Rules

Rules

Author: Cynthia Lord

Publisher:

Published: 2008-09

Total Pages: 0

ISBN-13: 9781417829569

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Twelve-year-old Catherine just wants a normal life. Which is near impossible when you have a brother with autism and a family that revolves around his disability. She's spent years trying to teach David the rules from a peach is not a funny-looking apple to keep your pants on in public---in order to head off David's embarrassing behaviors. But the summer Catherine meets Jason, a surprising, new sort-of friend, and Kristi, the next-door friend she's always wished for, it's her own shocking behavior that turns everything upside down and forces her to ask: What is normal?


The Rating Game

The Rating Game

Author: Reba Toney

Publisher: St. Martin's Griffin

Published: 2009-06-09

Total Pages: 224

ISBN-13: 1429986123

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The Theory: if you're always getting dumped it's because you're dating people who are better than you. If you're always dumping people it's because you're dating people that aren't good enough for you. Rate yourself and others, only date those who rate the same as you! The Method: Start rating, using the book's fast and fun 1-10 score. Ratings are based on four areas; face, body, personality, and life situation. The Book: The Rating Game: The Foolproof Formula for Finding Your Perfect Soul Mate is the ultimate guide to finding the person who's right for you. Utilize the easy and fast points system and start dating the right people right now!


Rules of Game

Rules of Game

Author: Andrew Gordon

Publisher: Naval Institute Press

Published: 2013-02-21

Total Pages: 722

ISBN-13: 1612512321

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Foreword by Admiral Sir John Woodward. When published in hardcover in 1997, this book was praised for providing an engrossing education not only in naval strategy and tactics but in Victorian social attitudes and the influence of character on history. In juxtaposing an operational with a cultural theme, the author comes closer than any historian yet to explaining what was behind the often described operations of this famous 1916 battle at Jutland. Although the British fleet was victorious over the Germans, the cost in ships and men was high, and debates have raged within British naval circles ever since about why the Royal Navy was unable to take advantage of the situation. In this book Andrew Gordon focuses on what he calls a fault-line between two incompatible styles of tactical leadership within the Royal Navy and different understandings of the rules of the games.


The Ratings Game

The Ratings Game

Author: United States. Congress. House. Committee on Financial Services. Subcommittee on Capital Markets, Insurance, and Government Sponsored Enterprises

Publisher:

Published: 2004

Total Pages: 72

ISBN-13:

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The Rating Game

The Rating Game

Author: Jonathan Cummings

Publisher: Post Hill Press

Published: 2020-06-02

Total Pages: 135

ISBN-13: 1642936030

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“Jonathan Cummings has for years been an inspirational mentor to the golf rating community. With The Rating Game, he has now established himself as the authority as well. An excellent, and much-needed, book.”—Josh Lesnik, President, KemperSports, and magazine panelist “Cummings provides a sound and insightful look inside the arcane world of golf course rating. Golfers love to argue over which is the best and why and The Rating Game will be a welcome addition to many over-heated debates.”—Gary Lisbon, President, GolfSelect; golf course photographer and magazine panelist “Jonathan Cummings is the Nate Silver of golf course ratings. The Rating Game will open up a lot of eyes about hidden mathematical distortion in the golf course ratings system.”—Bradley S. Klein, Golf Channel/GolfAdvisor.com “I’ve known and read Jonathan Cummings for over forty years. He always provides fair and distinctive insight into a course’s design and character (including some of my own). I applaud him for advancing the discussion in The Rating Game.”—Tom Clark, Golf course architect and Past President of the American Society of Golf Course Architects “If there ever was a golfer/writer cut out to analyze the course rating process, it’s Jonathan Cummings. I met him twenty-five years ago, after he sent me a fifty-page missive detailing every technical aspect of every course he had played in the last year. I immediately read The Rating Game, and his thorough, analytical style lays out everything you need to know about the subject.”—Jeff Thoreson, Editor, GolfStyles Media Group


Ranking

Ranking

Author: Péter Érdi

Publisher:

Published: 2020

Total Pages: 265

ISBN-13: 0190935464

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Ranking of people, schools, products, countries, and just about everything else is part of our daily lives. But we are in a paradoxical relationship with ranking: we believe that ranking is good because it is informative and objective; and we believe ranking is bad because it is biased and subjective, and occasionally, even manipulated. Ranking: The Unwritten Rules of the Social Game We All Play combines the application of scientific theories to everyday experience with entertaining personal stories.


How to Play the Game at the Top

How to Play the Game at the Top

Author: Fenorris Pearson

Publisher: Agate Publishing

Published: 2010-04-15

Total Pages: 195

ISBN-13: 1572846631

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Before starting his own successful company, Fenorris Pearson was a top executive with Dell and Motorola with responsibilities in Asia, Europe, the Middle East, Africa, and the Americas. He worked with top people on top teams building and selling top products to global audiences. Smart people like to work with smart people and when cutting-edge technology, big-name corporate players, major new product launches, and billions of dollars are on the line, there is no room for sleepwalkers, jokers, or phoning it in. Top performers get to the top by bringing their A-game every day. But now even that isn’t enough. You have to come fully prepared to work at the top of your game, every day. Pearson reveals how to do just that, opening up the corporate play book and providing a glimpse into the inner workings of the men and women driving American business today: the consummate corporate executives.


Rules of the Game

Rules of the Game

Author: Educators Publishing Service, Incorporated

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780838822418

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Lessons on topics such as sentence fragments or parts of speech begin with several examples, and follow them with directed questions that help students arrive at a grammatical principle or rule. Following the questions and a brief discussion, each lesson has a definition, set in a box for emphasis. Lessons also contain boxed hints that aid students in understanding and retaining points of grammar. Exercises are both traditional and innovative, and provide practice as well as increase general knowledge. Students read sentences and pick out various points of grammar, but they also follow sentence patterns, write their own sentences, choose effective modifiers, or combine sentences. In all books, lessons build on each other: the lesson on compound sentences, for example, appears not long after students have learned what constitutes a sentence and right after they have been introduced to the conjunction. Each book also contains a Comprehensive Exercises section that provides review exercises and includes errors for students to correct. Book 3 includes work on dependent clauses, complex and compound-complex sentences, gerunds, participles, and infinitives. Grades 9-10.


Oathmark

Oathmark

Author: Joseph A. McCullough

Publisher: Bloomsbury Publishing

Published: 2020-04-30

Total Pages: 194

ISBN-13: 1472833058

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Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.