The Status Game

The Status Game

Author: Will Storr

Publisher: William Collins

Published: 2021-09

Total Pages: 304

ISBN-13: 9780008354640

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From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.


The Science of Storytelling

The Science of Storytelling

Author: Will Storr

Publisher: Abrams

Published: 2020-03-10

Total Pages: 304

ISBN-13: 168335818X

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The compelling, groundbreaking guide to creative writing that reveals how the brain responds to storytelling Stories shape who we are. They drive us to act out our dreams and ambitions and mold our beliefs. Storytelling is an essential part of what makes us human. So, how do master storytellers compel us? In The Science of Storytelling, award-winning writer and acclaimed teacher of creative writing Will Storr applies dazzling psychological research and cutting-edge neuroscience to our myths and archetypes to show how we can write better stories, revealing, among other things, how storytellers—and also our brains—create worlds by being attuned to moments of unexpected change. Will Storr’s superbly chosen examples range from Harry Potter to Jane Austen to Alice Walker, Greek drama to Russian novels to Native American folk tales, King Lear to Breaking Bad to children’s stories. With sections such as “The Dramatic Question,” “Creating a World,” and “Plot, Endings, and Meaning,” as well as a practical, step-by-step appendix dedicated to “The Sacred Flaw Approach,” The Science of Storytelling reveals just what makes stories work, placing it alongside such creative writing classics as John Yorke’s Into the Woods: A Five-Act Journey into Story and Lajos Egri’s The Art of Dramatic Writing. Enlightening and empowering, The Science of Storytelling is destined to become an invaluable resource for writers of all stripes, whether novelist, screenwriter, playwright, or writer of creative or traditional nonfiction.


The Darkening Dream

The Darkening Dream

Author: Andy Gavin

Publisher: Mascherato

Published: 2011-12-23

Total Pages: 438

ISBN-13: 1937945022

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An ominous vision and the discovery of a gruesome corpse lead Sarah Engelmann into a terrifying encounter with the supernatural in 1913 Salem, Massachusetts. With help from Alex, an attractive Greek immigrant, Sarah sets out to track the evil to its source, never guessing that she will take on a conspiracy involving not only a 900-year vampire, but also a demon-loving Puritan warlock, disgruntled Egyptian gods, and an immortal sorcerer, all on a quest to recover the holy trumpet of the Archangel Gabriel. Relying on the wisdom of an elderly vampire hunter, Sarah's rabbi father, and her own disturbing visions, Sarah must fight a millennia-old battle between unspeakable forces, where the ultimate prize might be herself.


Selfie

Selfie

Author: Will Storr

Publisher: Abrams

Published: 2019-04-02

Total Pages: 296

ISBN-13: 1468315900

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“An intriguing odyssey” though the history of the self and the rise of narcissism (The New York Times). Self-absorption, perfectionism, personal branding—it wasn’t always like this, but it’s always been a part of us. Why is the urge to look at ourselves so powerful? Is there any way to break its spell—especially since it doesn’t necessarily make us better or happier people? Full of unexpected connections among history, psychology, economics, neuroscience, and more, Selfie is a “terrific” book that makes sense of who we have become (NPR’s On Point). Award-winning journalist Will Storr takes us from ancient Greece, through the Christian Middle Ages, to the self-esteem evangelists of 1980s California, the rise of the “selfie generation,” and the era of hyper-individualism in which we live now, telling the epic tale of the person we all know so intimately—because it’s us. “It’s easy to look at Instagram and selfie-sticks and shake our heads at millennial narcissism. But Will Storr takes a longer view. He ignores the easy targets and instead tells the amazing 2,500-year story of how we’ve come to think about our selves. A top-notch journalist, historian, essayist, and sleuth, Storr has written an essential book for understanding, and coping with, the 21st century.” —Nathan Hill, New York Times-bestselling author of The Nix “This fascinating psychological and social history . . . reveals how biology and culture conspire to keep us striving for perfection, and the devastating toll that can take.”—The Washington Post “Ably synthesizes centuries of attitudes and beliefs about selfhood, from Aristotle, John Calvin, and Freud to Sartre, Ayn Rand, and Steve Jobs.” —USA Today “Eminently suitable for readers of both Yuval Noah Harari and Daniel Kahneman, Selfie also has shades of Jon Ronson in its subversive humor and investigative spirit.” —Bookseller “Storr is an electrifying analyst of Internet culture.” —Financial Times “Continually delivers rich insights . . . captivating.” —Kirkus Reviews


Winning the Head Game

Winning the Head Game

Author: Coach Sonny Smith and Lou Vickery

Publisher: Independently Published

Published: 2021-08-18

Total Pages: 226

ISBN-13:

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WINNING THE "HEAD" GAME Key to Elite Athletic Status Attaining elite athletic status starts with the body, but ultimately, it is the substance of the mindset that speaks to the level of achievement an athlete experiences in sports. Every path which leads to elite athletic status may be a little different, but the ultimate goal of the journey is not. The higher any athlete expects to go on the route to athletic excellence, the more definitive is the quality of the mindset--possessing the right mix of ingredients to win the "head" game. Are you prepared to win the "head" game? The answer is probably circling around your brain in the shape of a question mark? You are not sure. Almost every elite athlete was or has been unsure at some point on their athletic journey. This book is about taking the guesswork out of winning the "head" game. Coach Sonny Smith, a retired Hall-of-Fame basketball coach, and Lou Vickery, a former professional baseball player, with over sixty years of athletic experience, have teamed up to provide a road map for the journey from where an athlete is to where that athlete wants to go. This book is about taking the guesswork out of winning the "head" game. A breakthrough is definitely on the horizon. It's all about making a deeper discovery of YOU! "WINNING THE 'HEAD' GAME is the most complete, thorough, and detailed discussion of one of sports and life's greatest challenges--The "Mental Game," which I touch on often on my nationally-syndicated "The Sports Doctor" radio show...Coach Sonny and Lou have put together a real gem here--so valuable for athletes, sports parents, and coaches at all ages and levels! Dr. Bob Weil, host of the nationally syndicated radio show, "The Sports Doctor"


Summary of Will Storr's The Status Game

Summary of Will Storr's The Status Game

Author: Everest Media,

Publisher: Everest Media LLC

Published: 2022-03-25T22:59:00Z

Total Pages: 62

ISBN-13: 1669364402

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Please note: This is a companion version & not the original book. Sample Book Insights: #1 Ben was 14 when he attacked and killed a boy who was 11. He called 999 and said he’d killed a boy, but didn’t explain why. He was sentenced to an indefinite term at Her Majesty’s pleasure. In prison, they treated him as if he was worthless. He attempted escapes and tried to starve himself to death. #2 By 2010, Ben had been in prison for thirty years, three times longer than the minimum tariff demanded. He should have been released decades ago. But every time an opportunity for parole came up, he managed to supply the prison service with a new reason to deny it. #3 When you take a human and strip them of all the esteem they desire, how do they save themselves. They build a life for themselves. They become famous for fighting the system, and they are. #4 We rarely say that we do the things we do because of status. We rarely admit to being motivated by improving our rank. We readily recognize it in others and even use it as an insult.


The Game Design Reader

The Game Design Reader

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2005-11-23

Total Pages: 955

ISBN-13: 0262195364

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.