Forget everything you thought you knew about the Druids! What if some of them were young? What if they could be women? What if they worked only for good? What if some of them had amazing powers which others saw as magic, These are the ideas behind this exciting new novel. We are introduced to a cast of young Druids with great powers and terrifying enemies. The novel tells the story of their quest, their developing powers and relationships and the adventures they experience. Read it, and enter a world of danger and magic. Great story telling!
"Mine was the vast dark sky and the spaces between the stars that called out to me; mine was the promise of magic." So spoke the young Celt Ainvar, centuries before the enchanted age of Arthur and Merlin. An orphan taken in by the chief druid of the Carnutes in Gaul, Ainvar possessed talents that would lead him to master the druid mysteries of thought, healing, magic, and battle-- talents that would make him a soul friend to the Prince Vercingetorix . . . though the two youths were as different as fire and ice. Yet Ainvar's destiny lay with Vercingetorix, the sun-bright warrior-king. Together they traveled through bitter winters and starlit summers in Gaul, rallying the splintered Celtic tribes against the encroaching might of Julius Caesar and the soulless legions of Rome. . . .
The Druid tradition lies at the heart of Western spirituality and today it is experiencing a renaissance unprecedented in its long history. The Druids, like the Native Americans and Aborigines, revere and respect the earth. They see Nature as their teacher and mother. Today, Druidry offers a spiritual way that includes an understanding of healing, creativity and the need to place our love for the land at the centre of our lives. Drawn together in this collection are contributions from Druid Chiefs from Britain, France and America together with writers and mystics, healers and psychologists, professors and historians, which express the excitement and breadth of the modern Druid renaissance. This book is a celebration of the flowering of a tradition that is ancient yet ever-new.
A collection of archive and classic writings on the origins, development and revival of the druidic tradition. The text covers customs and practices, Celtic roots and modern interpretation.
This comprehensive study of the Druids offers a fresh look at the enigmatic and often controversial question of the role of these priests in Celtic society. The religion of Druidism is examined as an inheritance of Indo-European tradition, with intriguing analogies made between Irish and Roman cultic practices. The author identifies the functions of the ancient priests, providing an inventory of their duties and services. Druids are also defined in terms of their connections with other branches of Eurasian mysticism. This study will be of particular interest to scholars of Irish culture, Celtic culture, and comparative religion.
Remaining steadfast to their quest to bring peace to the One Land, the Druid Baytel and his varied companions are tested against unexpected forces as well as horrific flying goblins dispatched by Baytel’s twin brother, Prince Ravek. Meanwhile, the master Tree Faerie, Yar, is being hunted by these horrific creatures and Baytel’s grandfather, Calidor, pursues the creatures into the uncharted eastern lands where a struggle of might and magic could tear the One Land apart. Dread and treachery stalk Baytel and his allies. A massive army led by a traitor member of the Citadel threatens to ruin Baytel’s courageous efforts. And the land itself trembles anxiously. Yet with the growing realization that Baytel is a descendant of a legendary magical sect of warriors, the fiefdoms and kingdoms of the north unite to follow him through the blistering cold winter months toward his homeland, the castle that now throbs with evil. As Baytel learns to reconcile anxiety with determination, wariness with trust, and impulse with wisdom, he and his companions and allies push tensely toward an all-out battle with the powerful dominating forces assembled by his father and brother.
Fantasy-roman. Pen og hans selskab rejser videre for at finde og redde hans faster, overdruiden Ard Rhys. Hun er taget til fange i landet Jarka Ruus. Men en forvist djævel er kommet tilbage - en djævel der truer alle.
Dark magic has opened a gateway to the Forbidding and trapped within it Grianne Ohmsford, rightful High Druid of Shannara. Rescuing Grianne will be merely the beginning of the effort to return the Four Lands to some semblance of peace. Only her young nephew, Penderrin, has any hope of returning her to power. But to breach the Forbidding and bring Grianne back to the natural world, Pen must find the fabled Tanequil . . . and the talisman it alone can provide. That means journeying into the Inkrim–a dreaded region thick with shadows and haunted by harrowing legends. And there, Pen will strike a bargain more dire than he could ever imagine.
Young Baytel, overshadowed by his imperious father, King Vokat, and by his increasingly demonic twin brother, Ravek, is being tutored by a Tree Faerie, Cyr. Fueled with idealistic courage and no knowledge of the land outside his father's realm, Baytel abandons his birthright and duties and begins a journey to fulfill the destiny he senses within himself. His quest leads him to become a Citadel Druid, skilled in the healing arts and self-reliance. He devotes himself to enabling peaceful coexistence among the many sects of humanity who inhabit the One Land. All this is in grave conflict with his father's and brother's plans of conquest. Through mysteries and battles that leave him severely at odds with his father's ideas of domination, Baytel's quest leads him to learn of his grandfather he had never met, his ancestry in a powerful sect, and a magic of the ages emerging within him. His adventures unite him with a group of men and women with particular individual skills and resourcefulness. To bring peace requires violent counteraction, brilliant quick thinking, steadfastness, a bit of humor, and magical happenings, all enveloped in their devotion to the quest and the ripening of friendships. Baytel's globe is breathtakingly real, in an era of castles, blacksmiths, pulsing forests and swamps, magic and spirits, self-sustaining villages, and diverse beings and creatures--a living earth with individuals of honor and evil. 1