Recently dumped, and very straight, Shizuma tries to drink his sorrow away, only to wake up being spooned by a man! When he explains to Minato, his drunken fling, that he doesn’t remember a thing about their night together, Minato secretly vows to seduce him again—and then dump him as revenge! But even the best-laid plans can go awry when Cupid has his way. -- VIZ Media
Shizuma has proposed living together and couldn’t be more gung ho about it! Minato, on the other hand, is a little more reserved and wants to think things through first. Will apartment hunting give Minato the push he needs to take the next step in their relationship? Or will Shizuma’s sometimes heavy-handed love get in the way of his big decision? -- VIZ Media
Shizuma finds out about Minato’s plan—and subsequent wager—to seduce and then dump him. But when he rushes to Minato's apartment, an unknown man opens the door! Meanwhile, Minato is stuck wavering between his ever-deepening feelings for Shizuma and his deep-seated fear of falling in love. Can these two overcome misunderstandings and suspicion, or are there simply too many obstacles? -- VIZ Media
Shohei loves bunnies! He loves them so much he’s even taken to volunteering at a local pet shop. Store owner Mito is as sweet and kind as the fuzzy critters he cares for, and it’s not long before Shohei finds himself wanting to cuddle with him as much as the bunnies! But Shohei is hiding a dangerous secret, one that makes this dream an unlikely reality. -- VIZ Media
The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Social-phobic Sora and shut-in Shiro form a genius gamer sibling duo. The two find the world to be a lousy game...until someone claiming to be God transports them to a world where everything is decided by games! Will these two failures at life become the saviors of a strange, new world?
Corporate secretary Shirotani suffers from obsessive-compulsive disorder. One day he meets Kurose, a therapist who offers to take him through a ten-step program to cure him of his compulsion. As the two go through each of the ten steps, Shirotani’s attraction to his counselor grows. -- VIZ Media
Nekoyama, worn out after another long day at the office, stops at a therapeutic massage parlor--only to discover that it's run by a cat! Not only that, but the cat actually does the massaging?! As the professional "meowsseur" digs soft toe beans into Nekoyama's aching muscles, his heart warms and his worries melt away. This is only the beginning, as he and other world-weary workers are about to meet the other feline professionals who have mastered pawfully cute techniques to reduce human stress.
Mega Man is the hit new action-adventure series from Archie Comics! Dr. Light wanted to build a better tomorrow with his new Robot Masters, but the evil Dr. Wily reprogrammed them to take over the world! Now it's up to one little robot to save us all -- Mega Man! Don't miss the first heroic adventures of Rock, a simple helper robot who takes up the fight for the greater good! This volume contains Rock's transformation into Mega Man, his first battles with the Robot Masters, and his titanic clash with Dr. Wily! Mega Man Vol. 1 collects issues 1-4 of the Mega Man comic book.
Getting close won't be easy... Bullets are afraid to touch a mysterious, young woman who's desperately looking for an artifact she lost. It's a shame she's not the only with special gifts searching for it...