"The five volumes of A History of American Magazines constitute a unique cultural history of America, viewed through the pages and pictures of her periodicals from the publication of the first monthly magazine in 1741 through the golden age of magazines in the twentieth century"--Page 4 of cover.
This book portrays British chess life in the nineteenth century through biographical studies of ten players who shaped the modern game. From Captain Evans, inventor of the famous gambit, to Isidor Gunsberg, England's first challenger for the world championship, personal narratives are blended with game annotations to reassess players' achievements and character. The author has combined deep reading in primary sources with genealogical research to reveal new facts and correct previous misunderstandings. Major chapters on Howard Staunton and William Steinitz, in particular, highlight the tensions between Englishmen and immigrants, amateurs and professionals. The contrasting long careers of Henry Bird and Joseph Blackburne provide a thread of continuity. The lives of several other important figures in Victorian chess are also presented. More than 160 games (with diagrams), several annotated in detail, and 50 photographs and line drawings are included. Appendices provide career records for all ten; there are extensive notes, a bibliography and indexes.
A number of curious communities sprang up across the United States in the late nineteenth and early twentieth century: simulated cities, states, and nations in which children played the roles of legislators, police officers, bankers, journalists, shopkeepers, and other adults. They performed real work—passing laws, growing food, and constructing buildings, among other tasks—inside virtual worlds. In this book, Jennifer Light examines the phenomena of “junior republics” and argues that they marked the transition to a new kind of “sheltered” childhood for American youth. Banished from the labor force and public life, children inhabited worlds that mirrored the one they had left. Light describes the invention of junior republics as independent institutions and how they were later established at schools, on playgrounds, in housing projects, and on city streets, as public officials discovered children's role playing helped their bottom line. The junior republic movement aligned with cutting-edge developmental psychology and educational philosophy, and complemented the era's fascination with models and miniatures, shaping educational and recreational programs across the nation. Light's account of how earlier generations distinguished "real life" from role playing reveals a hidden history of child labor in America and offers insights into the deep roots of such contemporary concepts as gamification, play labor, and virtuality.