Not A Toy is the world's first comprehensive investigation into the growing influence of today's character culture on contemporary fashion and costume design. International artists create playful dresses, avant-garde costumes and hairstyles, re-inventing the human body and sending their radical, new characters onto the catwalk and beyond. The vast, colorful compilation, edited by Greek cultural organization for fashion research Atopos, highlights an international scene of established designers and introduces surprising, upcoming talents.
This book will help you to teach your children about guns and what to do when they see a gun laying around. That it can be a fun sport and helpful to proctect others. This book will help Parents to help the children to learn and to help the parent to teach it to them.
That's not my teddy... book with a matching incredibly cuddly plush toy in a decorative gift box. Tickle a teddy's tummy, stroke fuzzy ears and the rub the soft nose on the teddies in the delightful board book. Babies and toddlers will love exploring the touchy-feely textures, hunting for the little white mouse and cuddling the specially made soft teddy toy.
Meet five adorable chicks in this delightful Easter addition to the much-loved That's not my... series. Babies love the best-selling That's not my... books with their bold illustrations, patches to stroke, and a mouse to spot on every page, all designed to develop sensory and language awareness.
iPads are powerful tools for engaging students, encouraging creativity, stimulating critical thinking, and making significant strides in learning. This book is part of a two book set that will allow educators to realize the full potential of the iPad. Over 200 highly rated apps are covered with specific ideas for classroom activities and teaching strategies. Descriptions include ideas for using iPads in classrooms where each student owns an iPad, as well as where there is just a small number of iPads or even just a single device. The first chapter of this book supports the effectiveness of iPads, focusing on what the iPad is, why is should be used and how it can be used. Then two chapters are dedicated to apps that are valuable for all subject areas. The last three chapters focus on apps appropriate for use in the humanities classrooms. In consideration of education budgets, all the apps are free or low cost. The information in this book is appropriate for K12 teachers, university professors, media specialists, K12 administrators, parents and students.
In early America, most children had only a few toys and parents received advice from family and friends on the best ways to make and use toys. By the early 1900s the Industrial Revolution was producing a new world of toys and giving more parents the wealth to buy them. Mass media also sang the praises of these new factory-made, store-bought toys, but that began to change as early as the mid-1900s when the mass media was used to inform parents of the many dangers of children's toys. Many encourage violence, sexism, racism, and some are actually unsafe and unhealthy. The development of children's toys from early America to the present time and the shifting opinions of them expressed by parents and the mass media throughout this time are the main subjects of this book. The first section discusses the many problems with toys, while the second puts these problems in historical perspective. How have these problems changed, and are still changing today? Might today's toys be about to enter a time when they will be better than ever? The third section argues that many media toy watchers are biased toward the negative, giving toys more of a black eye than they deserve, and considers the challenges that face today's parents as they try to choose the best toys for their children.
A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects. Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children’s playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time. After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.