The Ideal Team Player

The Ideal Team Player

Author: Patrick M. Lencioni

Publisher: John Wiley & Sons

Published: 2016-04-25

Total Pages: 195

ISBN-13: 1119209617

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In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.


Online Casinos For Real Money

Online Casinos For Real Money

Author: John Kalwin

Publisher: nukforme

Published: 2014-12-30

Total Pages: 14

ISBN-13:

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Online casinos, also known as virtual casinos or Internet casinos, are online versions of traditional casinos. Online casinos generally offer odds and payback percentages that are comparable to land-based casinos. Some online casinos claim higher payback percentages for slot machine games, and some publish payout percentage audits on their websites. Assuming that the online casino is using an appropriately programmed random number generator, table games like blackjack have an established house edge. The payout percentage for these games are established by the rules of the game. This ebook by John Kalwin will give a brief explanation on Online Casino Ground, for more information visit: http://www.onlinecasinoground.nl


Games

Games

Author: Sandra Danilovic

Publisher: Emerald Group Publishing

Published: 2024-08-20

Total Pages: 129

ISBN-13: 1800435967

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Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.


Creating PC Video

Creating PC Video

Author: Douglas Stevenson

Publisher: Taylor & Francis

Published: 2013-06-26

Total Pages: 196

ISBN-13: 1136042016

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This book teaches readers how to put a working system together by showing them the equipment available to them, and what it can do. Readers will learn how to create video products using the computer as an editing tool, and how to refine sound and combine graphics with video. Information on web distribution is included. With the advent of the new digital camcorders developed by Panasonic and Sony in the new DV format, professional quality video is available in consumer-level equipment. At the same time, digital editing is now available for the PC using video capture cards in the $500-$1,000 price range, and digital editing software in the $800-$1,200 range, such as Adobe Premiere. This combination enables users such as the sophisticated amateur video maker, the wedding or business presentation video maker, and people working in multimedia for educational, training, or other presentation purposes, to edit their own work and turn out competent professional-quality video.


IPTV and Internet Video

IPTV and Internet Video

Author: Wes Simpson

Publisher: Taylor & Francis

Published: 2007

Total Pages: 264

ISBN-13: 0240809548

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Make the right IPTV business decisions with a thorough understanding of the technology and the business implications of the broadband video revolution. Master key trends transforming the world of broadcast television and the Web with this guide to hardware, software, Internet applications and the wide range of alternative products and services. Explore why IP is the new gold standard for online video delivery and how it will be monetized. Understand the entire IPTV process, with clear explanations of complex technologies designed to help leaders make informed decisions and drive successful strategies. This comprehensive guide prepares you for IPTV's rapid deployment and future growth with features that include: Clear explanations of IPTV and Internet Video networks and applications Overviews of how the technical solutions are being turned into business models Reality Check perspectives in each chapter that illustrate theories with real-world case studies An expanded glossary that clarifies complex, technical jargon * Reality Check perspectives throughout each chapter tie theory to real-world case studies * Expanded glossary clarifies complex technical jargon * Includes clear explanations of complex technologies, for both technical and non-technical professionals.


Alternate Reality Games

Alternate Reality Games

Author: Stephanie Janes

Publisher: Routledge

Published: 2019-08-06

Total Pages: 127

ISBN-13: 135117472X

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Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today. With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.


Invisible Connections

Invisible Connections

Author: Sita Popat

Publisher: Routledge

Published: 2005-11-24

Total Pages: 226

ISBN-13: 1136776869

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The first and only book to focus on dance on the Internet, Sita Popat‘s fascinating Invisible Connections examines how Internet and communication technologies offer dance and theatre new platforms for creating and performing work, and how opportunities for remote interaction and collaboration are available on a scale never before imaginable.Drawing


The Digital Mind

The Digital Mind

Author: Kristian Bankov

Publisher: Springer Nature

Published: 2022-02-23

Total Pages: 247

ISBN-13: 3030925552

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This book reveals the core features of digital culture, examined by means of semiotic models and theories. It positions commercial and market principles in the center of the digital semiosphere, avoiding the need to force the new cultural reality into the established textualist or pragmatist paradigms. The theoretic insights and case studies presented here argue for new semiotic models of inquiry that include working with big data, user experience and nethnography, along with conventional approaches. The book develops a new concept of identity in the digital age, analyzing the digital flows of recognition and value, which led to the tremendous success of Social Media and the Web 2.0 era. Self-expression, entertainment and consumerism are seen as the major drivers of identity formation in the post-truth era, where the self can no longer be considered independently of a given person’s communication devices, where a substantial part of it is stored and actualized. It will be of interest to semioticians and researchers working on digital culture.


Information Technology - New Generations

Information Technology - New Generations

Author: Shahram Latifi

Publisher: Springer

Published: 2018-04-12

Total Pages: 775

ISBN-13: 3319770284

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This volume presents a collection of peer-reviewed, scientific articles from the 15th International Conference on Information Technology – New Generations, held at Las Vegas. The collection addresses critical areas of Machine Learning, Networking and Wireless Communications, Cybersecurity, Data Mining, Software Engineering, High Performance Computing Architectures, Computer Vision, Health, Bioinformatics, and Education.