Miss Pym's class is in for a comic adventure beyond their wildest dreams. They've boarded the Rocky Mountain Unlimited, a mysterious train that's winding its way into the heart of prehistoric times. Join the class-and a horrified Miss Pym-as they scramble dinosaur egg for breakfast, go stegosaurus-back riding and pterodactyl gliding, and play soccer with their giant reptilian friends.
When Amos, a rebellious young man in the 1930s, attempts to stop time travelers from kidnapping a girl, he learns the future is overrun by aliens -- and his future grandson will cause the invasion by contacting them. When the time travelers realize who Amos is, they hunt him down with murderous intent in order to save the future. But when their plan fails, the time travelers must offer Amos an uneasy exchange -- knowledge and wealth for his help in creating a secret refuge outside of time for the survivors of the alien attack. Their goal: to change the future before it happens.
Unlike many United States industries, railroads are intrinsically linked to American soil and particular regions. Yet few Americans pay attention to rail lines, even though millions of them live in an economy and culture "waiting for the train." In Train Time: Railroads and the Imminent Reshaping of the United States Landscape, John R. Stilgoe picks up where his acclaimed work Metropolitan Corridor left off, carrying his ideas about the spatial consequences of railways up to the present moment. Arguing that the train is returning, "an economic and cultural tsunami about to transform the United States," Stilgoe posits a future for railways as powerful shapers of American life. Divided into sections that focus on particular aspects of the impending impact of railroads on the landscape, Train Time moves seamlessly between historical and contemporary analysis. From his reading of what prompted investors to reorient their thinking about the railroad industry in the late 1970s, to his exploration of creative solutions to transportation problems and land use planning and development in the present, Stilgoe expands our perspective of an industry normally associated with bad news. Urging us that "the magic moment is now," he observes, "Now a train is often only a whistle heard far off on a sleepless night. But romantic or foreboding or empowering, the whistle announces return and change to those who listen." For scholars with an interest in American history in general and railroad and transit history in particular, as well as general readers concerned about the future of transportation in the United States, Train Time is an engaging look at the future of our railroads.
Take off with Sam and Rosie as they go on a magical, geological trip back through time to the bottom of the Grand Canyon. With Major Powell as their guide, the twins encounter trilobites, metamorphic mud, and the many wonders that have developed over the years.
EACH BOOK IN THIS EXCITING SERIES CONTAINS A THRILLING ADVENTURE STORY, PACKED WITH ENTERTAINING PUZZLES TO SOLVE. THERE ARE EXTRA CLUES TO HELP YOU IF YOU GET STUCK ALONG THE WAY AND ANSWERS AT THE BACK OF EACH BOOK. THE TIME TRAIN SEEMS TO BE AN ORDINARY TRAIN UNTIL BILL AND LUCY CLIMB ABOARD AND ARE WHISKED AWAY TO ANCIENT ROME. HERE THEY STUMBLE ON A POISONOUS PLOT AND FIND THEMSELVES CAUGHT UP IN A RISKY ROMAN ADVENTURE.
Take the train to dreamland with this board book version of the chugging bedtime tale, the perfect companion to Where Do Diggers Sleep at Night? and Where Do Jet Planes Sleep at Night? Have you ever wondered what little trains do when it’s time for bed? Same things you do! Steam trains, freight trains, subways—and more!—wash up, have a snack, load their teddies for storytime, and get rocked to sleep by mommy and daddy trains beneath a blanket of stars. Little one-track-mind train lovers will be tickled to see how bedtime is just the same for their favorite vehicles as it is for them. “Train lovers will be sure to take this bedtime read for a ride.” —School Library Journal
When Amos, a rebellious young man in the 1930s, attempts to stop time travelers from kidnapping a girl, he learns the future is overrun by aliens — and his future grandson will cause the invasion by contacting them. When the time travelers realize who Amos is, they hunt him down with murderous intent in order to save the future. But when their plan fails, the time travelers must offer Amos an uneasy exchange — knowledge and wealth for his help in creating a secret refuge outside of time for the survivors of the alien attack. Their goal: to change the future before it happens.
This challenging visual puzzle will appeal to lovers of logic and deduction brain teasers. How To Play: A map grid shows two towns, typically A and B. The objective of the puzzle is to lay down tracks to connect the two towns. Numbers around the outside of the grid tell you how many pieces of track are to be placed in each row and column. You can only use straight (horizontal and vertical) and curved (right and left) rails and the track cannot cross over itself. There is something very satisfying in the laying down of tracks. The puzzles are arranged with varying levels of difficulty, where difficulty is largely dependent on the size of the map grid (from 6x6 to 10x10). Puzzles included cover three levels of difficulty: 70 Easy, 70 Moderate, and 60 Difficult.