When his teacher, Ansoain, is murdered and her son, Galimer, is taken hostage, Druhallen, a young apprentice magician, and his companions brave the perilous ruins of Dekanter to find a missing artifact, avenge Ansoain's death, and rescue her son. Original.
The soul of the Hierarch had revived the theory of destiny; another battle had created a bloody storm!He had thought that it was only because the heavens had eyes, that he would be able to return to the Sky Realm and take revenge for his death. Who would have thought that it would be the Divine Lord's guidance that had chosen him as the child of the gods, giving humanity hope.He commanded the Sky Profound Realm, dominated the White Spirit Realm, and stepped into the nine heavens of the Gods and Demons.Absolute Monarch Sanctuary, Devil Slayer, Universal Palm!
Khelben Arunsun, Chosen of Mystra, Archmage of Waterdeep, is as close to a demigod as you're likely to meet on the streets of Faerûn's mightiest city. But when the skies rain lightning and a long-forgotten city arises from the earth, he can seem like just another wizard.
An embittered paladin races to stop evil forces from taking advantage of the chaos rolling across Faerûn and claiming dominion over the Realms Stubbornly clinging to his family’s worship of a long-forgotten god, paladin Kleef Kenric soon discovers that his god has blessed him with divine gifts, making him one of a new group of Chosen cropping up around the Realms. This divine gift makes him an excellent ally—and a target for those who wish to corral his powers. After battling his way out of Marsember, a city besieged on all sides in the wake of the Sundering, he becomes swept up in the mission of a group of odd allies—a warrior noblewoman, an accomplished thief, and a mysterious short, pudgy man exuding a faint odor of decay. With the forces of Shade tracking their every step, they travel to the Underdark to thwart the rise of the goddess of Death. But before long, Kleef learns that his allies hide dangerous secrets—secrets that could destroy not only Kleef but the very fabric of the Forgotten Realms.
Guided by the goddess of beauty, an ugly nobleman ventures to the Utter East in search of a cure for his facial deformities Atreus of Erlkazar has always been hidden from his powerful family's enemies, concealed behind the hideous mask of his own face. The result of a wayward spell that distorted his features, Atreus’ ugliness is a curse he has borne since he was just a child—and one he has spent his entire life trying to break. He is driven to find a way past his own flesh, into a soul torn between destiny and love. In an ironic twist of fate, he becomes an acolyte of Sune, the goddess of beauty. Under her command, he embarks on an impossible mission to the mysterious country of Langdarma, where the magical waters of the Fountain of Infinite Grace await him. Deep in these ancient valleys of the enigmatic Utter East, Atreus will finally look into . . . the faces of deception.
This book explores the ways in which contemporary writers, artists, directors, producers and fans use the opportunities offered by popular fantasy to exceed or challenge norms of gender and sexuality, focusing on a range of media, including television episodes and series, films, video games and multi-player online role-play games, novels and short stories, comics, manga and graphic novels, and board games. Engaging directly with an enormously successful popular genre which is often overlooked by literary and cultural criticism, contributors pay close attention to the ways in which the producers of fantasy texts, whether visual, game, cinematic, graphic or literary texts, are able to play with gender and sexuality, to challenge and disrupt received notions and to allow and encourage their audiences to imagine ways of being outside of the constitutive constraints of socialized gender and sexual identity. With rich case studies from the US, Australia, UK, Japan and Europe, all concentrating not on the critique of fantasy texts which duplicate or reinforce existing prejudices about gender and sexuality, but on examining the exploration of or attempt to make possible non-normative gendered and sexual identities, this volume will appeal to scholars across the social sciences and humanities, with interests in popular culture, fantasy, media studies and gender and sexualities.
A group of adventurers stumbles across a buried city guarded by a powerful undead force. Secrets, thrills, and daring heroics punctuate this action-packed story that shares the setting of the adventure game product "Empires of the Shining Sea".
Encyclopedia of Fantasy and Horror Fiction provides comprehensive coverage of the major authors and works in these popular genres. Each entry includes a brief discussion of the author's life and work and includes a full bibliography. Each entry on
Indiana Jones meets Dungeons & Dragons in this action-packed series opener about the secrets of the lost, ancient Forgotten Realms world Is the Library of Cormanthyr just a myth? Or does it still stand . . . somewhere in the most ancient corners of Faerûn? An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr.