Strategy, he debunks these elements of “bad strategy” and awakens an understanding of the power of a “good strategy.” He introduces nine sources of power—ranging from using leverage to effectively focusing on growth—that are eye-opening yet pragmatic tools that can easily be put to work on Monday morning, and uses fascinating examples from business, nonprofit, and military affairs to bring its original and pragmatic ideas to life. The detailed examples range from Apple to General Motors, from the two Iraq wars to Afghanistan, from a small local market to Wal-Mart, from Nvidia to Silicon Graphics, from the Getty Trust to the Los Angeles Unified School District, from Cisco Systems to Paccar, and from Global Crossing to the 2007–08 financial crisis. Reflecting an astonishing grasp and integration of economics, finance, technology, history, and the brilliance and foibles of the human character, Good Strategy/Bad Strategy stems from Rumelt’s decades of digging beyond the superficial to address hard questions with honesty and integrity.


A Nation on the Line

A Nation on the Line

Author: Jan M. Padios

Publisher: Duke University Press

Published: 2018-04-12

Total Pages: 201

ISBN-13: 0822371987

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In 2011 the Philippines surpassed India to become what the New York Times referred to as "the world's capital of call centers." By the end of 2015 the Philippine call center industry employed over one million people and generated twenty-two billion dollars in revenue. In A Nation on the Line Jan M. Padios examines this massive industry in the context of globalization, race, gender, transnationalism, and postcolonialism, outlining how it has become a significant site of efforts to redefine Filipino identity and culture, the Philippine nation-state, and the value of Filipino labor. She also chronicles the many contradictory effects of call center work on Filipino identity, family, consumer culture, and sexual politics. As Padios demonstrates, the critical question of call centers does not merely expose the logic of transnational capitalism and the legacies of colonialism; it also problematizes the process of nation-building and peoplehood in the early twenty-first century.