Good Video Games + Good Learning

Good Video Games + Good Learning

Author: James Paul Gee

Publisher: New Literacies and Digital Epistemologies

Published: 2013

Total Pages: 0

ISBN-13: 9781433123931

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The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


Games for Language Learning

Games for Language Learning

Author: Andrew Wright

Publisher: Cambridge University Press

Published: 2006-02-13

Total Pages: 195

ISBN-13: 0521618223

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A fully updated and revised edition of this classic book which contains enjoyable games to practise language at any stage of the learning process.


What Is a Game?

What Is a Game?

Author: Gaines S. Hubbell

Publisher: McFarland

Published: 2020-02-28

Total Pages: 292

ISBN-13: 147666837X

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What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.


Limber

Limber

Author: Angela Pelster

Publisher: Sarabande Books

Published: 2014-03-24

Total Pages: 169

ISBN-13: 1936747898

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“As the author reveals in these charming essays, nature is imbued with enticing mysteries, and trees can be agents of salvation.” —Kirkus Reviews Angela Pelster’s startling essay collection charts the world’s history through its trees: through roots in the ground, rings across wood, and inevitable decay. These sharp and tender essays move from her childhood in rural Canada surrounded by skinny poplar trees in her backyard to a desert in Niger, where the Loneliest Tree in the World once grew. A squirrel’s decomposing body below a towering maple prompts a discussion of the science of rot, as well as a metaphor for the ways in which nature programs us to consume ourselves. Beautiful and deeply thoughtful, Limber valiantly asks what it means to sustain life on this planet we’ve inherited. “One of the quirkiest and most original books about the natural world that I have read in quite some time . . . the essays reveal not just the life of trees but how they connect us to the greater world around us.” —Seattle Times “Whether Pelster is talking about an old mining town buried alive, a tree that belonged only to itself, or a mother buried with her children in the desert, her prose invites the reader to pause and wonder . . . Pelster questions our mortality, how we define ourselves, and faith; and has fun doing so.” —Publishers Weekly “What a strange and unexpected treasure chest this is . . . Who is this Angela Pelster and where has she been all our lives?” —Lawrence Weschler


Mass Society and Its Culture, and Three Essays concerning Etienne Gilson on Bergson, Christian Philosophy, and Art

Mass Society and Its Culture, and Three Essays concerning Etienne Gilson on Bergson, Christian Philosophy, and Art

Author: Étienne Gilson

Publisher: Wipf and Stock Publishers

Published: 2023-01-24

Total Pages: 165

ISBN-13: 1666717940

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A medievalist and defender of the notion of Christian philosophy, Etienne Gilson had a lifelong interest in the philosophy of art. He questioned whether what is reproduced as art in contemporary society is art at all. This is not a simple issue. A cheap version of a novel is still a novel. A picture of a statue is not a statue, nor indeed is a photograph of a painting a painting. Recorded music has particular complications. The organizer of an industrial assembly line is neither an artist nor an artisan. Yet, thanks to such mass production, a much broader population has knowledge of artworks than would otherwise be possible. Religions must minister to mass societies and provide appropriate liturgies. But in the process, there is a danger of misrepresenting complex religious teachings. At the end of his own life, Henri Gouhier, Gilson's first doctoral student, prepared three essays on Gilson. The first, on Bergson, gives a sense of Gilson's formation in early twentieth-century French philosophy. The second reconstructs the development of the notion of Christian philosophy and the heated controversy it provoked. Finally, Gouhier presents Gilson's general philosophy of art and gives a helpful framework to Gilson's comments on art in a mass society.