A sweeping epic fantasy weaving both destiny and ancient magic in this masterful final novel in the beloved Five Warrior Angels trilogy from Brian Lee Durfee. In the age of belief, magic is a myth. But when an apocalyptic crusade comes to the remote border of Gul Kana, that belief is shattered as is the tenuous peace that held the Five Isles together. Now, the prophecies that were used to justify this war are unravelling revealing a hidden agenda while the world lies in the wake of the degradations of this war. But a slim skein of hope resides within the hidden truths, long kept secret, and scattered throughout the isles—truths less reliant upon prophecy than heroism, and great sacrifice. Not everything is as it seems in this epic, long-awaited conclusion to trilogy which Booklist raved as “high fantasy in the vein of Stephen R. Donaldson or David Eddings, with generous helpings from George R. R. Martin.”
A royal family in chaos, a country under attack, a prophecy of lies. Magic, betrayal and epic battles War has come to the Five Isles. A merciless host driven by the Angel Prince, Aeros, has its sights on the unconquered kingdom of Gul Kana. Its ruling family are fractured. The newly crowned king reigns in paranoid isolation, and his two sisters have troubles of their own. Jondralyn wants to prove her worth as a warrior, while Tala has uncovered a secret that may destroy the entire kingdom. Hidden at the edge of Gul Kana, however, is Nail. An orphan taken by the enigmatic Shawcroft to a remote whaling village, he is now a young man who may be the salvation of the entire Five Isles... A dark and epic fantasy perfect for fans of Mark Lawrence, Brent Weeks and George R.R. Martin. ‘This is an epic, EPIC fantasy’ Rob Bedford, SFFWorld.com ‘Durfee writes with genuine passion, bringing his world fully to life with abounding detail and brisk, gutsy action... an outstanding debut’ John Marco, bestselling author of The Forever Knight and the Tyrants and Kings trilogy ‘This is high fantasy in the vein of Stephen R. Donaldson or David Eddings, with generous helpings from George R. R. Martin. Durfee’s world building is exceptional’ Booklist ‘Plenty of well-crafted spectacle, thrills, suspense, blood, thunder and general sense of wonder’ Locus magazine 'The battle scenes were, to say the least, epic and so immersive.’ Reader reviewer
HIGH ADVENTURE ON THE SWORD EDGE OF DESTINY A Cavern of Black Ice is the first book in J.V. Jones's Sword of Shadow series As a newborn Ash March was abandoned--left for dead at the foot of a frozen mountain. Found and raised by the Penthero Iss, the mighty Surlord of Spire Vanis, she has always known she is different. Terrible dreams plague her and sometimes in the darkness she hears dread voices from another world. Iss watches her as she grows to womanhood, eager to discover what powers his ward might possess. As his interest quickens, he sends his living blade, Marafice Eye, to guard her night and day. Raif Sevrance, a young man of Clan Blackhail, also knows he is different, with uncanny abilities that distance him from the clan. But when he and his brother survive an ambush that plunges the entire Northern Territories into war, he yet seeks justice for his own . . . even if means he must forsake clan and kin. Ash and Raif must learn to master their powers and accept their joint fate if they are to defeat an ancient prophecy and prevent the release of the pure evil known as the End Lords. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The #1 hit show heads out West! The third novel in the Epic Tales from Adventure Time series takes the adventure to the Wild West and stars Marceline as a notorious outlaw on the run. The series, based on an idea from Adventure Time creator Pendleton Ward, features the show's beloved characters in stories inspired by classic pulp novels (with a touch of romance) in a fan-fiction version of Ooo.
"In the murky London gloom, a knife-wielding gentleman prowls the midnight streets with his faithful watchdog Snuff - gathering together the grisly ingredients they will need for an upcoming ancient and unearthly rite. And all manner of players, both human and undead, are preparing to participate."--Publisher.
Play dates, soccer practice, day care, political correctness, drudgery without facts, television, video games, constant supervision, endless distractions: these and other insidious trends in child rearing and education are now the hallmarks of childhood. As author Anthony Esolen demonstrates in this elegantly written, often wickedly funny book, almost everything we are doing to children now constricts their imaginations, usually to serve the ulterior motives of the constrictors. Ten Ways to Destroy the Imagination of Your Child takes square aim at these accelerating trends, in a bitingly witty style reminiscent of C. S. Lewis, while offering parents—and children—hopeful alternatives. Esolen shows how imagination is snuffed out at practically every turn: in the rearing of children almost exclusively indoors; in the flattening of love to sex education, and sex education to prurience and hygiene; in the loss of traditional childhood games; in the refusal to allow children to organize themselves into teams; in the effacing of the glorious differences between the sexes; in the dismissal of the power of memory, which creates the worst of all possible worlds in school—drudgery without even the merit of imparting facts; in the strict separation of the child’s world from the adult’s; and in the denial of the transcendent, which places a low ceiling on the child’s developing spirit and mind. But Esolen doesn’t stop at pointing out the problem; he offers clear solutions as well. With charming stories from his own boyhood and an assist from the master authors and thinkers of the Western tradition, Ten Ways to Destroy the Imagination of Your Child is a welcome respite from the overwhelming banality of contemporary culture. Interwoven throughout this indispensable guide to child rearing is a rich tapestry of the literature, music, art, and thought that once enriched the lives of American children. Ten Ways to Destroy the Imagination of Your Child confronts contemporary trends in parenting and schooling by reclaiming lost traditions. This practical, insightful book is essential reading for any parent who cares about the paltry thing that childhood has become, and who wants to give a child something beyond the dull drone of today’s culture.
One of fantasy’s finest next-generation storytellers continues to break new ground. Michael J. Sullivan’s trailblazing career began with the breakout success of his Riyria series: full-bodied, spellbinding fantasy adventures whose imaginative scope and sympathetic characters won a devoted readership and comparisons to fantasy masters Brandon Sanderson, Scott Lynch, and J.R.R. Tolkien himself. Now Age of Myth inaugurates an original five-book series. Since time immemorial, humans have worshipped the gods they call Fhrey, truly a race apart: invincible in battle, masters of magic, and seemingly immortal. But when a god falls to a human blade, the balance of power between humans and those they thought were gods changes forever. Now only a few stand between humankind and annihilation: Raithe, reluctant to embrace his destiny as the God Killer; Suri, a young seer burdened by signs of impending doom; and Persephone, who must overcome personal tragedy to lead her people. The Age of Myth is over. The time of rebellion has begun. Magic, fantasy, and mythology collide in Michael J. Sullivan’s Legends of the First Empire series: AGE OF MYTH • AGE OF SWORDS • AGE OF WAR
The dead god is waking. His power-mad priestess has deployed a mass of men and beasts onto the plains of Ro Weir. Faced with this black swarm, the last remnants of a nation crumbles and falls. This is the final battle for the mortal lands of Ro. Far to the north, the ice men of Rowanoco muster their Exemplars against the witch's assassins. In the blistering southern deserts, a squire with no master walks unscathed through a poisoned city. And, in the halls beyond the world, a thrice-born man dares to tread the path of Giants... All that was dead will rise. All that now lives will fall... This is the final epic battle for the Lands of Ro. What people are saying about THE WORLD RAVEN: 'A brilliantly engrossing series, full of action, great stories, a captivating set of characters, now a fitting conclusion' 'All round a cracking end' 'It ties up loose ends and provides a fast paced and well written fantasy novel in doing so' 'Wonderful storytelling skills, something to lose yourself in'
Annev has avoided one fate. But a darker path may still claim him . . . After surviving the destruction of Chaenbalu, new mysteries and greater threats await Annev and his friends in the capital city of Luqura. As they navigate the city’s perilous streets, Annev searches for a way to control his nascent magic and remove the cursed artifact now fused to his body. But what might removing it cost him? As Annev grapples with his magic, Fyn joins forces with old enemies and new allies, waging a secret war against Luqura’s corrupt guilds in the hopes of forging his own criminal empire. Deep in the Brakewood, Myjun is learning new skills of her own as apprentice to Oyru, the shadow assassin who attacked the village of Chaenbalu—but the power of revenge comes at a daunting price. And back in Chaenbalu itself, left for dead in the Academy’s ruins, Kenton seeks salvation in the only place he can: the power hoarded in the Vault of Damnation . . .