When the carelessness of Izzy, the guard's son, allows the Hacker to steal the Power Orb from Serentia that the villain plans to use to take over cyberspace, Jackie, Matt, and Inez are brought in from Earth to help Izzy get it back.
Brucius is dead, his legions destroyed. The Gai-Dubous are believed extinct and the Death Waker has not been seen in almost four years. And Andross the Invincible, the one who used the Orb of Torjen and took its curse upon himself, is presumed dead, though his body has never been found. Now a new threat has begun to form, climbing up from volcanic lands to replace the old dangers with even darker, more ancient ones. The kings of Upperworld, Bracchus and Korsoko among them, must stop rebuilding in order to defend their lands once again. Amidst the turmoil, the old group begins to form as rumors escalate that Andross is, indeed, still alive somewhere, but slowly dying. Ever-loyal to their old friend, the knights set forth to rescue the accursed Tribal, battling ogres, braving monsters and venturing into the foreboding city of the Death Waker, and finally down into the enigmatic depths of Lowerworld itself, where a dark shadow threatens all that lay within its reach. And in that journey, they will face not only the pain of their own individual pasts, but they will also learn the past of their own world, and struggle to maintain hope in a future that will change everything.
Featuring a wealth of additional material, this book explains the meaning and the importance of orbs--the physical presence of angels found in digital photographs--in a wider and more advanced context. With nearly 50 photographic examples accompanied by meditations to allow the energy of the orbs to be more fully absorbed, this advanced tool for ascension explores spirit guides and the angelic hierarchy in greater depth, including the powers, the chakras, the archangels, the Lords of Karma, and the Ascension Masters.
Best friends Marvin and Andy have just discovered the Museum of Natural History's unnatural secret: The Orb, a mysterious relic that plunges these two modern teens into a medieval world of monsters, myth, and magic. To return home, they must embark on a global treasure hunt to unite five elemental crystals, all while eluding the eye of a tyrannical warlock bent on conquering the Realms. This isn't the field trip they expected...
Lucian has achieved the improbable with his acceptance into the prestigious Volsung Academy. Now, he must do something even more difficult: survive it. As a Novice, he must learn the fundamentals of magic while navigating Academy politics. Lucian must not only pass the grueling Trials, but survive other mages' mechanizations. But doing that is difficult when he's being left behind. But one day, Lucian makes a breakthrough that puts him on top. He's about to learn that being good is far more dangerous than being unexceptional. Expulsion is an ever-looming threat, and with it, Lucian risks losing the only place in the Worlds he can call home... Keywords associated with this series: science fiction, fantasy, space opera, mages, space mage, fantasy series, space opera series, space fantasy, epic fantasy, dragons, magic, progression fantasy, light novel, space opera, futuristic sci fi, alien worlds, alien invasion, space adventure, sci fi adventure Fans of the following series are known to enjoy the Starsea Cycle: Star Wars, Star Trek, Dune, The Expanse, Lord of the Rings, The Wheel of Time, Red Rising, the Hunger Games
If you suddenly had paws for hands, wings instead of arms or a tail instead of ... well if you randomly grew a tail what would you do? Consult your local psychiatrist? Not for me, the Sanatorium is the next best option. Marco Malcolm is the right wing in the first team football squad. Well at least he was. After a meeting with the ‘old pig’ his sporting endeavours have been suspended and he is forced to become a nerd, but his books aren’t the only obstacle he has to overcome on the road to repossessing the title of a jock. A war is coming to Earth and he is somehow stuck in the middle of it all. He must learn to harness his power before it is too late. Animal or not he must keep his enemy at bay. After all this is the duty of Semblance.
The discovery of a sealed vault triggers discord throughout Darujhistan, where a merchant tries to drive out Malazans, a thief gambles with the fate of the city, and a Malazan veteran seeks his fortune in Moon's Spawn fragments.
A massive alien artifact, the Orb, abruptly appears over London. In the following decades the shock of the uncommunicative, motionless and enigmatic Orb's arrival triggers a global economic collapse leading to war. After nations fall into a new Dark Age, the Orb is worshiped as a god by the Pilgrims of the Church, triggering a genocidal religious conflict. Pilgrims' access to the Orb is controlled by the secular Orb Industries who are in a cold war with the Church for control of their deity. Under the shadow of the Orb, Peter, a renowned computer scientist, is desperate to discover who murdered his daughter and why. The authorities believe it was suicide and have closed the case. With no clues, Peter uses his skills to resurrect his daughter, who directs him to Zip, a sixty-year-old woman who has recently been medically transplanted into the corpse of a teenage porn-star. After decades of blood and war, Zip just wants to have fun.Peter wants to prove his daughter didn't commit suicide. Together, their search for the killer will reveal the awful truth of the Orb. A revelation so shocking it brings the cold war between Orb Industries and the Church to boiling point, threatening a global conflagration.
With the rediscovery of the Book of Dei'lo, the lines of war have been drawn across the Inherited Lands. Behind their fortified walls, the forces for good and evil are massing for the ultimate conflict, pitting the two Languages of Power against one another in open battle for the first time...At the focal point of this coming apocalypse stands Gideon Dawning, a troubled loner who has been marked by prophecy as the Waymaker for the Pearl. His charge: to find a holy sentient orb of power that has been lost for over 2,000 years, and bring it safely to Wordhaven. If he succeeds, he may avert the war. But there are many who would see Gideon fail-Sa'lei Lords of staggering power, and their corrupted minions within the Deathland Barrens. Yet an even greater danger lurks within the realms Gideon cannot see.where a living evil plots to capture his very soul. With all the perils that lie before him, Gideon is certain of only this: He must go. For if he cannot retrieve the Pearl, no one will.
While thousands of people travel to Meecham to seek the legendary Crimson Orb, teenage Nissa Day is more concerned about her missing magic teacher, the wizard Madoc, who failed to return after a journey to care for his ailing father. Together with her older brother Blane, she rides east from Holm Manor to look for him, taking two strange books they found in Madoc's chambers. They secure passage from East Harbor to Fairhaven, the capital of the East Islands. At the Citadel in Fairhaven, they are joined by Madoc's brother Gareth, sister Carys, and two of Gareth's men. Their perilous journey back across the sea by ship, then south on horseback and west through the Frozen Tundra of Sorn eventually brings them to Meecham, a town teaming with Orb seekers. They learn Madoc is being held by four outlaws, who believe he can lead them to the red crystal before anyone else. Through their adventures, Nissa learns how little she knows about her world. She is able to develop unexpected skills, including the ability to mindspeak with Madoc. Will Nissa and her companions be able to use their combined abilities to rescue Madoc? Is the Orb really in Meecham?