Hanegraaff had not intended to tackle the Y2K issue. But when CRI was bombarded with queries about the alarms sounding throughout all sectors of Christendom, he felt a mandate to investigate and present his findings. What he discovered runs the gamut from profiteering to careless journalism to simple gullibility.
How will the world end? Doomsday ideas in Western history have been both persistent and adaptable, peaking at various times, including in modern America. Public opinion polls indicate that a substantial number of Americans look for the return of Christ or some catastrophic event. The views expressed in these polls have been reinforced by the market process. Whether through purchasing paperbacks or watching television programs, millions of Americans have expressed an interest in end-time events. Americans have a tremendous appetite for prophecy, more than nearly any other people in the modern world. Why do Americans love doomsday? In Apocalyptic Fever, Richard Kyle attempts to answer this question, showing how dispensational premillennialism has been the driving force behind doomsday ideas. Yet while several chapters are devoted to this topic, this book covers much more. It surveys end-time views in modern America from a wide range of perspectives--dispensationalism, Catholicism, science, fringe religions, the occult, fiction, the year 2000, Islam, politics, the Mayan calendar, and more.
You're Jewish, aren't you? This blunt question is the way that college freshman Richard Cohn is introduced to an outspoken fellow student named Dov Epstein, who calls himself a Messianic Jew, and believes that God has a special purpose for the Jewish people in these Last Days. Raised by secular Jewish parents, Richard is completely oblivious to his own Jewish background, until this ongoing dialogue forces him to confront his own heritage. The two young men vigorously argue with each other over the interpretation of the Hebrew Bible (particularly its reputed predictions of a Messiah ), Christian doctrines such as the Trinity, and most significantly, about the identity and significance of Jesus of Nazareth. The rigorous process of self-examination this initiates leads Richard to embrace his Jewish identity, even as he vehemently denies the same for Dov. The two ultimately become fast friends; but as they progress from an academic environment to the professional world, they are challenged by racist statements made by prominent national figures, anti-Semitic doctrines such as Christian Identity which teaches that white Anglo-Saxons are the true Israel and also purported scholars who deny the reality of the Holocaust itself. Circumstances in life connect them with a young Iranian émigré named Jahangir Khatami, whose Muslim beliefs conflict strongly with their own. Yet when a violent incident brings the three of them together, they are forced to reexamine not just their differences, but their similarities. While they clash over the ideals of Zionism and its ramifications in the modern State of Israel, they are united in their horror over the terrorist attacks of September 11, 2001. Join a diverse cast of characters (some of whom appeared in the author's earlier book, Beyond Heaven and Earth) in a probing exploration that may help you reconsider just what it means to be Jewish, Christian, or Muslim in the modern world.
Find answers to your biggest questions about the Bible and Christian faith. We all have questions about the Bible--whether we have read it or not. Join the more than half a million people who have looked to The Complete Bible Answer Book for answers about the Bible, Christian beliefs, life problems, and what God's Word says about current issues. In this comprehensive guide you will find answers to more than 210 of the top questions people have asked Bible teacher and theologian Hank Hanegraaff, aka the Bible Answer Man, over the last 40 years. Topics include: creation and our existence spiritual gifts the secret to effective prayers religions and cults the resurrection and afterlife and many more issues vital to a better understanding of God and living a spiritually nourishing life. Each question is answered in Hanegraaff's scholarly yet approachable style and also includes additional resources for those who want to explore the topics further. The Complete Bible Answer Bookis your go-to resource to get your burning questions answered and enrich your spiritual life.
First-century Rome is a perilous city as Nero stalks the political circles and huddled groups of believers. To be safe, Christians must remain invisible. Gallus Sergius Vitas is the only man within Nero’s trusted circle willing to do what it takes to keep the empire together. He struggles to lessen Nero’s monstrosities against the people of Rome—especially the Christians. But as three Greek letters are scrawled as graffiti throughout the city, Nero’s anger grows. As the early church begins to experience the turbulence Christ prophesied as the beginning of the last days, an enemy seeks to find John’s letter, Revelation, and destroy it. Meanwhile the early Christians must decipher it and cling to the hope it provides as they face the greatest of all persecutions.
Writing code is only half the battle in developing applications. Getting the bugs out is the other half - and it can be the frustrating part since, after all, bugs don't just mysteriously appear in your code. You have to put them there. But masterful debugging is more than a skill you can learn, it's a frame of mind, yes, almost a way of life. In "Debugging Visual FoxPro Applications", Nancy Folsom takes you into the head of a successful debugger, gives you a new perspective on the mind set, and then explores the myriad of tools that Visual FoxPro programmers have at their disposal.
Hank Hanegraaff reveals the code to Revelation. Breaking the code of the book of Revelation has become an international obsession. The result, according to Hank Hanegraaff, has been rampant misreading of Scripture, bad theology, and even bad politics and foreign policy. Hanegraaff argues that the key to understanding the last book of the Bible is the other sixty-five books of the Bible — not current events or recent history and certainly not any complicated charts. The Apocalypse Code offers sane answers to some very controversial questions: What does it mean to take the book of Revelation (and the rest of the Bible) literally? Who are the “Antichrist” and the “Great Whore of Babylon,” and what is the real meaning of “666”? How does our view of the end times change the way we think about the crisis in the Middle East? Are two-thirds of all Jews really headed for an apocalyptic holocaust? The Apocalypse Code is a call to understand what the Bible really says about the end times and why how we understand it matters so much in today’s world. “Provocative and passionate, this fascinating book is a must-read for everyone who’s interested in end-times controversies.” — Lee Strobel, Author, The Case for the Real Jesus “ This book is a withering and unrelenting critique of the positions of apocalyptic enthusiasts — Tim LaHaye. Every fan of the Left Behind series should read this book. The fog will clear, and common sense will return to our reading of the Bible.” — Gary M. Burge, Professor of New Testament, Wheaton College and Graduate School.
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf