Ultimate Game Design: Building Game Worlds
Author: Tom Meigs
Publisher: McGraw Hill Professional
Published: 2003-06-09
Total Pages: 372
ISBN-13: 9780072228991
DOWNLOAD EBOOKBuild games with techniques and insights from a pro.
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Author: Tom Meigs
Publisher: McGraw Hill Professional
Published: 2003-06-09
Total Pages: 372
ISBN-13: 9780072228991
DOWNLOAD EBOOKBuild games with techniques and insights from a pro.
Author: Christian Lehmann
Publisher: David R. Godine Publisher
Published: 2000
Total Pages: 196
ISBN-13: 9781567922158
DOWNLOAD EBOOKWhen three high-school-age video game fanatics purchase a new virtual reality game they have no idea they are about to be transported to the battlefields of Verdun, Guernica, and Bosnia.
Author: Kate Strelley
Publisher: HarperCollins Publishers
Published: 1987
Total Pages: 408
ISBN-13:
DOWNLOAD EBOOKThe fascinating inside story of the battle for Antelope, Oregon, and the fall of Bhagwan Shree Rajneesh, portraying the events that ultimately strangled his cult and looking at the possibilies of his rising again.
Author: Loyd Case
Publisher: Que Publishing
Published: 1999
Total Pages: 356
ISBN-13: 9780789722041
DOWNLOAD EBOOKA gaming hardware authority shows users how to optimize gaming performance with tips on installation of components, getting up and running, and more for those ultimate gamers who are interested in learning a little more about what's under the hood of their PC.
Author: Scott McNeely
Publisher: Chronicle Books
Published: 2012-01-06
Total Pages: 400
ISBN-13: 1452110484
DOWNLOAD EBOOKClassic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.
Author: Guy Bailey
Publisher:
Published: 2001
Total Pages: 0
ISBN-13: 9780966972726
DOWNLOAD EBOOKOver 170 fun, safe, and ready-to-use activities to help create meaningful play experiences for children.
Author: Oliver Ho
Publisher: Puzzlewright
Published: 2024-09-03
Total Pages: 0
ISBN-13: 9781454953753
DOWNLOAD EBOOKPick a card game--any card game! Everyone loves to play cards, and this ultimate collection has all the fun favorites (including rummy, spades, war, old maid, go fish, snip snap snorem, and hearts), plus some similar but less widely known games that families will love exploring. There are over 50 games in all, organized by type and difficulty, complete with instructions, rules, strategies, color illustrations, and a brief note on each game's origins. This is an active backlist title and will be refreshed with a new cover and interior design, as well as the Puzzlewright branding.
Author: Guy Bailey
Publisher:
Published: 2000
Total Pages: 0
ISBN-13: 9780966972719
DOWNLOAD EBOOKGrade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.
Author: Richard Belisle
Publisher: Createspace Independent Pub
Published: 2012-08-01
Total Pages: 134
ISBN-13: 9781478184287
DOWNLOAD EBOOKPitching for the interscholastic league championship versus the heavily favored and undefeated Keegan Raging Panthers in his first year on his middle school baseball team, seventh grader Jacob Lawson is feeling the pressure. It's the pressure that comes with an entire school bursting at the seams to win its first ever baseball championship. It's also the pressure of perceived expectations and the desire to win, not only for his dad but also for his teammates and friends and the entire school community—let alone for the girl he has liked for almost the entire school year.Looking within himself, Jacob attempts with the help of Coach Reid, his best friend Liam, and hundreds of unwavering fans to fight through the fears and anxieties that stand in the way of this determined all-star and his teammates attaining their ultimate goal—and in the process Jacob learns some valuable lessons about himself and about the real meaning of the game...win or lose...
Author: Steven L. Kent
Publisher: Crown
Published: 2021-08-24
Total Pages: 592
ISBN-13: 1984825437
DOWNLOAD EBOOKThe definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.