Jack Campbell, the author behind the Lost Fleet novels, is now bringing his best-selling sci-fi series to comics. The Lost Fleet: Corsair features all the engaging character elements that have helped make the Lost Fleet novels such an incredible success – but this time, the series’ epic space battles are brought to stunning life thanks to incredible visuals from Andrew Siregar (Sevara), complimented by color work by Sebastian Cheng (Orphan Black, The X-Files). Imprisoned by the Syndics, Michael Geary’s one chance lies in Destina Aragon – determined commander of a regiment of hardened soldiers now caught up in a wide scale rebellion within Syndic space. Seeking to escape both their prison and Syndic space, will Geary and Aragon join forces to get home – or will the hatreds stirred by a decades-old war kill them both?
Admiral John "Black Jack" Geary may have saved the Alliance only to destroy it, in this thrilling and eagerly awaited continuation of the New York Times bestselling series. Geary believed in the Alliance. Even when he uncovered overwhelming evidence that the highest echelons of the government and fleet command were involved in secret programs and prison camps, he believed it was worth saving. And that his duty was to see that justice was served even though some factions feared that revealing the truth would cause the Alliance to crumble. But after narrowly surviving two assassination attempts when he brings evidence of the misdeeds to the capital star system, Geary realizes that some have decided the easiest way to make the Alliance's problems go away is to get rid of him. He finds himself ordered to undertake a perilous new mission outside of the reaches of human-occupied space while the Senate clashes over the evidence. Geary's warships must escort a diplomatic and scientific mission across the dangerous, disintegrating remnants of the Syndicate Worlds empire. But even if he can make it to Midway Star System, the gateway to alien-controlled space, Geary will face former Syndicate officials who have rebelled and regard the Alliance with deep suspicion. And that will be the easy part. . . .
It a battle in space and on two worlds when the Tigres and the Alliance Marines attack a prison camp to rescue their lost comrades - and get past a Syndic fleet! On Kane, the Syndic attack brings terror and misery - will Michael Geary’s alliance with Destina Aragon hold and give the beleagured world some small hope of rescue?
Ex-CIA ship captain Juan Cabrillo leads the crew of the Oregon on a quest to save a kidnapped politician in this adventure in the #1 New York Times-bestselling series. Corsairs are pirates, and pirates come in many different varieties. There are the pirates who fought off the Barbary Coast in the late eighteenth and early nineteenth centuries, the contemporary pirates who infest the waters of Africa and Asia, and the pirates...who look like something else. When the U.S. secretary of state’s plane crashes while bringing her to a summit meeting in Libya, the CIA, distrusting the Libyans, hire Juan Cabrillo to search for her, and their misgivings are well founded. The crew locates the plane, but the secretary of state has vanished. It turns out Libya’s new foreign minister has other plans for the conference, plans that Cabrillo cannot let happen. But what does it all have to do with a two- hundred- year-old naval battle and the centuries-old Islamic scrolls that the Libyans seem so determined to find? The answers will lead him full circle into history, and into another pitched battle on the sea, this time against Islamic terrorists, and with the fate of nations resting on its outcome.
The first novel in the New York Times bestselling Lost Fleet series! The Alliance has been fighting the Syndics for a century—and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is a man who's emerged from a century-long hibernation to find he has been heroically idealized beyond belief.... Captain John “Black Jack” Geary’s exploits are known to every schoolchild. Revered for his heroic “last stand” in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns and reluctantly takes command of the Alliance Fleet as it faces annihilation by the Syndics. Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance’s one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic “Black Jack” legend....
"All the sizzle, chaos, noise and scariness of war is clay in the hands of ace storyteller Lynch." -- Kirkus Reviews for the World War II series Discover the secret missions behind America's greatest conflicts.Danny Manion has been fighting his entire life. Sometimes with his fists. Sometimes with his words. But when his actions finally land him in real trouble, he can't fight the judge who offers him a choice: jail... or the army.Turns out there's a perfect place for him in the US military: the Studies and Observation Group (SOG), an elite volunteer-only task force comprised of US Air Force Commandos, Army Green Berets, Navy SEALS, and even a CIA agent or two. With the SOG's focus on covert action and psychological warfare, Danny is guaranteed an unusual tour of duty, and a hugely dangerous one. Fortunately, the very same qualities that got him in trouble at home make him a natural-born commando in a secret war. Even if almost nobody knows he's there.National Book Award finalist Chris Lynch begins a new, explosive fiction series based on the real-life, top-secret history of US black ops.
EMPIRE IN REVOLT Admiral Geary's First Fleet of the Alliance has survived the journey deep into unexplored interstellar space, a voyage that led to the discovery of a new enemy and a possible ally. Now Geary's mission is to ensure the safety of the Midway Star System, which has revolted against the Syndicate Worlds empire-an empire on the brink of collapse. As Geary endeavours to escort the fleet home unharmed, the Syndics' attempts to spread dissent and political unrest may have already sown the seeds of the Alliance's destruction... Praise for Jack Campbell's The Lost Fleet series: "Absorbing... Neither series addicts nor newcomers will be disappointed."—Kirkus Reviews "Fascinating stuff... this is military SF where the military and SF parts are both done right."— SFX Magazine
From the author of the New York Times–bestselling Lost Fleet series comes 11 action-packed stories of space exploration. In Jack Campbell’s Lost Fleet series, Campbell’s hero Captain “Black Jack” Geary explores the furthest reaches of space. Here, Campbell explores what kinds of problems mankind might face as our horizons expand. The third in a series of collections of Campbell’s short stories includes some of Campbell’s favorite stories, and some of his earliest. A brand-new author’s note accompanies each story. “Lady Be Good” is one of Campbell’s most popular stories, winner of Analog magazine’s “AnLab” reader poll for Best Short Story and cited in Gardner Dozois’s Year’s Best SF. The Lady Be Good is an old ship, running obscure routes (not all on the right side of the law), with her loyal first officer Kilcannon and reclusive captain. When Kilcannon decides to rescue the survivors of an attack on a Vestral Company ship, a mysterious new passenger thanks him by asking difficult questions about the Lady, with unexpected answers. In “Kyrie Eleison,” the Verio shipwrecked centuries ago on an out-of-the-way planet, and the descendants of the ship’s survivors have gotten along as well as they can by following the orders that were passed on to them. But those orders weren’t intended to govern life on the planet’s surface, and when the Bellegrange arrives on a rescue mission, her captain will have to reckon with the unexpected social order on the planet. In “Do No Harm”, a ship is so technologically advanced that it can repair itself—but turning over the keys might not be the best idea. And in “Down the Rabbit Hole,” a series of failed attempts at faster-than-light travel lead to a novel approach: sending an untested Naval captain out in a space ship to see if he can figure out what’s gone wrong. With eleven stories in all, Ad Astra is the most multi-faceted introduction to the short fiction of Jack Campbell, and an essential complement to his bestselling book-length work.
Jack Campbell returns to the world of the New York Times bestselling Lost Fleet novels with a new action-packed military science fiction series that explores the founding of the Alliance . . . and the men and women who fought to create it. Earth is no longer the center of the universe. After the invention of the faster-than-light jump drive, humanity is rapidly establishing new colonies. But the vast distances of space mean that the old order of protection and interstellar law offered by Earth has ceased to exist. When a nearby world attacks, the new colony of Glenlyon turns to Robert Geary, a young former junior fleet officer, and Mele Darcy, a onetime enlisted Marine. With nothing but improvised weapons and a few volunteers, Geary and Darcy must face down warships and armored soldiers--or die trying. As battles rage and pirates take an increasing toll throughout the colonies, the only hope for lasting peace lies with Carmen Ochoa, a "Red" from the anarchic world of Mars, and Lochan Nakamura, a failed politician. They have a plan: to lay the groundwork for mutual defense that could someday grow into an alliance. But if their efforts don't succeed, the growing power of aggressor worlds could turn regions of space founded on freedom into battlefields between the first interstellar empires...
'In the legends of the pagan Cimbric tribes it is said that a wolf will one day swallow all the world, and regurgitate it in a different corner of the stars. In the darkness there a new race of men will start again with flint and fire, and commence that long, slow journey into the light. 'In all legends, even the most primitive, there is always a grain of truth.' Sixteen years have passed since the battle of Armagedir. The Torunnans and Merduks have become close allies in a world that is growing increasingly strange and fearsome. The Himerian Church rules two thirds of the continent and is become a swollen, corrupt theocracy which strangles independent thought. Only in Torunna, in Ostrabar and in Hebrion do Kings still rule free of the black-clad Inceptines. But now off the coast of Hebrion something astonishing has appeared. A vast fleet of ships comes sailing out of the empty west, and on board them is an entirely new race of men. The immortal arch-mage Aruan has returned to the Old World at last, and he intends to claim it as his own.