Back at the prison, the search for Rick, Michonne, and Glenn has been unsuccessful…until Tyreese returns. A storm is on the horizon, and the survivors aren’t prepared for what’s to come. This deluxe presentation in STUNNING FULL COLOR also features another installment of Cutting Room Floor and creator commentary.
Beyond THE WALKING DEAD... RICK GRIMES2000! RickGrimes was a small-town police officer. Then the world fell to the walking dead.But the dead were only the start... and a new tale of alien horror beginshere. Superstarwriter Robert Kirkman (INVINCIBLE, FIRE POWER) and superstar artist Ryan Ottley(INVINCIBLE, Amazing Spider-Man) present the wildest WALKING DEAD story ever.This hardcover collects the entire RICK GRIMES 2000 story originally serializedin the pages of SKYBOUND X. SUPERHEROES, HORROR
In the years following 9/11, American TV developed a preoccupation with apocalypse. Science fiction and fantasy shows ranging from Firefly to Heroes, from the rebooted Battlestar Galactica to Lost, envisaged scenarios in which world-changing disasters were either threatened or actually took place. During the same period numerous commentators observed that the American media's representation of gender had undergone a marked regression, possibly, it was suggested, as a consequence of the 9/11 attacks and the feelings of weakness and insecurity they engendered in the nation's men. Eve Bennett investigates whether the same impulse to return to traditional images of masculinity and femininity can be found in the contemporary cycle of apocalyptic series, programmes which, like 9/11 itself, present plenty of opportunity for narratives of damsels-in-distress and heroic male rescuers. However, as this book shows, whether such narratives play out in the expected manner is another matter.
A drinking guide that “dives deep into Star Wars prequels, Doctor Who (the blue-hued Gin & Tardis) and superhero culture (a Midori-spiked Hulk Smash)” (Liquor.com). Sci-fi and fantasy worlds are full of characters who know that sometimes magic happens at the bar. Drink Like a Geek is a look at iconic drinks and the roles they play in our favorite movies, shows, books, and comics. It’s also a toast to the geeks, nerds, and gamers who keep this culture alive. Drink Like a Geek is a fan encyclopedia and cocktail book. Because audience participation is strongly encouraged, dozens of recipes for otherworldly cocktails, brews, and booze are included. If you’re looking for geek gifts, Drink Like a Geek raises the bar. Homebrewers and mixology nerds who are fans of superheroes, wizards, or intergalactic adventure will also enjoy this book’s celebration of real-world bar-arcades, geeky Tiki culture, and the surprising connections between space and modern booze. In Drink Like a Geek, you’ll find entertainment and drinks for fans who love:Sci-fiComic booksWizardsGenre TVB-moviesVideogamesCosplay and conventionsSpace! “Puts a whole new spectrum of geek-loved media together with peppy, name-checked cocktails . . . Drink Romulan Ale with Doc McCoy, Tardis-blue gin with The Doctor, and a corrected Vesper with Bond, James Bond.” —Lew Bryson, author of Tasting Whiskey “Not only is Cioletti’s book informative and inventive, but wildly entertaining as well. Of course, I’m drunk on an Ewok ‘Bright Tree Swizzle,’ but there you go.” —Matt Gourley, actor, comedian, podcaster
Transmedia storytelling is defined as a process where integral elements of fiction get dispersed systematically across multiple delivery channels to create a unified and coordinated entertainment experience. This process and its narrative models have had an increasing influence on the academic world in addressing both theoretical and practical dimensions of transmedia storytelling. The Handbook of Research on Transmedia Storytelling and Narrative Strategies is a critical scholarly resource that explores the connections between consumers of media content and information parts that come from multimedia platforms, as well as the concepts of narration and narrative styles. Featuring coverage on a wide range of topics such as augmented reality, digital society, and marketing strategies, this book explores narration as a method of relating to consumers. This book is ideal for advertising professionals, creative directors, academicians, scriptwriters, researchers, and upper-level graduate students seeking current research on narrative marketing strategies.
In the past decade, our rapidly changing world faced terrorism, global epidemics, economic and social strife, new communication technologies, immigration, and climate change to name a few. These fears and tensions reflect an evermore-interconnected global environment where increased mobility of people, technologies, and disease have produced great social, political, and economical uncertainty. The essays in this collection examine how monstrosity has been used to manage these rising fears and tensions. Analyzing popular films and televisions shows, such as True Blood, Twilight, Paranormal Activity, District 9, Battlestar Galactica, and Avatar, it argues that monstrous narratives of the past decade have become omnipresent specifically because they represent collective social anxieties over resisting and embracing change in the 21st century. The first comprehensive text that uses monstrosity not just as a metaphor for change, but rather a necessary condition through which change is lived and experienced in the 21st century, this approach introduces a different perspective toward the study of monstrosity in culture.