Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive
Solving puzzles is fun, but the real challenge lies in creating them. "Puzzlecraft" has been a popular series in Games magazine for years, and now all the instructions have been compiled and updated (along with brand-new sample puzzles) to teach you everything you need to know to construct puzzles of all kinds, from crosswords to word searches to sudoku. Guided by Mike Selinker and Thomas Snyder, two pros who really know their stuff, you'll be making puzzles and entertaining your friends in no time.
The only tie-in book for USA’s award-winning series MR. ROBOT, Elliot’s journal—Red Wheelbarrow—is written by show creator Sam Esmail and show writer Courtney Looney. Before and during the events of season two, Elliot recorded his most private thoughts in this journal—and now you can hold this piece of the series in your hands. Experience Elliot’s battles to gain control of his life and his struggles to survive increasingly dangerous circumstances, in a brand-new story rendered in his own words. The notebook also holds seven removable artifacts—a ripped-out page, a newspaper clipping, a mysterious envelope, and more—along with sketches throughout the book. You’ll discover the story behind MR. ROBOT season two and hints of what is to come. This book is the ultimate journey into the world of the show—and a key to hacking the mind of its main character. MR. ROBOT is a psychological thriller that follows Elliot (Rami Malek, The Pacific), a young programmer, who works as a cyber-security engineer by day and as a vigilante hacker by night. Elliot finds himself at a crossroads when the mysterious leader (Christian Slater, Adderall Diaries) of an underground hacker group recruits him to destroy the firm he is paid to protect. Praise for MR. ROBOT: “Relentless, sensational, and unabashedly suspenseful” —The New York Times “. . . most narratively and visually daring drama series on television . . .” —Entertainment Weekly “Terrific” —The New Yorker “Sam Esmail is one of the most innovative creators to make his mark on television in a long time.” —Rolling Stone “A modern classic” —Forbes “MR. ROBOT has the potential to be one of the defining shows of our age.” —TIME “Brilliant” —The Huffington Post Golden Globe Awards for Best Television Series, Drama, and Best Performance by an Actor in a Supporting Role in a Series, Mini-Series or Motion Picture Made for Television (Christian Slater) Critics’ Choice® Awards for Best Drama Series, Best Actor in a Drama Series (Rami Malek), and Best Supporting Actor in a Drama Series (Christian Slater) Emmy Award® for Outstanding Lead Actor in a Drama Series (Rami Malek) Five Emmy® nominations, including for Outstanding Drama Series
An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries. I want to say to all the hacker-bards from every field—gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.” —Hamlet on the Holodeck, from the author's introduction to the updated edition Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a “cult classic” offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.
How do you tailor education to the learning needs of adults? Do they learn differently from children? How does their life experience inform their learning processes? These were the questions at the heart of Malcolm Knowles’ pioneering theory of andragogy which transformed education theory in the 1970s. The resulting principles of a self-directed, experiential, problem-centred approach to learning have been hugely influential and are still the basis of the learning practices we use today. Understanding these principles is the cornerstone of increasing motivation and enabling adult learners to achieve. The 9th edition of The Adult Learner has been revised to include: Updates to the book to reflect the very latest advancements in the field. The addition of two new chapters on diversity and inclusion in adult learning, and andragogy and the online adult learner. An updated supporting website. This website for the 9th edition of The Adult Learner will provide basic instructor aids including a PowerPoint presentation for each chapter. Revisions throughout to make it more readable and relevant to your practices. If you are a researcher, practitioner, or student in education, an adult learning practitioner, training manager, or involved in human resource development, this is the definitive book in adult learning you should not be without.
Navigating between the Indian traditions they've inherited and a baffling new world, the characters in Lahiri's elegant, touching stories seek love beyond the barriers of culture and generations.
Over the past seven years I've lived in more places than I can remember. I lived and worked in Shanghai, New York, Berlin, Bangkok, Munich and a few more places, not including the dozens of places I've stayed at for just a few days or weeks.While writing these lines I'm in a small town in Malaysia.I've basically lived out of a backpack for the past seven years. And the longer I'm doing this, the less stuff I need. Right now I carry less than 10 items around with me in a carry on backpack that weighs less than 10kg. I go wherever I want to go. I currently spend less than $800 a month. Including everything. My most precious possession is a $300 Acer laptop.I've started a clothing company in China, for the Chinese market, which failed miserably. I've launched more than 10 websites, some of them made some money, some of them didn't. I shut down all of them. I've written seven books (this is my eighth). None of them was a bestseller. I write a blog where I published more than 500 articles so far. I've more than 100,000 monthly readers spread across multiple platforms.I'm by no means successful. Or rich. But I have more than enough, by all means. I have access to everything I need. And I can buy and afford everything I need.I'm not a minimalist. Or a digital nomad. Or an entrepreneur. Or a blogger. Or an author.I'm mostly trying to just be myself. I'm trying to be myself in a world where it gets harder and harder every single day to just be yourself.It's not always been easy. As a matter of fact it's probably been hard more often than it's been easy. But every day of struggle and doubt has been worth it. Being yourself and creating your own life instead of just living a life is always worth the struggle.This right here is my story. This is what I've learned about life, myself and the world around me.I'm everywhere and nowhere. And I own nothing and everything...
This exciting graphic novel presents a series of puzzling mystical Jewish stories weaving together a daring adventure tale, following siblings Rose and Ben as they search for their missing grandparents, aided only by a mysterious book, a lantern, and their wits. Anticipating danger, the kids' grandmother, Bubbe, appears to the twins in a cloud of flour and tells them to find a package that contains a book. The midrash stories they findabout the flying Ziz, the giant Og, the gatekeeper at a maze, and a treasure-seeker who lives in a mushroom hutprovide insights into defeating the creepy sorceress scheming to take the book. As the mystery deepens, the siblings must follow the Lamplighter's wise advice, slip past a guard into a maze, reunite with their grandparents, and learn why they have inherited the responsibility to protect the bookand the Jewish people.
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
#1 NEW YORK TIMES BESTSELLER CELEBRATING THE 20th ANNIVERSARY WITH A NEW FOREWORD BY THE AUTHOR Wounded in the line of duty, NYPD homicide detective John Corey convalesces in the Long Island township of Southold, home to farmers, fishermen -- and at least one killer. Tom and Judy Gordon, a young, attractive couple Corey knows, have been found on their patio, each with a bullet in the head. The local police chief, Sylvester Maxwell, wants Corey's big-city expertise, but Maxwell gets more than he bargained for. John Corey doesn't like mysteries, which is why he likes to solve them. His investigations lead him into the lore, legends, and ancient secrets of northern Long Island -- more deadly and more dangerous than he could ever have imagined. During his journey of discovery, he meets two remarkable women, Detective Beth Penrose and Mayflower descendant Emma Whitestone, both of whom change his life irrevocably. Ultimately, through his understanding of the murders, John Corey comes to understand himself. Fast-paced and atmospheric, marked by entrancing characters, incandescent storytelling, and brilliant comic touches, Plum Island is Nelson DeMille at his thrill-inducing best.