The Official Rock Paper Scissors Strategy Guide

The Official Rock Paper Scissors Strategy Guide

Author: Douglas Walker

Publisher: Simon and Schuster

Published: 2004-10-12

Total Pages: 212

ISBN-13: 0743272625

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Rock Paper Scissors (RPS), the ultimate decision-making tool, is played the world over. By the late twentieth century, however, the sport's illustrious governing body, the World Rock Paper Scissors Society, had fallen on hard times. It was then that brothers Douglas and Graham Walker boldly took up the challenge to restore the World RPS Society to its former glory, and now they bring you the ultimate strategy guide to this time-honored game. The Official Rock Paper Scissors Strategy Guide covers the whole RPS scene from the school yard to the pro level, including RPS culture around the world, the personality behind each throw, and secrets of the RPS masters. Learn how to intimidate your opponent and anticipate his next move. Get the answers to burning questions such as "Does Rock crush Scissors, or are Scissors dulled by Rock?" and "Who invented RPS?" Forget about flipping a coin or consulting your Magic 8 Ball -- Rock Paper Scissors is the only decision-making tool anyone needs.


The Rock Paper Scissors Handbook

The Rock Paper Scissors Handbook

Author: Wyatt Baldwin

Publisher:

Published: 2017-07-08

Total Pages: 102

ISBN-13: 9781521785416

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The Official Rock Paper Scissors Handbook is the greatest thing since the invention of Rock Paper Scissors. This rock paper scissors book includes everything there is to know about rock paper scissors from the history, official rules, etiquette, strategies and psychology of the great hand game. Rock Paper Scissors is a fun game that anyone can play it is an easy game for kids, and is great for outdoor and indoor sports. Rock Paper Scissors is the greatest hand game in the world. It is the most commonly played and easiest to learn. It can be used to settle a debate or just for fun. There is no language needed and no set-up required. A game that some may think is similar to a coin flip, in this book you will learn it is far more than that, learn the legend of rock paper scissors. If you ever need free games for kids, free games for women or free games for men RPS is the perfect game for you. Here are 5 reasons why Rock Paper Scissors is an absolutely incredible game. It is a Great Hand Game, an Easy Game to learn, a Fun Game, a Free Game and a great Travel Game. Rock Paper Scissors is a fun game for men, a fun game for kids, a fun game for girls, and a fun games for adults... it's a fun game for everyone! If you need a hand game for kids or easy games for kids rock paper scissors is the best game for that. This book includes the very best information, enough that after reading you could become a professional rock paper scissors athlete in the World Rock Paper Scissors Association after reading.


Rock, Paper, Scissors

Rock, Paper, Scissors

Author: Len Fisher

Publisher: Basic Books

Published: 2008-11-04

Total Pages: 280

ISBN-13: 0786726938

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Praised by Entertainment Weekly as “the man who put the fizz into physics,” Dr. Len Fisher turns his attention to the science of cooperation in his lively and thought-provoking book. Fisher shows how the modern science of game theory has helped biologists to understand the evolution of cooperation in nature, and investigates how we might apply those lessons to our own society. In a series of experiments that take him from the polite confines of an English dinner party to crowded supermarkets, congested Indian roads, and the wilds of outback Australia, not to mention baseball strategies and the intricacies of quantum mechanics, Fisher sheds light on the problem of global cooperation. The outcomes are sometimes hilarious, sometimes alarming, but always revealing. A witty romp through a serious science, Rock, Paper, Scissors will both teach and delight anyone interested in what it what it takes to get people to work together.


The Official Rock Paper Scissors Tournament Guide

The Official Rock Paper Scissors Tournament Guide

Author: Wyatt Baldwin

Publisher:

Published: 2020-07-24

Total Pages: 100

ISBN-13:

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The Official Rock Paper Scissors Tournament Guide was created to compile the very best information on How to Run a Rock Paper Scissors. This book includes everything you will need to know about running a successful Rock Paper Scissors Tournament. In this book you will learn: - Planning a Rock Paper Scissors Tournament- What is required to Run a Rock Paper Scissors Tournament- The Official Rules of Rock Paper Scissors - What is a Tournament Bracket- How to Create and Fill out a Sports Bracket- Tips and Tricks for Running a Rock Paper Scissors Tournament- How to Advertise a Rock Paper Scissors Tournament- How to Get Sponsors for a Rock Paper Scissors Tournament- What to do after a Rock Paper Scissors Tournament Ends?


The Legend of Rock Paper Scissors

The Legend of Rock Paper Scissors

Author: Drew Daywalt

Publisher: HarperCollins

Published: 2020-02-11

Total Pages: 52

ISBN-13: 0063026856

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New York Times Bestseller! 5 Starred Reviews! "Will have listeners in stitches." —Kirkus Reviews (starred review) "Purely absurd, sidesplitting humor." —Booklist (starred review) "Demands bombastic, full-volume performances." —Publishers Weekly (starred review) "Perfect for a guffawing share with younger sibs or buddy read." —BCCB (starred review) "The sort of story that makes children love to read." —School Library Journal (starred review) From acclaimed, bestselling creators Drew Daywalt, author of The Day the Crayons Quit and The Day the Crayons Came Home, and Adam Rex, author-illustrator of Frankenstein Makes a Sandwich, comes a laugh-out-loud hilarious picture book about the epic tale of the classic game Rock, Paper, Scissors. "I couldn’t stop laughing while reading this aloud to a group of kids," commented the founder of Bookopolis.com, Kari Ness Riedel.


Rock, Paper, Scissors

Rock, Paper, Scissors

Author: Maxim Osipov

Publisher: New York Review of Books

Published: 2019-04-09

Total Pages: 305

ISBN-13: 1681373327

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The first English-language collection of a contemporary Russian master of the short story, recenly profiled in The New Yorker Maxim Osipov, who lives and practices medicine in a town ninety miles outside Moscow, is one of Russia’s best contemporary writers. In the tradition of Anton Chekhov and William Carlos Williams, he draws on his experiences in medicine to write stories of great subtlety and striking insight. Osipov’s fiction presents a nuanced, collage-like portrait of life in provincial Russia—its tragedies, frustrations, and moments of humble beauty and inspiration. The twelve stories in this volume depict doctors, actors, screenwriters, teachers, entrepreneurs, local political bosses, and common criminals whose paths intersect in unpredictable yet entirely natural ways: in sickrooms, classrooms, administrative offices and on trains and in planes. Their encounters lead to disasters, major and minor epiphanies, and—on occasion—the promise of redemption.


Uncertainty in Games

Uncertainty in Games

Author: Greg Costikyan

Publisher: MIT Press

Published: 2013

Total Pages: 150

ISBN-13: 0262018969

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How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.


Designing Games

Designing Games

Author: Tynan Sylvester

Publisher: "O'Reilly Media, Inc."

Published: 2013-01-03

Total Pages: 416

ISBN-13: 144933802X

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design


The Art of Strategy: A Game Theorist's Guide to Success in Business and Life

The Art of Strategy: A Game Theorist's Guide to Success in Business and Life

Author: Avinash K. Dixit

Publisher: W. W. Norton & Company

Published: 2010-01-04

Total Pages: 702

ISBN-13: 0393069958

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“I am hard pressed to think of another book that can match the combination of practical insights and reading enjoyment.”—Steven Levitt Game theory means rigorous strategic thinking. It’s the art of anticipating your opponent’s next moves, knowing full well that your rival is trying to do the same thing to you. Though parts of game theory involve simple common sense, much is counterintuitive, and it can only be mastered by developing a new way of seeing the world. Using a diverse array of rich case studies—from pop culture, TV, movies, sports, politics, and history—the authors show how nearly every business and personal interaction has a game-theory component to it. Mastering game theory will make you more successful in business and life, and this lively book is the key to that mastery.


GameTek

GameTek

Author: Geoffrey Engelstein

Publisher: HarperCollins

Published: 2019-02-01

Total Pages: 175

ISBN-13: 1460711122

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What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors? These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work. This is a book that tackles the big questions of life through the little questions of games. With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players. PRAISE 'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic