Themes and Issues in Asian Cartooning

Themes and Issues in Asian Cartooning

Author: John A. Lent

Publisher: Popular Press

Published: 1999

Total Pages: 232

ISBN-13: 9780879727796

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Today, comic art is the favorite reading fare for millions of Asians, and is a government-sanctioned, value-added product, as in the case of Korean and Japanese animation. Yet not much is known about Asian cartooning. Themes and Issues in Asian Cartooning uses overviews and case studies by scholars to discuss Asian animation, humor magazines, gag cartoons, comic strips, and comic books. The first half of the book looks at contents and audiences of Malay humor magazines, cultural labor in Korean animation, the reception of Aladdin in Islamic Southeast Asia, and a Singaporean comic book as a reflection of that society’s personality. Four other chapters treat gender and Asian comics, concentrating on Japanese anime and manga and Indian comic books.


Heroes, Heroines, and Everything in Between

Heroes, Heroines, and Everything in Between

Author: CarrieLynn D. Reinhard

Publisher: Lexington Books

Published: 2017-09-20

Total Pages: 282

ISBN-13: 1498539580

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Current characters in children’s entertainment media illustrate a growing trend of representations that challenge or subvert traditional notions of gender and sexuality. From films to picture books to animated television series, children’s entertainment media around the world has consistently depicted stereotypically traditional gender roles and heterosexual relationships as the normal way that people act and engage with one another. Heroes, Heroines, and Everything in Between: Challenging Gender and Sexuality Stereotypes in Children's Entertainment Media examines how this media ecology now includes a presence for nonheteronormative genders and sexualities. It considers representations of such identities in various media products (e.g., comic books, television shows, animated films, films, children’s literature) meant for children (e.g., toddlers to teenagers). The contributors seek to identify and understand characterizations that go beyond these traditional understandings of gender and sexuality. By doing so, they explore these nontraditional representations and consider what they say about the current state of children’s entertainment media, popular culture, and global acceptance of these gender identities and sexualities.


Transnational Perspectives on Graphic Narratives

Transnational Perspectives on Graphic Narratives

Author: Shane Denson

Publisher: A&C Black

Published: 2013-05-23

Total Pages: 313

ISBN-13: 1441185755

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Written by leading international scholars, this book surveys transnational dimensions of graphic narratives, covering popular comics and graphic novels from the USA, Asia and Europe.


A World of Regions

A World of Regions

Author: Peter J. Katzenstein

Publisher: Cornell University Press

Published: 2015-11-16

Total Pages: 324

ISBN-13: 1501700375

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Observing the dramatic shift in world politics since the end of the Cold War, Peter J. Katzenstein argues that regions have become critical to contemporary world politics. This view is in stark contrast to those who focus on the purportedly stubborn persistence of the nation-state or the inevitable march of globalization. In detailed studies of technology and foreign investment, domestic and international security, and cultural diplomacy and popular culture, Katzenstein examines the changing regional dynamics of Europe and Asia, which are linked to the United States through Germany and Japan. Regions, Katzenstein contends, are interacting closely with an American imperium that combines territorial and non-territorial powers. Katzenstein argues that globalization and internationalization create open or porous regions. Regions may provide solutions to the contradictions between states and markets, security and insecurity, nationalism and cosmopolitanism. Embedded in the American imperium, regions are now central to world politics.


Japanese Animation in Asia

Japanese Animation in Asia

Author: Marco Pellitteri

Publisher: Routledge

Published: 2021-09-28

Total Pages: 291

ISBN-13: 1351343203

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Anime is a quintessentially Japanese form of animation consisting of both hand drawn and computer-generated imagery, and is often characterised by colourful graphics, vibrant characters, and fantastical themes. As an increasingly globalising expression of popular art and entertainment, and distributed through cinema, television, and over the internet, anime series and films have an enormous following, not only in Japan but also in Asia. This book provides a comprehensive survey of the historical development, industrial structure, and technical features of Japanese animation and of the overall dynamics of its globalisation in key contexts of the Asian region. Specific chapters cover anime’s production logics, its features as an ‘emotion industry’, and the involvement of a range of Asian countries in the production, consumption, and cultural impact of Japanese animation.


The Race Card

The Race Card

Author: Tara Fickle

Publisher: NYU Press

Published: 2019-11-19

Total Pages: 266

ISBN-13: 1479868558

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Winner, 2020 American Book Award, given by the Before Columbus Foundation How games have been used to establish and combat Asian American racial stereotypes As Pokémon Go reshaped our neighborhood geographies and the human flows of our cities, mapping the virtual onto lived realities, so too has gaming and game theory played a role in our contemporary understanding of race and racial formation in the United States. From the Chinese Exclusion Act and Japanese American internment to the model minority myth and the globalization of Asian labor, Tara Fickle shows how games and game theory shaped fictions of race upon which the nation relies. Drawing from a wide range of literary and critical texts, analog and digital games, journalistic accounts, marketing campaigns, and archival material, Fickle illuminates the ways Asian Americans have had to fit the roles, play the game, and follow the rules to be seen as valuable in the US. Exploring key moments in the formation of modern US race relations, The Race Card charts a new course in gaming scholarship by reorienting our focus away from games as vehicles for empowerment that allow people to inhabit new identities, and toward the ways that games are used as instruments of soft power to advance top-down political agendas. Bridging the intellectual divide between the embedded mechanics of video games and more theoretical approaches to gaming rhetoric, Tara Fickle reveals how this intersection allows us to overlook the predominance of game tropes in national culture. The Race Card reveals this relationship as one of deep ideological and historical intimacy: how the games we play have seeped into every aspect of our lives in both monotonous and malevolent ways.


Animation in Asia and the Pacific

Animation in Asia and the Pacific

Author: John A. Lent

Publisher: Indiana University Press

Published: 2001

Total Pages: 328

ISBN-13: 9780253340351

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Animation has had a global renaissance during the 1990s, and nowhere is this more evident than in Asia. With the exception of China and Japan, most Asian nations are relatively new to this art form. Over the last decade, countries such as Taiwan, South Korea, the Philippines, and Thailand, as well as China, have acted as major offshore production plants for North American and European studios. One of the spurs for this increase in activity has been the global growth of terrestrial, cable, satellite, and video systems, all demanding large menus of programming, including animation. A second spur has been the exceptional popularity that Japanese animé has enjoyed across Asia, Europe, and the United States. Despite these developments, there has not been corresponding growth of a serious literature covering industrial and aesthetic issues about Asian animation, and the small amount of work that has been produced has not been published in English. Animation in Asia and the Pacific provides the first continent-wide analysis, delving into issues of production, distribution, exhibition, aesthetics, and regulation in this burgeoning field. Animation in Asia and the Pacific also offers vignettes of the fascinating experiences of a group of animation pioneers. The historical and contemporary perspectives derive from interviews, textual analysis, archival research, and participation/observation data.


Development with Global Value Chains

Development with Global Value Chains

Author: Dev Nathan

Publisher: Cambridge University Press

Published: 2019-01-24

Total Pages: 442

ISBN-13: 1108592031

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Can firms and economies utilize global value chains for development? How can they move from low-income to middle-income and even high-income status? This book addresses these questions through a series of case studies examining upgradation and innovation by firms operating in GVCs in Asia. The countries examined are China, India, South Korea, the Philippines, and Sri Lanka, with studies of firms operating in varied sectors - aerospace components, apparel, automotive, consumer electronics including mobile phones, telecom equipment, IT software and services, and pharmaceuticals.


Japanese Visual Culture

Japanese Visual Culture

Author: Mark W. MacWilliams

Publisher: Routledge

Published: 2014-12-18

Total Pages: 446

ISBN-13: 1317466993

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Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.


Cycles, Sequels, Spin-offs, Remakes, and Reboots

Cycles, Sequels, Spin-offs, Remakes, and Reboots

Author: Amanda Ann Klein

Publisher: University of Texas Press

Published: 2016-03-15

Total Pages: 368

ISBN-13: 1477308199

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With sequels, prequels, remakes, spin-offs, or copies of successful films or franchises dominating film and television production, it sometimes seems as if Hollywood is incapable of making an original film or TV show. These textual pluralities or multiplicities—while loved by fans who flock to them in droves—tend to be dismissed by critics and scholars as markers of the death of high culture. Cycles, Sequels, Spin-offs, Remakes, and Reboots takes the opposite view, surveying a wide range of international media multiplicities for the first time to elucidate their importance for audiences, industrial practices, and popular culture. The essays in this volume offer a broad picture of the ways in which cinema and television have used multiplicities to streamline the production process, and to capitalize on and exploit viewer interest in previously successful and/or sensational story properties. An impressive lineup of established and emerging scholars talk seriously about forms of multiplicity that are rarely discussed as such, including direct-to-DVD films made in Nigeria, cross-cultural Japanese horror remakes, YouTube fan-generated trailer mash-ups, and 1970s animal revenge films. They show how considering the particular bonds that tie texts to one another allows us to understand more about the audiences for these texts and why they crave a version of the same story (or character or subject) over and over again. These findings demonstrate that, far from being lowbrow art, multiplicities are actually doing important cultural work that is very worthy of serious study.