The first book in a series featuring characters from the D&D core rules. Featuring the iconic characters that appeared throughout the third edition of the D&D game, this new series will attract new players and readers to the various worlds featured in the Wizards of the Coast book publishing line. The already familiar characters and D&D-related content will also make this series very approachable to current players.
Chloe Neill’s bold, seafaring heroine Captain Kit Brightling sets sail for the high seas and high sorcery in this swashbuckling fantasy series. Captain Kit Brightling is Aligned to the magic of the sea, which makes her an invaluable asset to the Saxon Isles and its monarch, Queen Charlotte. The Isles and its allies will need every advantage they can get: Gerard Rousseau, the former Gallic emperor and scourge of the Continent, has escaped his island prison to renew his quest for control of the Continent. Gerard has no qualms about using dangerous magic to support his ambitions, so Kit and the crew of her ship, the Diana, are the natural choice to find him—and help stop him. But then Kit’s path unexpectedly crosses with that of the dashing and handsome Rian Grant, Viscount Queenscliffe, who’s working undercover on the Continent in his own efforts to stop Gerard. And he’s not the only person Kit is surprised to see. An old enemy has arisen, and the power he’ll wield on Gerard’s behalf is beautiful and terrible. Sparks will fly and sails will flutter as Kit and crew are cast into the seas of adventure to fight for queen and country.
For centuries before the arrival in Australia of Captain Cook and the so-called First Fleet in 1788, intrepid seafaring explorers had been searching, with varied results, for the fabled “Great Southland.” In this enthralling history of early discovery, Graham Seal offers breathtaking tales of shipwrecks, perilous landings, and Aboriginal encounters with the more than three hundred Europeans who washed up on these distant shores long before the land was claimed by Cook for England. The author relates dramatic, previously untold legends of survival gleaned from the centuries of Dutch, Spanish, Portuguese, French, and Indonesian voyages to Australia, and debunks commonly held misconceptions about the earliest European settlements: ships of the Dutch East Indies Company were already active in the region by the early seventeenth century, and the Dutch, rather than the English, were probably the first European settlers on the continent.
This thought-provoking and timely book from a #1 New York Times bestselling novelist and noted child psychologist reveals the factors that often lead to explosive and shocking juvenile violence. “Ethically and morally, kids are works in progress. Throw in psychopathy and you’ve got a soul that will never be complete.” In this powerful, disturbing book, bestselling author and noted child psychologist Jonathan Kellerman shines a penetrating light on antisocial youth—kids who kill without remorse—asserting that “psychopathic tendencies begin very early in life, as young as three, and they endure.” Criticizing our quick impulse to blame violent movies or a “morally bankrupt” society, Kellerman convinces us that it is the kids themselves who need to be examined. Carefully. How do children become cold-blooded killers? Kellerman warns that today’s aggressive bully is tomorrow’s Mafia don, cult leader, or genocidal dictator. Violently psychopathic youths possess an overriding need for power, control, and stimulation, and all display a complete lack of regard for the humanity of others. He examines the origins of psychopathy and the ever-shifting debate between nurture and nature, offering some controversial solutions to dealing with homicidal tendencies in children. As timely as today’s headlines, more gripping than fiction, Savage Spawn is a provocative look at the links between society and biology, children and violence. Kellerman’s sobering message will remain with you long after the last page is turned.
A rising star on the horror scene. --Fearnet.com The Voyage Begins It starts in a laboratory. A man-made strain of flesh-eating virus. Created by a power-hungry cartel. Capable of turning victims into brain-dead carnivores. Smuggled aboard a cruise ship that's about to set sail. . . The Virus Spreads One by one, the passengers are exposed. A U.S. senator. A young couple. An undercover agent. A beautiful assassin. Some will be infected. Others will survive. But no one will be spared if the outbreak isn't contained--and the dead outnumber the living. . . The Corpses Rise Enter Delta Force operative Juan Perez. He's fought the deadliest killers in the darkest hellholes on earth. But he's never seen anything like this--an apocalyptic cargo of pure zombie mayhem heading for the coast. If Perez and his SEAL team can't stop it, America, and quickly the entire population of the world, are finished. The plague years will begin. . . Praise for Joe McKinney's Novels "A merciless, fast-paced and genuinely scary read that will leave you absolutely breathless." --Bram Stoker Award-winning author Brian Keene on Dead City "A fantastic tale of survival horror that starts with a bang and never lets up." --Zombiehub.com on Mutated
Robert R. Pyle Our sense of place and community is made up of memories—personal memories of first-hand experience; oral memories that recount our ancestors’ experiences; and f- mal, codified civic memories set down in laws, ceremonies, and rituals. Together they are vital building blocks of citizenship. In a vivid and meaningful way this book p- serves memories relevant to understanding the roots of communities on Mount Desert Island, Maine. The surnames of many of Mount Desert’s earliest settlers are still found in today’s telephone directories. In these families many oral traditions are passed down from generation to generation, building outward from a historical core like the rings of a tree. “Dad used to farm this field,” Fred L. Savage’s great-nephew Don Phillips told me once, gesturing toward an alder growth. “His father grew vegetables for the hotel, and my great-grandfather grew grains. This road used to go right on up over the hill, and they used it to move the cemetery up there from where the hotel is now. ” Describing the field, Don ignores the alders and the towering evergreens beyond them, for in his mind’s eye he sees yellow, waving wheat and rye, bare ground, and a narrow cart track leading up the hill into the distance, on which his ancestors tra- ported the remains of their own forebears to a new resting place. Oral traditions, living memory, set the stage for him, and he accepts the reality of things he has never seen.
A boy tells about a story he wrote when dealing with his father's death about a savage kid living in a ruined chapel in the woods--and the tale about the savage kid coming to life in the real world.