This is what the boy is told: - He woke up on planet Trucon, inside of a fence line he shouldn't have been able to cross. - He has an annirad blaster wound to the back of his head. - He has no memory. - He is now under the protection of a mysterious benefactor. - His name is Chase Garrety. This is what Chase Garrety knows: - He has a message: "Guide the star." - Time is running out.
Chase has been reunited with his younger sister, Lilli. He doesn't remember his past, but Lilli does—she remembers their parents, and life before their planet was destroyed. Chase and Lilli are different. Chase can "phase"—pass through objects, and Lilli can "transport"—send a copy of herself to other locations, even other planets. There are only two people who may have the key to their abilities, and their purposes: Captain Lennard, who is harboring Chase and Lilli (and Chase's friend, Parker) on his spaceship, and Asa Kaplan, who may be responsible for an interplanetary takeover meant to push Lennard out of power. Chase, Parker, Lilli, android Mina, and the solider Maurus are fighting for their lives, the lives of Lennard and his crew, and for the truth about what Asa has in store for the universe.
Somewhere in the dark jungles of the Andes mountains lies a Dimensional Bridge which leads to a violent, medieval world ruled by Magic of the Blackest sort! Fortune hunter Tyler Flynn enlists fellow ex-pats Ambrose Bierce and Amelia Earhart in a desperate attempt to break free from the diabolical orbit of... the Lost Planet.
Our planet, Mortuus, is lost and dying.A desolate place where a few lone survivors dwell.My men have lost hope. Our future is bleak.Longevity is a luxury we can't afford.The most we can hope for is survival.We've all but given up when an opportunity presents itself.Five females-a chance at a future.Procuring these women went against everything I'd been taught, but desperate times call for desperate measures.They're ours now.Asleep and made ready for breeding.We won't die out-lost and forgotten.It's our destiny to grow and once again inhabit our lonely planet.I am Breccan Aloisius, the forgotten commander.My people will have the future they deserve.I'll make sure of it.My mind is made up...until she wakes and nothing goes as planned.
Ten thousand years ago, a single alien super-ship survived a desperate battle. The vessel's dying crew set the AI on automatic to defend the smashed rubble of their planet. Legend has it the faithful ship continues to patrol the empty battlefield, obeying its last order throughout the lonely centuries.In the here and now, Earth needs a miracle. Out of the Beyond invade the New Men, stronger, faster and smarter than the old. Their superior warships and advanced technology destroy every fleet sent to stop them. Their spies have infiltrated the government and traitors plague Earth's military. Captain Maddox of Star Watch Intelligence wonders if the ancient legend could be true. Would such an old starship be able to face the technology of the New Men? On the run from killers, Maddox searches for a group of talented misfits. He seeks Keith Maker, a drunken ex-strikefighter ace, Doctor Dana Rich the clone thief stuck on a prison planet and Lieutenant Valerie Noonan, the only person to have faced the New Men in battle and survived to tell about it. Maddox has to find a place hidden in the Beyond and bring back a ship no one can enter. If he fails, the New Men will replace the old. If he succeeds, humanity might just have a fighting chance...
A detailed look at the British world of science fiction in the 1950s. John Wade grew up in the 1950s, a decade that has since been dubbed the “golden age of science fiction.” It was a wonderful decade for the genre, but not so great for young fans. With early television broadcasts being advertised for the first time as “unsuitable for children” and the inescapable barrier of the “X” certificate in the cinema barring anyone under the age of sixteen, the author had only the radio to fall back on—and that turned out to be more fertile for the budding SF fan than might otherwise have been thought. Which is probably why, as he grew older, rediscovering those old TV broadcasts and films that had been out of bounds when he was a kid took on a lure that soon became an obsession. For him, the super-accuracy and amazing technical quality of today’s science fiction films pale into insignificance beside the radio, early TV and B-picture films about people who built rockets in their back gardens and flew them to lost planets, or tales of aliens who wanted to take over, if not our entire world, then at least our bodies. This book is a personal account of John Wade’s fascination with the genre across all the entertainment media in which it appeared—the sort of stuff he reveled in as a young boy—and still enjoys today. “Not only a well–researched book grounded in hundreds of sources, but also an unmistakable labor of love.” —New York Journal of Books
While many fans remember The Lone Ranger, Ace Drummond and others, fewer focus on the facts that serials had their roots in silent film and that many foreign studios also produced serials, though few made it to the United States. The 471 serials and 100 series (continuing productions without the cliffhanger endings) from the United States and 136 serials and 37 series from other countries are included in this comprehensive reference work. Each entry includes title, country of origin, year, studio, number of episodes, running time or number of reels, episode titles, cast, production credits, and a plot synopsis.
Whether rocketing to other worlds or galloping through time, science fiction television has often featured the best of the medium. The genre's broad appeal allows youngsters to enjoy fantastic premises and far out stories, while offering adults a sublime way to view the human experience in a dramatic perspective. From Alien Nation to World of Giants, this reference work provides comprehensive episode guides and cast and production credits for 62 science fiction series that were aired from 1959 through 1989. For each episode, a brief synopsis is given, along with the writer and director of the show and the guest cast. Using extensive research and interviews with writers, directors, actors, stuntmen and many of the show's creators, an essay about each of the shows is also provided, covering such issues as its genesis and its network and syndication histories.
Not all games are released equal. The barriers of language and culture can leave our world divided, and this includes the video games that we get the chance to play. Matt Barnes, Dazz Brown and Greg Seago-Curl of DidYouKnowGaming? created the YouTube series Region Locked to offer an insight into the weird and wonderful titles that never left their home countries, and now they bring their expertise to you, the gaming reader. Encounter masterpieces you never knew existed from your favourite series and developers, as well as some utterly bizarre creations that seem so outlandish you might wonder how on earth they were released in the first place, from the trippy, meandering dreamscapes of 1998’s LSD: Dream Emulator to The Mysterious Murasame Castle, released in 1986 by Nintendo, and the intergalactic adventures of Crime Crackers (1994). The authors explore what it’s like to play these games, and investigate the fascinating characters and maverick designers behind them to discover why such remarkable creations never enjoyed international exposure. For the casual gamer, keen developer, intrigued reader and hardcore fan alike, Region Locked is the key to a surreal and adventurous journey through the lost world of video games.
Political satire, comic strip action adventure, science fiction, space opera, Orwellian dystopia, costume drama, Western...Drawing on a range of genres, Terry Nation's Blake's 7 resists categorisation or labelling; a ground-breaking piece of television drama. Presenting itself as easy-viewing, early evening entertainment for a (largely) teenage audience - which, on one level, it was - it tackles state-surveillance, propaganda, corruption, genocide, revolution, and terrorism. Avengers expert Rodney Marshall turns his attention to Blake's 7, offering unauthorised, entertaining, thought-provoking critical guides to all fifty-two episodes in Series 1-4. Horizon (the official Blake's 7 fan club) moderator Alex Pinfold has added a Foreword to this third edition, while television historian Matthew Lee has penned an essay on Terry Nation and Blake's 7. Combining dark humour, surrealism, shiny surfaces and dramatic depth, Blake's 7 blurs the boundary between hero/villain.