The World as a Mathematical Game

The World as a Mathematical Game

Author: Giorgio Israel

Publisher: Springer Science & Business Media

Published: 2009-04-24

Total Pages: 215

ISBN-13: 3764398965

DOWNLOAD EBOOK

Galileo and Newton’s work towards the mathematisation of the physical world; Leibniz’s universal logical calculus; the Enlightenment’s mathématique sociale. John von Neumann inherited all these aims and philosophical intuitions, together with an idea that grew up around the Vienna Circle of an ethics in the form of an exact science capable of guiding individuals to make correct decisions. With the help of his boundless mathematical capacity, von Neumann developed a conception of the world as a mathematical game, a world globally governed by a universal logic in which individual consciousness moved following different strategies: his vision guided him from set theory to quantum mechanics, to economics and to his theory of automata (anticipating artificial intelligence and cognitive science). This book provides the first comprehensive scientific and intellectual biography of John von Neumann, a man who perhaps more than any other is representative of twentieth century science.


Power-Up

Power-Up

Author: Matthew Lane

Publisher: Princeton University Press

Published: 2019-11-19

Total Pages: 290

ISBN-13: 0691196389

DOWNLOAD EBOOK

"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.


Math Games with Bad Drawings

Math Games with Bad Drawings

Author: Ben Orlin

Publisher: Black Dog & Leventhal Publishers, Incorporated

Published: 2022-04-05

Total Pages: 368

ISBN-13: 9780762499861

DOWNLOAD EBOOK

"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--


How Not to Be Wrong

How Not to Be Wrong

Author: Jordan Ellenberg

Publisher: Penguin Press

Published: 2014-05-29

Total Pages: 480

ISBN-13: 1594205221

DOWNLOAD EBOOK

A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description.


Math with Bad Drawings

Math with Bad Drawings

Author: Ben Orlin

Publisher: Black Dog & Leventhal

Published: 2018-09-18

Total Pages: 556

ISBN-13: 0316509027

DOWNLOAD EBOOK

A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.


Behavioral Mathematics for Game AI

Behavioral Mathematics for Game AI

Author: Dave Mark

Publisher: Cengage Learning Ptr

Published: 2009

Total Pages: 459

ISBN-13: 9781584506843

DOWNLOAD EBOOK

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, "Behavioral Mathematics for Game AI" covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you'll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You'll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you'll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models.


Strategy Games To Enhance Problem-solving Ability In Mathematics

Strategy Games To Enhance Problem-solving Ability In Mathematics

Author: Alfred S Posamentier

Publisher: World Scientific

Published: 2016-11-11

Total Pages: 136

ISBN-13: 9813146362

DOWNLOAD EBOOK

Games are seen only for recreation. However, this book shows that games can be used to strengthen problem-solving skills and beyond. This book presents strategy games and discusses for each one solutions towards a winning position in the game. In most cases, these strategies are analogous to problem-solving strategies in mathematics. Readers are also exposed to a wide variety of games from several different cultures, which will broaden the perspective of the readers.


Mathematics Is about the World

Mathematics Is about the World

Author: Robert E. Knapp

Publisher: Createspace Independent Publishing Platform

Published: 2014-08-14

Total Pages: 0

ISBN-13: 9781500551971

DOWNLOAD EBOOK

What is mathematics about? Is there a mathematical universe glimpsed by a mathematical intuition? Or is mathematics an arbitrary game of symbols, with no inherent meaning, that somehow finds application to life on earth? Robert Knapp holds, on the contrary, that mathematics is about the world. His book develops and applies its alternative viewpoint, first, to elementary geometry and the number system and, then, to more advanced topics, such as topology and group representations. Its theme is that mathematics, however abstract, arises from and is shaped by requirements of indirect measurement. Eratosthenes, in 200 BC, demonstrated the power of indirect measurement when he estimated the circumference of the earth by measuring a shadow at noon, in Alexandria, on the day of the summer solstice. Establishing geometric relationships, solving equations, finding approximations, and, generally, discovering quantitative relationships are tools of indirect measurement: They are the core of mathematics, the drivers of its development, and the heart of its power to enhance our lives.


Mathematical Go

Mathematical Go

Author: Elwyn Berlekamp

Publisher: CRC Press

Published: 1994-02-15

Total Pages: 256

ISBN-13: 1439863555

DOWNLOAD EBOOK

The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians