The Charisma Machine

The Charisma Machine

Author: Morgan G. Ames

Publisher: MIT Press

Published: 2019-11-19

Total Pages: 323

ISBN-13: 0262537443

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A fascinating examination of technological utopianism and its complicated consequences. In The Charisma Machine, Morgan Ames chronicles the life and legacy of the One Laptop per Child project and explains why—despite its failures—the same utopian visions that inspired OLPC still motivate other projects trying to use technology to “disrupt” education and development. Announced in 2005 by MIT Media Lab cofounder Nicholas Negroponte, One Laptop per Child promised to transform the lives of children across the Global South with a small, sturdy, and cheap laptop computer, powered by a hand crank. In reality, the project fell short in many ways—starting with the hand crank, which never materialized. Yet the project remained charismatic to many who were captivated by its claims of access to educational opportunities previously out of reach. Behind its promises, OLPC, like many technology projects that make similarly grand claims, had a fundamentally flawed vision of who the computer was made for and what role technology should play in learning. Drawing on fifty years of history and a seven-month study of a model OLPC project in Paraguay, Ames reveals that the laptops were not only frustrating to use, easy to break, and hard to repair, they were designed for “technically precocious boys”—idealized younger versions of the developers themselves—rather than the children who were actually using them. The Charisma Machine offers a cautionary tale about the allure of technology hype and the problems that result when utopian dreams drive technology development.


Machine Learning for Kids

Machine Learning for Kids

Author: Dale Lane

Publisher: No Starch Press

Published: 2021-01-19

Total Pages: 290

ISBN-13: 1718500572

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A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+


The Machine's Child

The Machine's Child

Author: Kage Baker

Publisher: Tor Books

Published: 2007-04-01

Total Pages: 374

ISBN-13: 1429910496

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Kage Baker's trademark series of SF adventure continues now in a direct sequel to The Life of the World to Come. Mendoza was banished long ago, to a prison lost in time where rebellious immortals are "dealt with." Now her past lovers: Alec, Nicholas, and Bell-Fairfax, are determined to rescue her, but first they must learn how to live together, because all three happen to be sharing Alec's body. What they find when they discover Mendoza is even worse than what they could imagined, and enough for them to decide to finally fight back against the Company. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.


The Children's Machine

The Children's Machine

Author: Seymour Papert

Publisher: Basic Books

Published: 1994-04-29

Total Pages: 256

ISBN-13: 9780465010639

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In his classsic book, Mindstorms: Children, Computers, and powerful Ideas, Seymour Papert set out a vision of how computers could change school. In The Children's Machine he now looks back over a decade during which American schools acquired more than three million computers and assesses progress and resistance to progress.


The Incredible Freedom Machines

The Incredible Freedom Machines

Author: Kirli Saunders

Publisher:

Published: 2022

Total Pages:

ISBN-13: 9781760275235

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She was small when she heard about them ... the incredible freedom machines. A poetic and visual feast from multi-award-winning creators Kirli Saunders and Matt Ottley.


Building Machines

Building Machines

Author: Ian Graham

Publisher: Harry N. Abrams

Published: 2016-04-05

Total Pages: 0

ISBN-13: 9781419721090

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Statement of responsibility taken from page [22].


Big Book of Big Machines

Big Book of Big Machines

Author: Minna Lacey

Publisher:

Published: 2017-03-01

Total Pages: 16

ISBN-13: 9781474928946

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Open out the giant fold-out pages to find out about some of the world's biggest, strongest and tallest machines. Full of the world’s biggest machines found on building sites, farms, airports and dockyards including one of the biggest machines ever, the bucket-wheel excavator used in mining. For the biggest of machines, the book includes two giant foldout pages. This attractive picture book format replaces the original board book format, ISBN 9781409507314.


The Children's Machine

The Children's Machine

Author: Seymour Papert

Publisher:

Published: 1994

Total Pages: 241

ISBN-13: 9780745016030

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This text discusses why the revolution in learning with computers has not taken place in schools. Papert demonstrates how children can master areas of knowledge that are normally found difficult, with computer-based media. He also recommends computer games as an educational tool.


How Machines Work: Zoo Break!

How Machines Work: Zoo Break!

Author: David Macaulay

Publisher: National Geographic Books

Published: 2015-10-27

Total Pages: 0

ISBN-13: 1465440127

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Award-winning artist David Macaulay introduces readers to his hilarious new creations, Sloth and Sengi, in How Machines Work: Zoo Break! Get your cogs turning with these mega machines! This amazing, award-winning visual guide showcases the science and technology behind the most important machines ever invented. How Machines Work is a unique book full of inspiring illustrations by award-winning artist David Macaulay and packed with interactive elements, including press-out models, pop-ups, and pull-outs. Sloth and his sidekick Sengi are two furry friends on hand to guide you through the book and break down the basics. They’ll give you the lowdown on levers, pulleys, screws, inclined planes, wedges, and wheels on this intrepid adventure. You’ll find out how all different technologies work, from bicycles, cranes, and drills to diggers, hammers, and zips. Along the way, you’ll help Sloth and Sengi plot their daring escape from the zoo using only newfound scientific knowledge to make a machine designed for break outs and break aways. But will they succeed? Grab this essential guide, get your brain in gear, and get set for engineering greatness.


Mind Children

Mind Children

Author: Hans Moravec

Publisher: Harvard University Press

Published: 1988

Total Pages: 228

ISBN-13: 9780674576186

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"A dizzying display of intellect and wild imaginings by Moravec, a world-class roboticist who has himself developed clever beasts . . . Undeniably, Moravec comes across as a highly knowledgeable and creative talent--which is just what the field needs".--Kirkus Reviews.