First recorded as a series of podcasts spanning two years, these ruminations on the Art of War through the east Asian chess game of Go 碁 (or weiqi 圍棋 as it is known in Chinese) has enlightened countless listeners of a higher perspective around war strategy and tactics. Now set down as one complete volume like a series tales or musings that are short in words yet deep in depth.
Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Moskowitz uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.
"P. J. Ivanhoe is one of the English-speaking world’s foremost translators and interpreters of classical Chinese philosophical texts. His translation of the Sunzi Bingfa reads beautifully, adorned only by sobering photographic plates of the famed terracotta army of the first Qin emperor that turn one back to the text in a properly reflective mood. The Introduction and endnotes are blessedly spare, providing just the right amount of interpretive scholarship to assist comprehension of the text, while not interfering with its intrinsic simplicity, clarity, and profundity." —Sumner B. Twiss, Distinguished Professor of Human Rights, Ethics, and Religion, Florida State University
Industry consolidation, mergers, changes to business models, the emergence of new threats all require managers to understand highly complex situations, assess risk and opportunity and make informed decisions. How can senior managers do this effectively when so often they are wrestling with brand new scenarios? One of the emerging solutions is business wargaming. Daniel F. Oriesek and Jan Oliver Schwarz provide the first comprehensive look at wargaming as a business tool in a book that explores the anatomy and success factors of a typical wargame. The authors explain how and when wargaming can be used to test strategies, plan and prepare for crises, manage change or increase your organization's ability to anticipate and adapt for the future. Creating imaginative and credible scenarios, and testing them against smart opponents who are eager to find holes and counter your strategy, allows you to learn about a plan or a new venture in the security of the conference room rather than learning the hard way when you go live. Business wargames are sophisticated but they are also very demanding in terms of time and resources. Business Wargaming: Securing Corporate Value will enable you to assess the potential value of the technique for your own organization, to understand what you will be committing to and develop an informed business case and brief for working with the organization that will facilitate the game.
For centuries, business, political, and military leaders throughout Asia have had a secret weapon for success -- the philosophies and strategies found in an ancient game called Go. Now, Troy Anderson, an entrepreneur, knowledge management expert, Fortune 500 management consultant, and one of only five Americans to train at the Japanese Professional Go Academy, brings these philosophies and strategies to the West. Leaders and intellects such as Mao Tse-tung, Bill Gates, and John Nash (the game was featured in the movie A Beautiful Mind) as well as many CEOs and political leaders throughout Asia are among the 27 million people who have played this simple two-person board game known as the "game of geniuses." In this unique book, Troy Anderson shares the essential elements of strategy and competition that define the game of Go and shows how these principles can be applied wherever strategy is called for: How to make use of limited resources and time to produce the largest gain Which initiatives to continue and which to abandon When to lead and when to follow your opponent How to weigh competing interests among different units How to enter a market where the competition is already well established How to proceed to ensure success if the competition enters your market How to create a strategic plan when the market changes quickly How to go global but think locally Go provides experience and understanding regarding basic strategic problems that no other art, science, or field, other than war, can readily claim. In addition to an enriching account of how the game of Go has influenced Anderson's life, the valuable lessons imparted here add up to a powerful prescription for success -- whether you are seeking professional achievement, better competitive understanding, stronger personal relationships, or simply a more rewarding life.
This book investigates cultural influences of competitive sports on U.S. and Chinese strategic thinking and tactical behavior. Most competitive sports owe their origins to human fighting. Although they are “ritualized contests,” competitive sports have retained many aspects of human warfare, especially the use of strategy and tactics that moves human contest beyond military clashes to the subjugation of opponents without bloodshed. Cultural influences usually go unnoticed. Indeed, Washington often conducts foreign affairs like football games without knowing that is the case. Likewise, Beijing moves in Weiqi style subconsciously. This book uncovers these influences.
Two classic works of military strategy that shaped the way we think about warfare: The Art of War by Sun Tzu and On War by Karl von Clausewitz, together in one volume “Civilization might have been spared much of the damage suffered in the world wars . . . if the influence of Clausewitz’s On War had been blended with and balanced by a knowledge of Sun Tzu’s The Art of War.”—B. H. Liddel Hart For two thousand years, Sun Tzu’s The Art of War has been the indispensable volume of warcraft. Although his work is the first known analysis of war and warfare, Sun Tzu struck upon a thoroughly modern concept: “The supreme art of war is to subdue the enemy without fighting.” Karl von Clausewitz, the canny military theorist who famously declared that war is a continuation of politics by other means, also claims paternity of the notion “total war.” On War is the magnum opus of the era of the French Revolution and the Napoleonic wars. Now these two great minds come together in a single volume that also features an introduction by esteemed military writer Ralph Peters and the Modern Library War Series introduction by Caleb Carr, New York Times bestselling author of The Alienist. (The cover and text refer to The Art of War as The Art of Warfare, an alternate translation of the title.)
Thoroughly explains and analyzes Sun Tzu's thinking, drawing on Chinese language, history, archaeology, strategic analysis, and computational perspectives.
This ancient Chinese work on military strategy by Master Sun is dating back a period in Chinese history where the central feudal state governed by the Zhou rulers was in decline with the result that regional rulers waged war among themselves to gain supremacy over each other. Sun, living at some time during the Spring and Autumn period (770-476 B.C.) was a military leader who wrote a remarkable piece of work dealing with the thirteen strategical principles (strategems) to be applied in warfare. His text is considered the oldest book on military strategy, and what he wrote was studied and considered useful and applied many centuries later inside and outside military. This book is in its essence a “psychology” and “philosophy” of war dealing with opponents in military struggle and civil life alike. The principles elaborated on are appreciated by leaders of military, business corporations and in sports today.