As the evil Nacht spreads his darkness across the valley, Tom and his friends, the Bone family, desperately try to find the Spark that will heal the Dreaming and save the world.
Hiro and his family have successfully prevented evil warlord Fujita from getting his hands on the Amulet of the Moon. But they must also protect the Amulet of the Sun from the dark ninja's grasp. Hiro knows it will not be easy to reach it before Fujita does. He'll have to use all of his ninja skills to help defeat Fujita once and for all--even when it means descending into the depths of a deadly volcano.Filled with magic, intrigue, and dynamic ninja-action, this energetic new series will appeal to young graphic novel and Cartoon Network fans. Look for Hiro's Quest #3 coming this summer!
Flames of Fire demonstrates the power of the Holy Spirit's anointing in a Christian life. It focuses attention on God's ministers as Flames of Fire. The experiences chronicled in Flames of Fire help pastors, teachers, evangelists, prophets, apostles, and laypersons mature in their Christian walk. It focuses attention on what Christians can do with the anointing of the Holy Spirit when they submit to the will of God. Flames of Fire focuses on the proven power of the Holy Spirit and His work in an anointed life. It touches on Spiritual warfare and the practical response of Christians. Using Biblical characters and his own life experiences, George T. Cromwell discusses the raw power in the anointing that Jesus gives to those who are born-again, the members of the body of Christ.
One brief week each summer, Black Rock City becomes a temporary community, spiritual adventure, desert rave, social experiment, and home to some of the most remarkable site-specific outdoor art ever made. For 16 years, writer and photographer NK Guy has traveled deep into the Nevada desert to photograph the installations, happenings, and...
By the vow of her father and her own desire, Raederle was pledged to Morgon, Riddle-Master of Hed. But a year had passed since Morgon disappeared on his search for the High One at Erlenstar Mountain, and rumors claimed he was dead. Raederle set out to learn the truth for herself, though her small gift of magic seemed too slight for the perils she must face. The quest led through strange lands and dangerous adventures. Only her growing powers enabled her at last to reach Erlenstar Mountain. And there she discovered what she could not bear to accept. Accompanied by Deth, the High One's Harper, she fled. And behind them came a pursuer whose name was Morgon, bent on executing a grim destiny upon Raederle and Deth. Her only hope lay in summoning the Hosts of the Dead, led by the King whose skull she bore...
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.
It is hard to imagine life without fire. Heat, light, food—where would we be without these essentials? Although we do not rely on fire as much today as in times past, nor have as much direct contact with it, fire was often crucial to survival when the stories in this collection were first told. People often told stories about it: what their lives were like without fire, how they first acquired it and how it changed their lives. This collection of nine traditional tales, retold by Jon C. Stott, draws from eight different countries. Learn how Maui stole fire twice (New Zealand), how Coyote and his friends captured fire (United States), how Opossum brought fire back to the people (Mexico) and how Vasilisa used the Baba Yaga’s fire (Russia). The main characters of these stories differ in many aspects. Some are well-known heroes, and some are insignificant members of their groups. Some made their quests for fire alone, and some worked with others. Some were brave and unselfish, and some sought personal glory. But all knew that fire was essential for their people.
From the early days of the movies, "cavemen" have been a popular subject for filmmakers--not surprisingly, since the birth of cinema occurred only a few decades after the earliest scientific studies of prehistoric man. Filmmakers, however, were not constrained by the emerging science; instead they most often took a comedic look at prehistory, a trend that continued throughout the 20th century. Prehistoric humans also populated adventure-fantasy films, with the original One Million B.C. (1940) leading the charge. Documentaries were also made, but it was not until the 1970s that accurate film accounts of prehistoric humans finally emerged. This exhaustive work provides detailed accounts of 581 film and television productions that feature depictions of human prehistory. Included are dramas and comedies set in human prehistory; documentaries; and films and television shows in which prehistoric people somehow exist in historical periods--from the advent of civilization up to the present--or in extraterrestrial settings. Each entry includes full filmographic data, including year of release, running time, production personnel, cast information, and format. A description of each film provides background on the prehistoric elements. Contemporary critical commentary is included for many of the works.