At a local flea market, thirteen-year-old Brian Hart meets a creepy old man who gives him computer software that can predict future football NFL games. But is the power to see the future really as beneficial as Brian believes?
Delilah Bremmer wants to return to the happier times before her parents divorced. Then, through an incredible set of circumstances, she discovers a gateway to those perfect days. But are they as perfect as she remembers?
Three friends go against their parents' wishes and enter the old house that's been sitting abandoned on the edge of town for over a hundred years, and quickly realize getting back out isn't simply a matter of turning around.
Michael Cooper wakes one morning to a horrifying reality...his family isn't the same as when he went to sleep the night before. For that matter, neither is anything else. What's worse, everyone thinks he's lost his mind and that everything's just fine.
Maddie Dragonette doesn't like people. A loner, she prefers to be among the rare plants she grows in her greenhouse, plants that can cause great pain. When Maddie doesn't get a part in the school play, her anger grows as wild as her nasty plants. What happens when anger and hate grow out of control?
At a local flea market, thirteen-year-old Brian Hart meets a creepy old man who gives him computer software that can predict future football NFL games. But is the power to see the future really as beneficial as Brian believes?
Guiding students to think of themselves and believe in themselves as writers is a goal that every teacher hopes to reach. Providing clear guidelines on helping students draft, assess, and revise their writing, the third edition of Creating Writers Through 6-Trait Writing Assessment and Instruction presents a highly adaptable assessment model for identifying the attributes of good writing. The focus is on assessing and revising, and this book gives explicit criteria to show students precisely what they must do to succeed. Numerous writing samples demonstrate the evolution of the writing process from draft to final version.
Three friends go against their parents' wishes and enter the old house that's been sitting abandoned on the edge of town for over a hundred years, and quickly realize getting back out isn't simply a matter of turning around.