The True Game

The True Game

Author: Sheri S. Tepper

Publisher: Penguin

Published: 1996-06-01

Total Pages: 0

ISBN-13: 0441003311

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Grass, has helped redefine speculative fiction. Award winner, national bestseller, and one of the genre's most respected and acclaimed talents, she has transcended the boundaries of science fiction and fantasy with her widespread success. Available for the first time in one volume, this is the long out-of-print trilogy that launched her remarkable career: King's Blood Four, Necromancer Nine, and Wizard's Eleven. In the lands of the True Game, your lifelong identity emerges as you play-Prince or Sorcerer, Demon or Doyen. Raising the dead is the least of the Necromancer's Talents-he is a wild card who threatens the True Game itself. A giant stalks the mountains. Shadowpeople gather by the light of the moon. Bonedancers raise up armies of the dead. And the Wizard's Eleven sleep trapped in their dreams. Players, take your places. The final Game begins now...


Wizard's Eleven

Wizard's Eleven

Author: Sheri S. Tepper

Publisher: Ace Books

Published: 1984

Total Pages: 208

ISBN-13: 9780441902095

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The son of Marvin Manyshaped is back, so let the players of the True Game beware. The giants are stalking, the Shadowpeople gather, and the Wizard's Eleven are trapped in their dreams. The final game begins. "Sheri S. Tepper is a fantasy phenomenon!"--Locus.


The Dark Game

The Dark Game

Author: Paul B. Janeczko

Publisher: Candlewick Press

Published: 2012-09-11

Total Pages: 246

ISBN-13: 0763662097

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"A wealth of information in an engaging package." — Kirkus Reviews Ever since George Washington used them to help topple the British, spies and their networks have helped and hurt America at key moments in history. In this fascinating collection, Paul B. Janeczko probes examples from clothesline codes to surveillance satellites and cyber espionage. Colorful personalities, daring missions, the feats of the loyal, and the damage of traitors are interspersed with a look at the technological advances that continue to change the rules of gathering intelligence. Back matter includes source notes and a bibliography.


King's Blood Four

King's Blood Four

Author: Sheri S. Tepper

Publisher: Hachette UK

Published: 2013-05-06

Total Pages: 147

ISBN-13: 0575116013

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In the lands of the True Game, your lifelong identity will emerge as you play. Prince or Sorcerer, Armiger or Tragamor, Demon or Doyen... Which will it be?


Necromancer

Necromancer

Author: Gordon R. Dickson

Publisher: Simon and Schuster

Published: 2013-10-15

Total Pages: 188

ISBN-13: 1627934804

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The machine that controlled all life wouldn't tolerate any interference. People who refused to be regulated had to be disposed of - isolated, driven insane, murdered. A small group of men had dedicated themselves to fighting this Frankenstein of man's technological achievement. Secretly they laid plans to destroy the machine and all its worksincluding the millions of people who had accepted their robot-like existence. Either way, the human race was doomed!


Way We Played The Game

Way We Played The Game

Author: John Armstrong

Publisher: Sourcebooks, Inc.

Published: 2002

Total Pages: 386

ISBN-13: 1402252234

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When boys played a man's game and football was hell


Shell Game

Shell Game

Author: Jerry Martien

Publisher:

Published: 1996

Total Pages: 264

ISBN-13:

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Investigates the nature of money by looking at how the Island of Manhattan was purchased in 1627 through an exchange of shells or beads, which the author believes probably did not hold the same significance for both parties in the transaction.


Game Design

Game Design

Author: Jennifer Hackett

Publisher: Children's Press

Published: 2017-09

Total Pages: 0

ISBN-13: 9780531241462

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"Learn how video games are designed and find out how you can create games of your own."--


Master of the Game

Master of the Game

Author: Sidney Sheldon

Publisher: Harper Collins

Published: 2010-05-25

Total Pages: 689

ISBN-13: 0062015583

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Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.


Inside Game

Inside Game

Author: Thomas Martino

Publisher:

Published: 2019-09-27

Total Pages: 142

ISBN-13: 9781692360153

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In Inside Game, Thomas Martino, shares his riches-to-rags story of how he went from Wall Street insider to convicted felon through his involvement in the NBA betting scandal and how, feeling totally unprepared to handle it, he found a way to survive in prison and ultimately rebuild his life. In this personal account, Thomas provides intimate, raw details of the scandal and what life is really like on the inside and the account of a promising IT career, on an upward trajectory, turning him into an unemployable felon. The book also includes a foreword by actor, Scott Wolf, who portrays Thomas in the movie version, Inside Game. It's a riveting cautionary tale that you will not be able to put down!