New York Collapse is an in-world fictionalized companion to one of the biggest video game releases of 2016: Tom Clancy's The Division from Ubisoft. Within this discarded survivalist field guide, written before the collapse, lies a mystery—a handwritten account of a woman struggling to discover why New York City fell. The keys to unlocking the survivor's full story are hidden within seven removable artifacts, ranging from a full-city map to a used transit card. Retrace her steps through a destroyed urban landscape and decipher her clues to reveal the key secrets at the heart of this highly anticipated game.
When young attorney Becky Balwin hires Cora Felton to accompany her to New York City to meet a new client in his penthouse apartment, the Puzzle Lady jumps at the chance. Cora is just coming off a bad breakup, and finding out that Chief Harper testified at a parole hearing for a killer she helped put away has her feeling old. But when she and Becky arrive at the apartment, they find the man is dead. There's a puzzle on his chest, and a prowler is searching the bedroom. Cora pulls her gun and gets off a shot as the intruder ducks out the window. The NYPD now think Cora is the murderer. Getting her off should be a breeze for Becky, but when the fatal bullet is too badly damaged to identify, Cora is lucky to get out on bail. Meanwhile, a diabolical killer is leaving puzzle clues. If only they were just sudoku puzzles-Cora can't solve the crosswords without the help of her niece, Sherry, who's back in Bakerhaven taking care of her toddler. In order to clear her name, Cora must match wits with a gruff NYPD homicide sergeant who is quite attractive, except for the fact that he suspects her of murder. NYPD Puzzle is a clever mystery, boasting madcap hijinks as well as fun puzzles. Mystery readers will thoroughly enjoy this latest from acclaimed author Parnell Hall.
The noted expert selects 70 of his favorite "short" puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions included.
The tale begins over three-hundred years ago, when the Fair People—the goblins, fairies, dragons, and other fabled and fantastic creatures of a dozen lands—fled the Old World for the New, seeking haven from the ways of Man. With them came their precious jewels: diamonds, rubies, emeralds, pearls... But then the Fair People vanished, taking with them their twelve fabulous treasures. And they remained hidden until now... Across North America, these twelve treasures, over ten-thousand dollars in precious jewels, are buried. The key to finding each can be found within the twelve full color paintings and verses of The Secret. Yet The Secret is much more than that. At long last, you can learn not only the whereabouts of the Fair People's treasure, but also the modern forms and hiding places of their descendants: the Toll Trolls, Maitre D'eamons, Elf Alphas, Tupperwerewolves, Freudian Sylphs, Culture Vultures, West Ghosts and other delightful creatures in the world around us. The Secret is a field guide to them all. Many "armchair treasure hunt" books have been published over the years, most notably Masquerade (1979) by British artist Kit Williams. Masquerade promised a jewel-encrusted golden hare to the first person to unravel the riddle that Williams cleverly hid in his art. In 1982, while everyone in Britain was still madly digging up hedgerows and pastures in search of the golden hare, The Secret: A Treasure Hunt was published in America. The previous year, author and publisher Byron Preiss had traveled to 12 locations in the continental U.S. (and possibly Canada) to secretly bury a dozen ceramic casques. Each casque contained a small key that could be redeemed for one of 12 jewels Preiss kept in a safe deposit box in New York. The key to finding the casques was to match one of 12 paintings to one of 12 poetic verses, solve the resulting riddle, and start digging. Since 1982, only two of the 12 casques have been recovered. The first was located in Grant Park, Chicago, in 1984 by a group of students. The second was unearthed in 2004 in Cleveland by two members of the Quest4Treasure forum. Preiss was killed in an auto accident in the summer of 2005, but the hunt for his casques continues.
Mystery-lover Libby is excited but nervous when she's sent to join her aunt Agatha's extraordinary travelling school in Paris. Just when she is starting to find her feet Aunt Agatha is arrested, accused of a daring jewel robbery. Can Libby and her new best friend Connie find the real thief in time to save her aunt?
Puzzle fans have fallen for KenKen and now crave more challenging puzzles. The puzzles in this edition range in size from 6x6 grids to 9x9 grids and for the first time there will also be grids without application symbols. It's the ultimate KenKen challenge! This edition will also include "How to Solve" instructions and an introduction by puzzlemaster Will Shortz. Includes: *100 very challenging KenKen puzzles *Puzzles range in size from 6x6 grids to mind-bending 9x9 grids * Introduction and solving instructions by puzzlemaster Will Shortz
This monster edition of KenKen contains 300 3x3 to 9x9 size puzzles with "How to Solve" instructions and an introduction by puzzlemaster Will Shortz. The puzzles use all four mathematical operations and increase in difficulty. Features: · 300 easy-to-hard sudoku · Edited by legendary New York Times crossword editor Will Shortz · Big grids with lots of space for easy solving
It was 1798 when the Morningstarr twins arrived in New York with a vision for a magnificent city: towering skyscrapers, dazzling machines, and winding train lines, all running on technology no one had ever seen before. Fifty-seven years later, the enigmatic architects disappeared, leaving behind for the people of New York the Old York Cipher--a puzzle laid into the shining city they constructed, at the end of which was promised a treasure beyond all imagining. By the present day, however, the puzzle has never been solved, and the greatest mystery of the modern world is little more than a tourist attraction. Tess and Theo Biedermann and their friend Jaime Cruz live in a Morningstarr apartment--until a real estate developer announces that the city has agreed to sell him the five remaining Morningstarr buildings. Their likely destruction means the end of a dream long held by the people of New York. And if Tess, Theo, and Jaime want to save their home, they have to prove that the Old York Cipher is real. Which means they have to solve it.