A scientific look at zombies-the ultimate guide to how the other half lives (or not) How fast and far would a zombie infection spread? What would a nutritionist say about an all-brain diet? Why are the undead so pissed off? Here are the answers to all of your essential zombie questions (you know you've asked them), with a lively, science-based exploration of every aspect of the undead. First book to examine the possible science of our undead brethren, from what a zombie brain looks like to why zombies don't get fat Fact-based approach-looks at zombies through the lens of real science Perfect gift for zombies (assuming they could read) and zombie-philes Dripping with great zombie factoids and insights, The Proper Care and Feeding of Zombies will flesh out your understanding of the living dead.
In the sleepy small town of Barracuda Bay, Maddy Swift leads the life of a fairly typical teenager, but while attending a party one night, Maddy is struck by lightning and awakens to realize she has been reanimated and turned into a zombie.
Maddy Swift is just a normal high school girl—until she’s struck by lighting and reanimated as a zombie. Great. Like Barracuda Bay High wasn’t cold-blooded enough already! Navigating the perils of cliques and hot guys was bad enough. Now Maddy has to learn to survive as the undead. She quickly discovers she’s not the only one walking dead in class, and soon she’s thrown into an epic battle surrounding everyone she’s ever loved. Avoiding detection by curious Normals while fighting vengeful Zerkers and equally lethal Sentinels, Maddy discovers life as a zombie is no picnic. Turns out there’s a lot more to it than shuffling around 24/7 growling, “Brains!”
Today, thanks to movies, video games, comic books, graphic novels, and television series, the world has a pretty distinct idea about what zombies are. Hundreds of years ago, the word "zombie" may have been handed down from jumbie, a West Indian term for ghost, or nzambi, meaning "spirit of the dead," in Congo, Africa. Brainless, reanimated corpses have long haunted the myths of many cultures around the world. The most shocking and fascinating zombie origins and lore are compiled in the unnerving pages of this high-interest volume, which also includes intriguing scientific roots of the zombie myth.
This book demonstrates how popular culture can be successfully incorporated into medical and health science curriculums, capitalising on the opportunity fictional media presents to humanise case studies. Studies show that the vast majority of medical and nursing students watch popular medical television dramas and comedies such as Grey’s Anatomy, ER, House M.D. and Scrubs. This affords us with a unique opportunity to engage and inform not only students but the general public and patients further downstream. This volume analyses examples of medical-themed popular culture and offers various strategies and methods for educators in this field to integrate this material into their teaching. The result is a fascinating read and original resource for medical professionals and teachers alike.
Fully updated to include the review materials and practice you need for the new Situational Judgment Test The expert advice, instruction, review and practice students need to score high on the UKCAT. If you’re planning on applying to medical or dental school, the new edition of UKAT For Dummies provides a proven formula for success. It’s packed with practice questions, in-depth answers, and strategies and tips for scoring well on each of the test sections, including the Situational Judgment Test and the new question types introduced for the Verbal Reasoning and Abstract Reasoning test sections.
This book presents an original and engaging look at contemporary popular culture, opening with the provocative idea that this is a day and age of complete exhaustion of ideas, images, stories, and myths. Questioning the effects of content recycling in cinema and other media, the author further elaborates on the repurposing of cultural junk, the reassembling of narratives and myths. The thought-provoking hypothesis proposed in this research is that we have entered an age of cultural promiscuity. By analyzing the mutations of myth-making practices and connecting them with larger cultural manifestations, the author explains these transformations as integral to the development of a myth-illogical imagination. Cinematic and mythological representations in mainstream Hollywood films have reached a point of amalgamation with no return, which marks the beginning of a "fourth age of representations," where signs and meanings are manifested in illogical permutations. This is more explicit in films that commingle aliens, cowboys, undead American presidents, and zombie nazis, joining together in the same narrative ghosts, werewolves, and vampires, aggregating disjoined storylines and historical fake facts, all coalesced in an orgy of empty burlesque and infantile masquerades. This interdisciplinary research combines cultural studies, film criticism, art and myth interpretations, bringing into the debate multiple concepts from related fields such as critical theory and media criticism. The book also opens up to innovative approaches from a wide array of academic disciplines, offering researchers, students and those fascinated by the transformations happening in contemporary cinema an interpretative tool based on a revised dialectic approach. The conclusion is that we are now victims of a zombie semiotics. Meaning-making in contemporary culture, politics, and aesthetics is dominated by a process of incessant desecration of significations, specific to the total mishmash of representations analyzed here.
Flat Aesthetics seeks to secure a more granular and ontologically demotic handle on the contemporary in American literature. While contemporaneity can be viewed as “our” period, Christian Moraru approaches the contemporary as some-thing made by things themselves. The making of the contemporary is variously restaged by the body of fictional prose under scrutiny here. Thus, this corpus itself participates in the making of contemporaneity. In dialogue with object-oriented ontology and various new materialisms, Moraru contends that the contemporary does not preexist objects or the novels featuring them; it is not their background but an outcome of things' self-presentation. As objects, beings, or existents present themselves in the present, in our “now,” they foster thing-configurations that together compose the form of, and essentially make, the contemporary - the present's cultural-material signature, as Moraru calls it. To decipher this signature, Flat Aesthetics provides a cross-sectional reading of postmillennial American fiction. Discussed are solely post-2000 works by writers who have also established themselves over the past two decades or so, from Nicole Krauss, Michael Chabon, and Ben Lerner to Colson Whitehead and Emily St. John Mandel. Their output, Moraru claims, bears witness to the onset of a “flat” aesthetics in American letters after September 11, 2001. Organized into five parts, the books canvases objectual constellations of contemporaneity shaped by material dynamics of language, museality and display, spatiality, zombification and thing-rhetoric, and post-anthropocentric kinship.
In recent years, zombies have become perhaps the most talked about monsters in popular culture worldwide. In these pages, readers will learn the legendary origins of the living dead, including the development of zombie tales in Haitian folklore and how those tales made it back to the United States—where Hollywood quickly took over. From there, the text traces out the various manifestations of zombies in film, including such classics as White Zombie, Night of the Living Dead, and the contemporary hit TV series The Walking Dead. A filmography supplements the text with a thorough list of the big screen’s zombie offerings!
As the final volume in the series opens, Maddy, Dane, and Stamp are still together, though barely, nestled safely inside the walls of Sentinel City, a stronghold designed to keep Zerkers out—and zombies in. Maddy trains night and day, hoping to join Vera as a Keeper. Dane has been given Sentinel Support in the form a busty blonde named Courtney. And what of Stamp? Although Maddy’s dad has worked hard to rehabilitate him after his Zerker bite, he’s still not all . . . there. When Dr. Swift inadvertently allows the zombies’ archenemy, Val, to escape from Sentinel City, Maddy’s world turns upside down. She and Stamp are vanished—expelled from the safety of Sentinel City, no better than common Zerkers. Dane, a Sentinel now, escapes punishment and is assigned to ensure that his old friends never return. As Maddy and Stamp stray from the safety of Sentinel City, danger mounts . . . and not just for them. Val has taken up residence in a seaside town and enrolled in another Normal high school. To outwit her and save Seagull Shores from all-out zombie Armageddon, Maddy must face her archenemy once again. Only this time, she’s all alone...