The Urbz

The Urbz

Author: Greg Kramer

Publisher: Prima Games

Published: 2004

Total Pages: 196

ISBN-13: 9780761546375

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Be the biggest player in the city. - The best tips for working and playing in all 9 districts - Must-have info for reputation and social interactions - Essential details on all socials, objects, needs, skills, and jobs - Covers two-player and freeplay modes - Special features and cheats for all platforms - Exposes secrets for Game Boy(R) Advance and Nintendo DSTM, plus minigame strategies


The Site

The Site

Author: Rob Wilson

Publisher: dpr-barcelona

Published: 2016-10-27

Total Pages: 208

ISBN-13: 8494487388

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This volume is a call to practical action leading on from the theoretical approaches seen in Volume 2: The Studio. It presents a further selection from the Future Architecture platform call for ideas, and focuses firmly on the nitty-gritty of practice with projects and strategies that are on-site or site ready to shake up that future. These are the inspirational solutions and ideas, which could soon be transforming the landscape of architecture and our cities, reasserting the agency of what architecture in its widest sense can offer and mean. Contributors include: Aleksandra Zarek; Andrej Strehovec; Plan Común; Esen Gökçe Özdamar and Murat Ate?; Guerilla Architects; Ignacio Gias; Jack Self; Jan Glasmeier, a.gor.a architects; Jana ?ulek; Lavinia Scaletti; Léopold Lambert; Linnea Våglund and Leo Fidjeland; Manon Mollard; Urbz; Natasha Reid; Sara Neves and Felipe Estrela. Designed by Diana Portela with Janar Siniloo and Lena Giovanazzi.


Sustainable Urban Development and Globalization

Sustainable Urban Development and Globalization

Author: Agostino Petrillo

Publisher: Springer

Published: 2017-11-24

Total Pages: 489

ISBN-13: 3319619888

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This book equips readers with a deeper understanding of the challenges posed by radical socioeconomic, environmental, and cultural changes due to globalization and describes effective, sustainable solutions to these challenges. The focus is especially on the rapid urbanization processes in countries of the Global South, which are giving rise to dramatic new problems of spatial and social inequality and difficult environmental challenges in relation to climate change. Readers will gain skills and knowledge that will help them to develop an integrated, multidisciplinary approach to planning, design, and management of urban settlements and territories in contexts with a high level of social, economic, territorial, and landscape vulnerability. The coverage includes, for example, strategies to promote social inclusion, improve housing quality, ensure adequate education, protect cultural heritage, enhance risk management, and address issues in the food-energy-water nexus. Among the authors are leading experts from the Polytechnic University of Milan, where a multidisciplinary set of studies and research projects in the field have been undertaken in recent years.


Recoded City

Recoded City

Author: Thomas Ermacora

Publisher: Routledge

Published: 2016-07-01

Total Pages: 321

ISBN-13: 1317591429

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Recoded City examines alternative urban design, planning and architecture for the other 90%: namely the practice of participatory placemaking, a burgeoning practice that co-author Thomas Ermacora terms ‘recoding’. In combining bottom-up and top-down means of regenerating and rebalancing neighbourhoods affected by declining welfare or struck by disaster, this growing movement brings greater resilience. Recoded City sheds light on a new epoch in the relationship between cities and civil society by presenting an emerging range of collaborative solutions and distributed governance models. The authors draw on their own fresh research of global pioneers forging localist design strategies, public-realm interventions and new stakeholder dynamics. As the world becomes increasingly digital and virtual, a myriad of online tools and technological options is becoming available. These give unprecedented co-creation opportunities to communities and professionals alike, yielding the benefits of a more open – DIY – society. Because of its close engagement with people, place and local identity, the field of participatory placemaking has huge untapped potential. Responding to the challenges of the Anthropocene era, Recoded City is for decision-makers, developers and practitioners working globally to make better and more liveable cities.


GameAxis Unwired

GameAxis Unwired

Author:

Publisher:

Published: 2005-01

Total Pages: 40

ISBN-13:

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GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.


GameAxis Unwired

GameAxis Unwired

Author:

Publisher:

Published: 2005-03

Total Pages: 48

ISBN-13:

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GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.


Banana

Banana

Author: Thomas Persano

Publisher: Bearport Publishing

Published: 2018-08-01

Total Pages: 28

ISBN-13: 1642804290

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A banana plant is covered with clusters of long, yellow fruit. It was once a tiny seed. So how did it get so big? Beginning readers will discover how a banana seed turns into a large, leafy plant in this basic introduction to plant development. Each 24-page book features controlled text with age-appropriate vocabulary and simple sentence construction. The clear text, fresh design, and colorful, eye-catching photos are sure to capture the interest of emergent readers.


Cities Are Good for You

Cities Are Good for You

Author: Leo Hollis

Publisher: Bloomsbury Publishing USA

Published: 2013-07-16

Total Pages: 418

ISBN-13: 1620402076

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Cities are where the twenty-first century is really going to happen. Already at the beginning of the century, we became 50% urban as a global population, and by 2050 we're going to be up to 70% urban. So cities could either be our coffin or our ark. Leo Hollis presents evidence that cities can deliver a better life and a better world in the future. From exploring what slime mold can tell us about traffic flow, to looking at how traditional civic power structures are being overturned by Twitter, to investigating how cities all over the world are tackling climate change, population growth, poverty, shifting work patterns and the maintenance of the fragile trust of their citizens, Cities Are Good for You offers a new perspective on the city. Combining anecdote, scientific studies, historical portraits, first-hand interviews and observations of some of the most exciting world cities, Hollis upends long-held assumptions with new questions: Where do cities come from? Can we build a city from scratch? Does living in the city make you happier or fitter? Is the metropolis of the future female? What is the relationship between cities and creativity? And are slums really all that bad? Cities Are Good for You introduces us to dreamers, planners, revolutionaries, writers, scientists, architects, slum-dwellers and kings. Ranging globally and through time in search of answers--from the archive to the laboratory, from City Hall to the architect's desk--it is above all driven by the idea that cities are for people and by people.


Game Preview

Game Preview

Author: Nicolae Sfetcu

Publisher: Nicolae Sfetcu

Published: 2014-05-04

Total Pages: 825

ISBN-13:

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A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.