The Mysteries of Monkey Island

The Mysteries of Monkey Island

Author: Nicolas Deneschau

Publisher: Third Editions

Published: 2023-10-31

Total Pages: 414

ISBN-13: 2377844006

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That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).


The Secret of Monkey Island: Special Edition

The Secret of Monkey Island: Special Edition

Author: Malik Łukasz

Publisher: Litres

Published: 2020-08-04

Total Pages: 53

ISBN-13: 5042738010

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Poradnik zawiera kompletny i szczegółowy opis przejścia, wzbogacony ilustracjami oraz mapami. The Secret of Monkey Island: Special Edition – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Cz. III – Pod małpią wyspą (1) (Opis przejścia) Cz. I – Trzy próby (Początek) (Opis przejścia) Mapa 1 – Melee Island (Opis przejścia) Cz. I – Trzy próby (Kompletowanie załogi) (Opis przejścia) Mapa 2 – Monkey Island (Opis przejścia) Cz. III – Pod małpią wyspą (3) (Opis przejścia) Cz. III – Pod małpią wyspą (2) (Opis przejścia) Cz. II – Wyprawa (Opis przejścia) Cz. I – Trzy próby (Opanowanie fechtunku – 1) (Opis przejścia) Cz. I – Trzy próby (Opanowanie złodziejskiego fachu) (Opis przejścia) Informacja o grze The Secret of Monkey Island: Special Edition to przygotowany przez deweloperów z firmy LucasArts remake jednej z najlepszych gier przygodowych w historii. Gracze wcielają się w postać pirata Guybrusha Threepwooda, który zamierza pokonać okrutnego korsarza LeChucka i zdobyć serce pięknej gubernator Elaine Marley. Twórcy zadbali m.in. o nową oprawę audio-wizualną gry, a także użyteczny system podpowiedzi. Gra The Secret of Monkey Island: Special Edition, dobrze przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku gier przygodowych. Tytuł premierę światową miał w 2009 roku i dostępny jest na platformach: X360, PC, PS3. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: angielska.


Localization and Humor Translation in The Secret of Monkey Island and The Curse of Monkey Island

Localization and Humor Translation in The Secret of Monkey Island and The Curse of Monkey Island

Author: Martin Gallo

Publisher: GRIN Verlag

Published: 2020-08-24

Total Pages: 25

ISBN-13: 3346230848

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Academic Paper from the year 2019 in the subject Interpreting / Translating , grade: 11.0, University of the Republic (Uruguay), language: English, abstract: This essay analyzes whether it is possible to localize humor maintaining equivalence in the target language. The issue will be applied to the case of the video game saga Monkey Island, since humor has always been an important element of it. The English and Spanish versions of two titles of the video game saga were selected in order to answer the question: Are both video games The Secret of Monkey Island and The Curse of Monkey Island good examples of successful localization and humor translation? Those titles are The Secret of Monkey Island and The Curse of Monkey Island since humor constitutes a substantial part of their dialogues and because they earned great popularity among the gaming community. Dialogues containing humorous elements, such as puns and wordplay, were extracted while playing those games in both versions, comparing each other and observing anisomorphisms. Regarding the issue of localization and transcreation and their challenges, research conducted was based on articles and books written by game localization scholars, who also deal with the issue of localizing humor in video games and its challenges. The analysis conducted in this paper consists in comparing each version of both titles and stating whether translators managed to maintain humorous effects in puns and wordplay, or if they failed to meet the challenge. Research shows that, indeed, humor in The Secret of Monkey Island and The Curse of Monkey Island was successfully localized despite challenges translators faced, and that the target player experiences the same humorous elements as the original source.


Monkey Island

Monkey Island

Author: Source Wikipedia

Publisher: University-Press.org

Published: 2013-09

Total Pages: 28

ISBN-13: 9781230550671

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 26. Chapters: The Secret of Monkey Island, The Curse of Monkey Island, Tales of Monkey Island, World of Monkey Island, Monkey Island 2: LeChuck's Revenge, Escape from Monkey Island. Excerpt: Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games and LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for Mac OS X, the PlayStation Network and the iPad were released several months after the series ended. Players assume the role of pirate Guybrush Threepwood, who-while attempting to destroy his nemesis, the undead pirate LeChuck-accidentally releases a voodoo pox across the Gulf of Melange. With the assistance of his wife, Elaine, Guybrush seeks out a cure. The game was conceived in late 2008, due to renewed interest in adventure game development within LucasArts. It was developed concurrently with LucasArts' special edition of the 1990 title The Secret of Monkey Island; LucasArts oversaw production of Tales of Monkey Island, and ensured that it matched the remake in certain areas, such as art direction. Production began in early 2009; franchise creator Ron Gilbert was involved in project planning, while development was led by Dave Grossman, who co-designed the first two Monkey Island games. The game's music was composed by Michael Land, and the core cast of The Curse of Monkey Island...


A Mind Forever Voyaging

A Mind Forever Voyaging

Author: Dylan Holmes

Publisher: Dylan Holmes

Published: 2012

Total Pages: 248

ISBN-13: 1480005754

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...Traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide...the focus on those that tell stories...-cover.


Swift Cookbook

Swift Cookbook

Author: Keith Moon

Publisher: Packt Publishing Ltd

Published: 2024-06-07

Total Pages: 422

ISBN-13: 1801811628

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Explore the latest features in Swift and build feature-rich, reliable iOS-native apps in this part-color guide with proven industry-standard recipes, modern design techniques, and strategies beyond the official documentation Key Features Harness the power of Swift to create stunning applications, spanning mobile apps to machine learning models Learn and practice the flexible Swift programming language with a practical, recipe-based approach Leverage the new features in the latest release of Swift and iOS Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnlock the full potential of Swift and elevate your iOS development skills with this new edition of Swift Cookbook, highlighting the latest features in Swift 5.9. This cookbook will take your Swift programming skills to the next level, boosting your productivity and efficiency step by step through a plethora of practical recipes. Although this book is primarily for experienced iOS developers, it provides an introductory overview of Swift 5.9, including its basic building blocks, syntax, and the functionalities of Swift constructs, to get you warmed up. Once you’ve mastered the fundamentals, you’ll get down to business. Unless you’re completely new to Swift, this recipe-based guide doesn’t need to be read in order; you can jump to whichever topic takes your fancy, from UIKit and SwiftUI to advanced UI techniques, from Swift’s control flow and generics to machine learning with Vision, CoreML, and augmented reality with ARKit. By the end of this book, you’ll be fully up to speed with Swift’s capabilities and be able to develop amazing applications across a wide variety of domains.What you will learn Define flexible classes and structs using generics Use advanced operators and create custom ones Build iOS apps using UIKit and SwiftUI framework Import custom functionality into Swift Playgrounds Implement machine learning models using CoreML and Vision Manage 3D models and assets for ARKit using Swift and Xcode Who this book is for This book is for experienced iOS developers looking to master the diverse features offered by Swift 5.9 along with tips and tricks to efficiently code and build applications. Knowledge of general programming concepts will assist with understanding key concepts.


Introduction to Game Analysis

Introduction to Game Analysis

Author: Clara Fernández-Vara

Publisher: Routledge

Published: 2019-01-21

Total Pages: 287

ISBN-13: 135114006X

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This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.


Well Played 1.0

Well Played 1.0

Author: Drew Davidson

Publisher: Lulu.com

Published: 2009-01-01

Total Pages: 444

ISBN-13: 0557069750

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Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis