The only officially licensed Frisbee Golf kit from Wham-O. The kit includes The Frisbee Golf Handbook, detailing the rules and regulations of Frisbee golf, a fantastic instructional DVD featuring the Professional Disc Golf Association's nationally ranked David Waisblum, as well as an official Wham-O's Frisbee Golf disc.
Are you a grandparent looking to connect with your grandchild? A parent looking to help your own parents connect with your children? Are you looking for activities to do with your grandkids that are not only fun, but also educational? With over 700 different creative and educational crafts and activities, from imaginative rainy day activities to tasks designed to help with difficult transitions, the projects in this handbook will give you the tools to connect with your grandchildren and meaningfully impact their growth and development. With increasingly longer life expectancies in our society, children are able to have longer and more meaningful relationships with their grandparents, and they can have fun while they’re doing it! Speaking to the need for positive intergenerational relationships in today’s families, A Handbook for Grandparents is your comprehensive guide to helping your grandchildren grow and develop in a positive way.
Have fun quizzing your friends—or yourself—with this puzzling collection of over one thousand trivia facts. Did you know that cats can be left-handed? Trivia fans will be eager to dive into this book for an edifying and entertaining tour of all the things they didn’t know that they didn’t know. There is something here for everyone and every occasion, with topics including Space and Science, Being Human, Sports, Music, Food and Drink, and Famous Inventions. It’s full of conversation starters, from Herbert Hoover’s pet alligators to the longest recorded bout of hiccups (it lasted for 68 years). Brimming with surprising facts, this comprehensive collection of trivia is sure to puzzle and delight.
A story of obsession, glory, and the wild early days of Ultimate Frisbee. David Gessner devoted his twenties to a cultish sport called Ultimate Frisbee. Like his teammates and rivals, he trained for countless hours, sacrificing his body and potential career for a chance at fleeting glory without fortune or fame. His only goal: to win Nationals and go down in Ultimate history as one of the greatest athletes no one has ever heard of. With humor and raw honesty, Gessner explores what it means to devote one’s life to something that many consider ridiculous. Today, Ultimate is played by millions, but in the 1980s, it was an obscure sport with a (mostly) undeserved stoner reputation. Its early heroes were as scrappy as the sport they loved, driven by fierce competition, intense rivalries, epic parties, and the noble ideals of the Spirit of the Game. Ultimate Glory is a portrait of the artist as a young ruffian. Gessner shares the field and his seemingly insane obsession with a cast of closely knit, larger-than-life characters. As his sport grows up, so does he, and eventually he gives up chasing flying discs to pursue a career as a writer. But he never forgets his love for this misunderstood sport and the rare sense of purpose he attained as a member of its priesthood.
An original world Frisbee champion presents the first comprehensive history of the Frisbee, from the dawn of flying disc games in 700 B.C. to modern-day Frisbee games, including Frisbee golf, ultimate Frisbee, and worldwide competition. Also included are a compendium of classic Frisbee models and a price guide, making this book the one ultimate source for Frisbee collectors worldwide.
Some say that Ultimate is the most misunderstood team flying disc field running sport on the planet. Most people think it's Frisbee football played barefoot and without boundaries. Those people are wrong. Ultimate is a sport played by 824,000 people a year in North America--more than korfball, lawn darts, lacrosse, and curling combined. Ultimate is so popular that it even has rules that are sometimes followed.This book will provide you with complete and total knowledge of the Ultimate game.THIS BOOK INCLUDES: -- The Eight Ultimate Player Types-- The 42 Most Common Nicknames-- 28 Near-Useless Throws on the Field-- How to Name Your Ultimate Team-- Where to Play Ultimate Without Being Mocked-- How to Score at an Ultimate Party-- Useful Playing Tips from Experts of the Game PLUS: "HOW TO PLAY ULTIMATE IN EIGHT EASY STEPS - AN ILLUSTRATED GUIDE "-- Can I play Ultimate with a mustache?-- Where do Ultimate babies come from?-- How can I become an Ultimate champion without practicing?-- What is "throwing Fire"?-- How can I survive a shark attack? About the author: Pasquale Anthony Leonardo IV has covered numerous championship Ultimate tournaments since 1997 and was the Media Director for the 2006 World Junior Ultimate Championships. In 2005 he co-wrote "Ultimate: The First Four Decades," which was reviewed in "Sports Illustrated" and featured on ESPN's live talk show "Cold Pizza." He also writes screenplays. He lives in Brooklyn, New York and/or somewhere out West.
Tracing developments in toy making and marketing across the evolving landscape of the 20th century, this encyclopedia is a comprehensive reference guide to America's most popular playthings and the culture to which they belong. From the origins of favorite playthings to their associations with events and activities, the study of a nation's toys reveals the hopes, goals, values, and priorities of its people. Toys have influenced the science, art, and religion of the United States, and have contributed to the development of business, politics, and medicine. Toys and American Culture: An Encyclopedia documents America's shifting cultural values as they are embedded within and transmitted by the nation's favorite playthings. Alphabetically arranged entries trace developments in toy making and toy marketing across the evolving landscape of 20th-century America. In addition to discussing the history of America's most influential toys, the book contains specific entries on the individuals, organizations, companies, and publications that gave shape to America's culture of play from 1900 to 2000. Toys from the two decades that frame the 20th century are also included, as bridges to the fascinating past—and the inspiring future—of American toys.
This volume examines the rise of an emerging sport as a grassroots effort (or “new social movement”), arguing that the growth of non-normative sports movements occurs through two social processes: one driven primarily by product development, commercialization, and consumption, and another that relies upon public resources and grassroots efforts. Through the lens of disc golf, informed by the author’s experience both playing and researching the sport, Joshua Woods here explores how non-normative sports development depends on the consistency of insider culture and ideology, as well as on how the movement navigates a broad field of market competition, government regulation, community characteristics, public opinion, traditional media, social media and technological change. Throughout, the author probes why some sports grow faster than others, examining cultural tendencies toward sport, individual choices to participate, and the various institutional forces at play.