Reality+: Virtual Worlds and the Problems of Philosophy

Reality+: Virtual Worlds and the Problems of Philosophy

Author: David J. Chalmers

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 544

ISBN-13: 0393635813

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A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.


Online Worlds: Convergence of the Real and the Virtual

Online Worlds: Convergence of the Real and the Virtual

Author: William Sims Bainbridge

Publisher: Springer Science & Business Media

Published: 2009-12-08

Total Pages: 317

ISBN-13: 184882825X

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William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.


The Phenomenology of Real and Virtual Places

The Phenomenology of Real and Virtual Places

Author: Erik Malcolm Champion

Publisher: Routledge

Published: 2018-10-26

Total Pages: 404

ISBN-13: 1351603612

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This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.


Get Real

Get Real

Author: Philip Zhai

Publisher: Rowman & Littlefield

Published: 1998

Total Pages: 254

ISBN-13: 9780847689835

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A fascinating look at the brave new world of virtual reality.


Spatial Augmented Reality

Spatial Augmented Reality

Author: Oliver Bimber

Publisher: CRC Press

Published: 2005-08-08

Total Pages: 386

ISBN-13: 1439864942

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Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r


The Virtual and the Real in Planning and Urban Design

The Virtual and the Real in Planning and Urban Design

Author: Claudia Yamu

Publisher: Routledge

Published: 2017-10-12

Total Pages: 382

ISBN-13: 135198148X

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The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space.


Glass

Glass

Author: Koen Vanderstukken

Publisher: Black Dog Press

Published: 2016

Total Pages: 286

ISBN-13: 9781910433928

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'Glass: Virtual, Real' is a unique publication that explores the increasing use of glass in contemporary art as a relatively new artistic medium in the broader context of art history. Sculptor and educator Koen Vanderstukken investigates how postmodern art has brought glass to the forefront as a breakthrough art medium due to its intriguing qualities. The book explores the impact of glass on the contemporary art scene, focusing on how artists are using the medium in exciting ways in their practices. This section includes works by contemporary artists such as Gerhard Richter, Josiah Mcelheny, Mona Hatoum, Fred Wilson, Jan Fabre, Wim Delvoye, Joseph Kosuth, Dani Karavan, Ann Veronica Janssens, Dan Graham, Dustin Yellin, Javier Perez, James Carpenter, Olafur Eliasson, Koen Vanmechelen and many more. Providing fascinating insight into the impact of glass as a medium on contemporary art, this book will appeal to historians, educators, students, artists and academics.


The Virtual and the Real in Planning and Urban Design

The Virtual and the Real in Planning and Urban Design

Author: Claudia Yamu

Publisher: Routledge

Published: 2017-10-12

Total Pages: 288

ISBN-13: 1351981498

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The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications explores the merging relationship between physical and virtual spaces in planning and urban design. Technological advances such as smart sensors, interactive screens, locative media and evolving computation software have impacted the ways in which people experience, explore, interact with and create these complex spaces. This book draws together a broad range of interdisciplinary researchers in areas such as architecture, urban design, spatial planning, geoinformation science, computer science and psychology to introduce the theories, models, opportunities and uncertainties involved in the interplay between virtual and physical spaces. Using a wide range of international contributors, from the UK, USA, Germany, France, Switzerland, Netherlands and Japan, it provides a framework for assessing how new technology alters our perception of physical space.


The Virtual

The Virtual

Author: Rob Shields

Publisher: Routledge

Published: 2005-06-27

Total Pages: 270

ISBN-13: 1134460848

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This book looks at the origins and the many contemporary meanings of the virtual. Rob Shields shows how the construction of virtual worlds has a long history. He examines the many forms of faith and hysteria that have surrounded computer technologies in recent years. Moving beyond the technologies themselves he shows how the virtual plays a role in our daily lives at every level. The virtual is also an essential concept needed to manage innovation and risk. It is real but not actual, ideal but not abstract. The virtual, he argues, has become one of the key organizing principles of contemporary society in the public realms of politics, business and consumption as well as in our private lives.


Virtual Selves, Real Persons

Virtual Selves, Real Persons

Author: Richard S. Hallam

Publisher: Cambridge University Press

Published: 2012-04-19

Total Pages: 349

ISBN-13: 1107404223

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This book looks at how to define persons and selves and the ways in which different disciplines have dealt with this topic.