Health and social service providers are in pivotal positions to provide preventive and restorative services to those affected by violent and abusive behaviour. This comprehensive textbook presents theoretical background and practical strategies for doing so, providing a solid knowledge base for good practice in this area.
Are you a healthcare worker who has been assaulted, or know someone who has? Violence against healthcare workers has reached epidemic levels, and emergency nurses are particularly at risk. Assaults on healthcare staff are leading to life-changing injuries, PTSD, and even death. According to the American Nurses Association, workplace violence is one of the most complex and dangerous occupational hazards facing nurses working in today's health care environment. With this epidemic of violence increasing, nurses often perceive it as part of their job. Author Sheila Wilson, RN, BSN, MPH, has worked as a nurse for over 40 years, including 17 years in the ER environment. Within her career, she has been a direct witness to, and victim of, violent assault. Since co-founding Stop Healthcare Violence in 2009, Sheila has dedicated ongoing efforts to public outreach and education surrounding the growing pandemic of healthcare violence, supporting victims of assault, and lobbying for legislative change. This ebook helps healthcare providers identify potentially dangerous situations, protect and advocate for themselves, learn what employers and administrators can and should do to mitigate workplace violence, and understand something very important: being a victim of assault is not acceptable, and it is not within your job description. "Working as individuals as well as collaboratively, it is possible to harness and diminish this frightening and growing epidemic of violence against healthcare providers."
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Are you tired of the myth of male superiority and the wage gap lie? Do you crave a world where women hold all the power and true equality is achieved? Then "Female Supremacy Now!" is the book for you! This book dives into the modern, woke interpretation of feminism, debunking common misconceptions and opening your eyes to the female gaze. It explores cultural Marxism and its connection with female supremacy, and even imagines a world where women lead. "Female Supremacy Now!" also tackles the myth of the wage gap and delves into religious texts and doctrines that support female superiority, proving that women have more than just a fighting chance. It explores the psychological advantages of being a woman and challenges traditional ideas of heteronormativity. This book is not just a guide to resist and overthrow male dominance in society, it's a call to action to change the future of feminism. With a focus on intersectional feminism and the future of the movement, "Female Supremacy Now!" is the rallying cry for all women who believe in true female supremacy. So, if you want to smash the patriarchy, challenge the status quo, and change the world, then buy this book today! It's time for Female Supremacy Now!
Cinematic Virtual Reality brings a combination of documentary, narrative and game design principles to the medical profession and, in the healthcare arena, collaboration is a key component for creating intellectually- and emotionally- rich immersive experiences. "The Power of Virtual Reality Cinema for Healthcare Training" gathers more than a dozen experts from both the production and healthcare fields to break down best practices for creating successful cine-VR projects. Designed for multi-disciplinary teams interested in integrating cine-VR production into their healthcare training and educational programs, this book has been written for two audiences: the healthcare professional interested in what production experts consider when approaching a project, and the media expert curious about how this new technology can be used in the medical field. Highlights include: Cutting edge medical education techniques developed by Ohio University’s GRID Lab, including: PREality (creating a forced sense of deja-vu to increase acclimation time), a unique approach to eye-tracking to enhance team performance, and the low-CRIS technique (a low-cost rapid implementation strategy to capture patient care for rapid graduate student training). Insightful production techniques that will enhance your cine-VR projects including advanced plating methods to hide lighting set-ups, immersive audio considerations, and new ways to consider 360 storytelling including the Lovrick montage and the Christmas Carol continuum for story development. Detailed explanations of the production considerations and results of specific cine-VR productions (from funding approaches to distribution) including access to more than five hours of cine-VR examples of the actual productions available for download. Details on a wide variety of medical cine-VR projects, including 100 images that illustrate best practices for topics such as recording in active medical facilities, building successful multi-disciplinary teams, working within HIPAA regulations, conceptualizing cine-VR libraries for graduate education, and implementing innovative distribution models.
Samir and Lily, two highly motivated and passionate students at the University, face shocks to their romantic relationship and personal lives when Professor Henry Watson, a world-renowned authority on genomics whose research on human cloning has been chastized as anti-God, is killed in a suicide bombing. Lily runs for election to the legislature, vowing to have a bill passed against public sale, possession, and use of firearms, while a sensational trial is held around them.
A consummate insider as the girlfriend of Lindsey Buckingham, Fleetwood Mac singer and guitarist, Carol Ann Harris leads fans into the very heart of the band's storms between 1976 and 1984. From interactions between the band and other stars--Mick Jagger, Eric Clapton, and Dennis Wilson--to the chaotic animosity between band members, this memoir combines the sensational account of some of the world's most famous musicians with a thrilling love story. The parties, fights, drug use, shenanigans, and sex lives of Fleetwood Mac are presented in intimate detail and illustrated with never-before-seen photographs. With the exception of one brief interview, Carol Ann Harris has never before spoken about her time with Fleetwood Mac.
Outsider Art and Psychoanalytic Psychiatry is a study of psychiatric institutes and psychiatric violence as seen through art created by the inhabitants of a psychiatric hospital. Cosimo Schinaia explores the history of the Cogoleto Psychiatric Hospital, now abandoned, and how its architecture and ideology influenced treatment of the patients who lived there. At the book’s core is an in-depth historical, anthropological, and psychoanalytical study of the “Nativity of Fools,” a large art installation constructed from 1980 to 1984 by patients, nurses, and psychiatrists, representing their everyday lives in the asylum. Schinaia’s understanding of the scenes considers questions of nostalgia, isolation, privacy, and freedom and reflects on the risks of institutionalised segregation. The book proposes original psychoanalytic reflections on the subject of the obsolescence of psychiatric hospitals and treating mental suffering without institutionalising people. This book will be of great interest to psychoanalysts in practice and in training, psychiatrists, psychologists, social workers, and nurses as well as readers interested in outsider art, Arte Povera, and the history of psychiatric institutions and contemporary psychiatry.
The First World War mangled faces, blew away limbs, and ruined nerves. Ten million dead, twenty million severe casualties, and eight million people with permanent disabilities - modern war inflicted pain and suffering with unsparing, mechanical efficiency. However, such horror was not the entire story. People also rebuilt their lives, their communities, and their bodies. From the ashes of war rose beauty, eroticism, and the promise of utopia. Ana Carden-Coyne investigates the cultures of resilience and the institutions of reconstruction in Britain, Australia, and the United States. Immersed in efforts to heal the consequences of violence and triumph over adversity, reconstruction inspired politicians, professionals, and individuals to transform themselves and their societies. Bodies were not to remain locked away as tortured memories. Instead, they became the subjects of outspoken debate, the objects of rehabilitation, and commodities of desire in global industries. Governments, physicians, beauty and body therapists, monument designers and visual artists looked to classicism and modernism as the tools for rebuilding civilization and its citizens. What better response to loss of life, limb, and mind than a body reconstructed?