The Unauthorized Atari 2600 Sports Almanac

The Unauthorized Atari 2600 Sports Almanac

Author: Michael Salzman

Publisher:

Published: 2017-08-10

Total Pages: 202

ISBN-13: 9781522068525

DOWNLOAD EBOOK

Travel back to the 1980's and re-live the golden age of video game sports. 38 of the most popular Atari 2600 sports games are celebrated here in The Unauthorized Atari 2600 Sports Almanac. This collection is the definitive guide for the Atari enthusiast. Includes options, strategies, analysis, plus much more. Designed and written like an early 1980's video game strategy paperback book.


The Public Domain

The Public Domain

Author: James Boyle

Publisher: Createspace Independent Publishing Platform

Published: 2017-11-25

Total Pages: 292

ISBN-13: 9781979963077

DOWNLOAD EBOOK

In this insightful book you will discover the range wars of the new information age, which is today's battles dealing with intellectual property. Intellectual property rights marks the ground rules for information in today's society, including today's policies that are unbalanced and unspupported by any evidence. The public domain is vital to innovation as well as culture in the realm of material that is protected by property rights.


The Chinatown Death Cloud Peril

The Chinatown Death Cloud Peril

Author: Paul Malmont

Publisher: Simon and Schuster

Published: 2007-06-05

Total Pages: 7

ISBN-13: 074328786X

DOWNLOAD EBOOK

Set in the colorful world of the 1930s and peopled with writers H.P. Lovecraft, L. Ron Hubbard, Lester Dent, and Walter Gibson, this swashbuckling literary thriller propels the characters into a genuine pulp adventure in which they try to thwart a madman intent on creating a new global empire.


The Universal Machine

The Universal Machine

Author: Ian Watson

Publisher: Springer Science & Business Media

Published: 2012-05-17

Total Pages: 358

ISBN-13: 3642281028

DOWNLOAD EBOOK

The computer unlike other inventions is universal; you can use a computer for many tasks: writing, composing music, designing buildings, creating movies, inhabiting virtual worlds, communicating... This popular science history isn't just about technology but introduces the pioneers: Babbage, Turing, Apple's Wozniak and Jobs, Bill Gates, Tim Berners-Lee, Mark Zuckerberg. This story is about people and the changes computers have caused. In the future ubiquitous computing, AI, quantum and molecular computing could even make us immortal. The computer has been a radical invention. In less than a single human life computers are transforming economies and societies like no human invention before.


Postmortems from Game Developer

Postmortems from Game Developer

Author: Austin Grossman

Publisher: Taylor & Francis

Published: 2013-04-02

Total Pages: 354

ISBN-13: 1136064613

DOWNLOAD EBOOK

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.


Chris Crawford on Game Design

Chris Crawford on Game Design

Author: Chris Crawford

Publisher: New Riders

Published: 2003

Total Pages: 498

ISBN-13: 9780131460997

DOWNLOAD EBOOK

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!


Protocol

Protocol

Author: Alexander R. Galloway

Publisher: MIT Press

Published: 2006-02-17

Total Pages: 298

ISBN-13: 0262303639

DOWNLOAD EBOOK

How Control Exists after Decentralization Is the Internet a vast arena of unrestricted communication and freely exchanged information or a regulated, highly structured virtual bureaucracy? In Protocol, Alexander Galloway argues that the founding principle of the Net is control, not freedom, and that the controlling power lies in the technical protocols that make network connections (and disconnections) possible. He does this by treating the computer as a textual medium that is based on a technological language, code. Code, he argues, can be subject to the same kind of cultural and literary analysis as any natural language; computer languages have their own syntax, grammar, communities, and cultures. Instead of relying on established theoretical approaches, Galloway finds a new way to write about digital media, drawing on his backgrounds in computer programming and critical theory. "Discipline-hopping is a necessity when it comes to complicated socio-technical topics like protocol," he writes in the preface. Galloway begins by examining the types of protocols that exist, including TCP/IP, DNS, and HTML. He then looks at examples of resistance and subversion—hackers, viruses, cyberfeminism, Internet art—which he views as emblematic of the larger transformations now taking place within digital culture. Written for a nontechnical audience, Protocol serves as a necessary counterpoint to the wildly utopian visions of the Net that were so widespread in earlier days.


The Johns Hopkins Guide to Digital Media

The Johns Hopkins Guide to Digital Media

Author: Marie-Laure Ryan

Publisher: JHU Press

Published: 2014-04-15

Total Pages: 553

ISBN-13: 1421412233

DOWNLOAD EBOOK

The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.


Super Mario

Super Mario

Author: Jeff Ryan

Publisher: Penguin

Published: 2012-09-25

Total Pages: 322

ISBN-13: 1591845637

DOWNLOAD EBOOK

The definitive story of the rise of Nintendo. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar Scope). So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff artist named Shigeru Miyamoto designed a new game for the unsold cabinets featur­ing an angry gorilla and a small jumping man. Donkey Kong brought in $180 million in its first year alone and launched the career of a short, chubby plumber named Mario. Since then, Mario has starred in over two hundred games, gen­erating profits in the billions. He is more recognizable than Mickey Mouse, yet he’s little more than a mustache in bib overalls. How did a mere smear of pixels gain such huge popularity? Super Mario tells the story behind the Nintendo games millions of us grew up with, explaining how a Japanese trading card company rose to dominate the fiercely competitive video-game industry.


New Venture Creation

New Venture Creation

Author: Jeffry A. Timmons

Publisher:

Published: 2007

Total Pages: 658

ISBN-13: 9780071254380

DOWNLOAD EBOOK

This new 7th Edition of New Venture Creation: Entrepreneurship for the 21st Century, is the most heavily revised edition since its existence, yet it still maintains the market defining "Timmons Model of the Entrepreneurial Process." As always, Timmons & Spinelli cover the process of getting a new venture started, growing the venture, and successfully harvesting it. Through text, case studies, and hands-on exercises, this how-to text guides students in discovering the concepts of entrepreneurship and the competencies, skills, tools, and experience to equip students to successfully launch a new venture and recognize entrepreneurial opportunities.