The Players' Realm

The Players' Realm

Author: J. Patrick Williams

Publisher: McFarland

Published: 2007-03-28

Total Pages: 315

ISBN-13: 0786428325

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Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.


The Lords of the Realm

The Lords of the Realm

Author: John Helyar

Publisher: Ballantine Books

Published: 2011-07-27

Total Pages: 641

ISBN-13: 030780142X

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"The ultimate chronicle of the games behind the game."—The New York Times Book Review Baseball has always inspired rhapsodic elegies on the glory of man and golden memories of wonderful times. But what you see on the field is only half the game. In this fascinating, colorful chronicle—based on hundreds of interviews and years of research and digging—John Helyar brings to vivid life the extraordinary people and dramatic events that shaped America's favorite pastime, from the dead-ball days at the turn of the century through the great strike of 1994. Witness zealous Judge Landis banish eight players, including Shoeless Joe Jackson, after the infamous "Black Sox" scandal; the flamboyant A's owner Charlie Finley wheel and deal his star players, Vida Blue and Rollie Fingers, like a deck of cards; the hysterical bidding war of coveted free agent Catfish Hunter; the chain-smoking romantic, A. Bartlett Giamatti, locking horns with Pete Rose during his gambling days of summer; and much more. Praise for The Lords of the Realm "A must-read for baseball fans . . . reads like a suspense novel."—Kirkus Reviews "Refreshingly hard-headed . . . the only book you'll need to read on the subject."—Newsday "Lots of stories . . . well told, amusing . . . edifying."—The Washington Post


Realm Royal Ultimate Players Guide

Realm Royal Ultimate Players Guide

Author: DigiDiz Guides

Publisher: Createspace Independent Publishing Platform

Published: 2018-09-10

Total Pages: 30

ISBN-13: 9781725109926

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Realm Royale: Ultimate Players Guide is finally here! Do you want to be the last champion standing in Realm Royale? Do you want to discover how to get off to the perfect start by looting the best deadly weapons? Inside you will find all the tips tricks and secrets to becoming a master of the game! Find out how to create a Champion with deadly, powerful abilities with these awesome tips and tricks! So, what are you waiting for? Jump inside Realm Royale: Ultimate Players Guide today and grab your copy before the price goes back up! Disclaimer: This unofficial guide is not associated, affiliated, endorsed, certified or sponsored by the original copyright owner. This is an unofficial guide made by fans of the game.


Fantasy Freaks and Gaming Geeks

Fantasy Freaks and Gaming Geeks

Author: Ethan Gilsdorf

Publisher: Rowman & Littlefield

Published: 2010-09-01

Total Pages: 335

ISBN-13: 0762766786

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An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post


Forgotten Realms Player's Guide

Forgotten Realms Player's Guide

Author: Rob Heinsoo

Publisher:

Published: 2008

Total Pages: 0

ISBN-13: 9780786949298

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The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.


Realm of Racket

Realm of Racket

Author: Matthias Felleisen

Publisher: No Starch Press

Published: 2013-06-13

Total Pages: 318

ISBN-13: 1593274920

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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!


Keeper of the Realm

Keeper of the Realm

Author: H. J. Ralles

Publisher: Keeper Series

Published: 2003

Total Pages: 252

ISBN-13: 9781929976218

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The third book of the popular Keeper Series, a middle school fantasy adventure series featuring a boy named Matt who is sucked into his computer game and must win the game to escape his computer and resume is normal life.


Realm of Shadows

Realm of Shadows

Author: Shannon Drake

Publisher: Zebra Books

Published: 2002

Total Pages: 420

ISBN-13: 9780821772270

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A New York Times Bestseller In an ancient churchyard just outside Paris, archeologists uncover an ancient tomb -- certain they have stumbled onto the find of the century. But something goes very wrong as the tomb is opened. Something too frightening to imagine . . . and too terrible to utter. For American visitor Tara Mason, the romantic city of her dreams has suddenly turned sinister. For she has heard the blood-curdling screams in the churchyard -- and knows that she must run away -- from the powerful stranger chasing after her . . . and from a legendary, sensual predator who stalks the night. At the country estate where she has sought refuge, the shadowy man reappears. He calls himself a guardian, sworn to protect the innocent from an evil most never see. And Tara will have to trust him, because that evil has seen her . . . and won't stop until it claims her, body and soul.