Gathers information about character classes, money, equipment, weapons, fighting proficiencies, magic spells, monsters, and treasures used in an Oriental-style role playing game
This second book in the Seraffyn cruising series begins with their arrival on the southwest coast of England where they coasted eastward, stopping where fancy held them, where good friends were made, to winter at Pooole, and work to pay for th enext leg of their voyage - toward the Baltic. Denmark, Sweden, Finland were full of welcoming and interesting people and an almost invisible bureacracy. But things were definitely different when they reached Poland were armed guards watched while the poeple greeted them with flowers, fruits and sweets. Their foray behind the Iron Curtain of the 1970's introduced them to some of the people who lead the Solidarity Movement, the force that eventually toppled the Soviet Union. You'll be right on board as they weather a fierce mast-under broach in a Baltic gale and through the wintery North Seas. Here is a feast for the fantiasies of stay-at-homes and a warm account of just two years of the lives of two people who have lived in a wide adventurous world for more than four decades. Their motto -- Go Small, Go Simple, Go Now has encouraged thousands of other sailors to take the plunge. And this book is an entertaining instruction manual on how to live a rich life on very little money. "Lin Pardey has, in her deceptively simple and fresh-faced style, told the story of an unusual and appealing marriage partnership, a speical way of life. Yachtsmen will enjoy the technical description of the problems of maneuvering in the tight harbours and unmapped channels...the perils of heavy seas in a small boat. But what is remarkable is that she can draw a nonsailor into these special subjects and make them as comprehensible and absorbing to a landlubber as they would be to someone about to set out on the same itinerary in a small boat of his own." R. Sokolov, NewYork Times Book Review
This sourcebook provides everything needed to add Asian-style characters to any D&D campaign or to run a fantasy Asian campaign. It includes classes such as Samurai, Shugenja, and Ninja, as well as unique monsters, combat rules, and magic systems. Maps.
Gives A Fascinating Account Of Towncities Travellers From Europe Who Penetrated Into Asia Between The 13Th And Early 20Th Century To Investigate Into Trade Routes.
Grab your katana, ready your best kung fu, and prepare to discover a whole new world of exciting adventure The mysteries and wonders of the Dragon Empires are finally revealed The continent of Tian Xia stretches from the polar ice in the north to well south of the equator -- a realm where honorable samurai, devious ninja, martial artistry, strange spirits, and imperial dragons rule. The Dragon Empires Gazetteer also presents five new player character races -- the birdlike tengus, reptilian nagaji, shapechanging foxlike kitsune, reincarnted spiritualists known as samsarans, and the shadowy masters of trickery called the wayang. An overview of life in the Dragon Empires offers a look at a new core pantheon (including more than a dozen brand-new deities), several new factions, and the challenges faced by a land recovering from the recent fall of a continental empire.
A thirtieth-anniversary retrospective explores the Dungeons & Dragons franchise, featuring a selection of essays and photographs that capture the events, products, personalities, art, and influence of the game through the years.