The One Ring Roleplaying Game

The One Ring Roleplaying Game

Author: Francesco Nepitello

Publisher:

Published: 2014

Total Pages: 0

ISBN-13: 9780857442444

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"The One Ring(TM) Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit(TM) and The Lord of the Rings (TM), allowing you and your friends to set out on your own adventures in Middle Earth."--Page 4 of cover.


Adventures in Middle Earth Loremasters G

Adventures in Middle Earth Loremasters G

Author: Cubicle 7

Publisher: Cubicle 7 Entertainment

Published: 2017-05-03

Total Pages: 155

ISBN-13: 9780857443113

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The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more.


The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games

Author: Michael J. Tresca

Publisher: McFarland

Published: 2014-01-10

Total Pages: 239

ISBN-13: 0786460091

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Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.


A Companion to J. R. R. Tolkien

A Companion to J. R. R. Tolkien

Author: Stuart D. Lee

Publisher: John Wiley & Sons

Published: 2022-07-21

Total Pages: 596

ISBN-13: 1119691443

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The new edition of the definitive academic companion to Tolkien’s life and literature A Companion to J. R. R. Tolkien provides readers with an in-depth examination of the author’s life and works, covering Tolkien’s fiction and mythology, his academic writing, and his continuing impact on contemporary literature and culture. Presenting forty-one essays by a panel of leading scholars, the Companion analyzes prevailing themes found in The Hobbit and The Lord of the Rings, posthumous publications such as The Silmarillion and The Fall of Arthur, lesser-known fiction and poetry, literary essays, and more. This second edition of the Companion remains the most complete and up-to-date resource of its kind, encompassing new Tolkien publications, original scholarship, The Hobbit film adaptations, and the biographical drama Tolkien. Five entirely new essays discuss the history of fantasy literature, the influence of classical mythology on Tolkien, folklore and fairytales, diversity, and Tolkien fandom. This Companion also: Explores Tolkien’s impact on art, film, music, gaming, and later generations of fantasy fiction writers Discusses themes such as mythmaking, medieval languages, nature, war, religion, and the defeat of evil Presents a detailed overview of Tolkien’s legendarium, including Middle-earth mythology and invented languages and writing systems Includes a brief chronology of Tolkien’s works and life, further reading suggestions, and end-of-chapter bibliographies A Companion to J. R. R. Tolkien, Second Edition is essential reading for anyone formally studying or teaching Tolkien in academic settings, and an invaluable resource for general readers with interest in Tolkien’s works or fans of the films wanting to discover more.


Fantastic Transmedia

Fantastic Transmedia

Author: C. Harvey

Publisher: Springer

Published: 2015-05-26

Total Pages: 333

ISBN-13: 1137306041

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Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.