Tic-Tac-Toe Gamebook: Over 1000 Games: Instructions Included with Fill in Scorecards

Tic-Tac-Toe Gamebook: Over 1000 Games: Instructions Included with Fill in Scorecards

Author: Tree Leaf Press

Publisher:

Published: 2020-08-13

Total Pages: 116

ISBN-13:

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Play 1000 Tic Tac Toe games with this fun game book! Never be bored, challenge friends and family with these two player pencil and paper strategy game. 1080 Games, 9 boards per page with fill-in players names. 112 Pages, perfect tabletop size at 8.5" x 11". Instructions Included. Track wins with scorecard. Flexible soft cover paperback. Full color MATTE finish for an elegant, professional look and feel. Great gift for birthday and Christmas, family, friends and coworkers!


MONEY Master the Game

MONEY Master the Game

Author: Anthony Robbins

Publisher: Simon and Schuster

Published: 2016-03-29

Total Pages: 688

ISBN-13: 1476757860

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"Bibliography found online at tonyrobbins.com/masterthegame"--Page [643].


Tic-Tac-Toe Gamebook

Tic-Tac-Toe Gamebook

Author: Tree Leaf Press

Publisher:

Published: 2020-08-13

Total Pages: 116

ISBN-13:

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Play 1000 Tic Tac Toe games with this fun game book! Never be bored, challenge friends and family with these two player pencil and paper strategy game. 1080 Games, 9 boards per page with fill-in players names. 112 Pages, perfect tabletop size at 8.5" x 11". Instructions Included. Track wins with scorecard. Flexible soft cover paperback. Full color MATTE finish for an elegant, professional look and feel. Great gift for birthday and Christmas, family, friends and coworkers!


Actionable Gamification

Actionable Gamification

Author: Yu-kai Chou

Publisher: Packt Publishing Ltd

Published: 2019-12-03

Total Pages: 500

ISBN-13: 183921077X

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Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.


Trading Psychology 2.0

Trading Psychology 2.0

Author: Brett N. Steenbarger

Publisher: John Wiley & Sons

Published: 2015-08-31

Total Pages: 448

ISBN-13: 1118936825

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Practical trading psychology insight that can be put to work today Trading Psychology 2.0 is a comprehensive guide to applying the science of psychology to the art of trading. Veteran trading psychologist and bestselling author Brett Steenbarger offers critical advice and proven techniques to help interested traders better understand the markets, with practical takeaways that can be implemented immediately. Academic research is presented in an accessible, understandable, engaging way that makes it relevant for practical traders, and examples, illustrations, and case studies bring the ideas and techniques to life. Interactive features keep readers engaged and involved, including a blog offering ever-expanding content, and a Twitter feed for quick tips. Contributions from market bloggers, authors, and experts bring fresh perspectives to the topic, and Steenbarger draws upon his own experience in psychology and statistical modeling as an active trader to offer insight into the practical aspect of trading psychology. Trading psychology is one of the few topics that are equally relevant to day traders and active investors, market makers and portfolio managers, and traders in different markets around the globe. Many firms hire trading coaches, but this book provides a coach in print, accessible 24/7 no matter what the market is doing. Understand the research at the core of trading psychology Examine the ways in which psychology is applied in real-world trading Implement practical tips immediately to see first-hand results Gain the perspective and insight of veteran traders who apply these techniques daily While markets may differ in scale, scope, and activity, humans remain human, with all the inherent behavioral tendencies. Studying the market from the human perspective gives traders insight into how human behavior drives market behavior. Trading Psychology 2.0 gives traders an edge, with expert guidance and practical advice.


Experiential Marketing

Experiential Marketing

Author: Shaz Smilansky

Publisher: Kogan Page Publishers

Published: 2009-02-03

Total Pages: 272

ISBN-13: 0749456078

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Consumers are constantly inundated with repetitive traditional advertising messages, bombarding their lives, interrupting their TV shows and generally getting in the way. The consumer does not feel any real emotional connection with these brands, and if they do buy, it is simply because the brand that shouted the loudest got their attention. This outdated approach to marketing communications is dying, and fast. Brands are realising that to secure the lifetime value of their customers by gaining true customer loyalty, they must give something back. The relationships between brands and their target audiences are being revolutionized. Experiential Marketing looks at the new experiential marketing era, which focuses on giving target audiences a fabulous brand-relevant customer experience that adds value to their lives. Experiential marketing is made up of live brand experiences - two way communications between consumers and brands, which are designed to bring brand personalities to life. This book demonstrates how experiential marketing fits in with the current marketing climate, and how to go about planning, activating and evaluating it for best results. This is essential reading for both advertising and marketing practitioners, and marketing students.


In the Game

In the Game

Author: A. Bass

Publisher: Springer

Published: 2005-09-23

Total Pages: 272

ISBN-13: 1403980454

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Talking about race and sports almost always leads to trouble. Rush Limbaugh's stint as an NFL commentator came to an abrupt end when he made some off-handed comments about the Philadelphia Eagles' black quarterback, Donovan McNabb. Ask a simple question along these lines - 'Why do African Americans dominate the NBA?' - and watch the sparks fly. It is precisely this flashpoint that the contributors to this volume seek to explore. Professional and amateur sports wield a tremendous amount of cultural power in the United States and around the world, and racial, ethnic, and national identities are often played out through them. In the Game collects essays by top thinkers on race that survey this treacherous terrain. They engage fascinating topics like race and cricket in the West Indies, how black culture shaped the NFL in the 1970s, the famed black-on-white Cooney/Holmes boxing bout, and American Indian mascots for sports teams.


When She Makes More

When She Makes More

Author: Farnoosh Torabi

Publisher: Penguin

Published: 2014-05-01

Total Pages: 225

ISBN-13: 0698156951

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As seen on CNBC's Follow the Leader “Farnoosh’s ground-breaking book will save more relationships than couples counseling ever could.” —Barbara Stanny, author of Secrets of Six-Figure Women Today, a record number of women are their household’s top-earner. But if you’re that woman, you face a much higher risk of burnout, infidelity, and divorce. In this important and timely book, personal finance expert Farnoosh Torabi candidly addresses how income imbalances affect relationships and family dynamics, and presents a bold strategy to achieving happiness at work and home. Torabi’s ten essential rules include: • Buy Yourself a Wife: Outsource as many household tasks as possible to bring more peace and happiness to both your lives • Don’t Assume a Mr. Mom is Best: The math might say he should quit his job, but doing so can be dangerous. • Understand the Male Brain: Know how men think and what motivates their behavior to communicate effectively, share responsibilities, and avoid power struggles in your relationship.


Gamification by Design

Gamification by Design

Author: Gabe Zichermann

Publisher: "O'Reilly Media, Inc."

Published: 2011-08

Total Pages: 211

ISBN-13: 1449397670

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Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app


Beginning Game Development with Python and Pygame

Beginning Game Development with Python and Pygame

Author: Will McGugan

Publisher: Apress

Published: 2007-12-22

Total Pages: 330

ISBN-13: 1430203250

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This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.