Valentine is in Las Vegas, on the trail of his wayward son, Gerry, who has gone AWOL from card-counting school. Mixing work with parental responsibility, Tony also agrees to help maverick casino owner Nick Nicocropolis prevent two rival owners from putting him out of business.
The author describes his experience as a member of a crew of crossroaders who cheated the Las Vegas casinos out of millions of dollars during the sixties
When Tony Valentine, a master at catching casino cheaters, jets to Las Vegas to look for his missing son, he lands in the middle of a dangerous turf war between rival casinos. Valentine’s longtime pal then taps him to figure out how an amateur won $25,000 at his blackjack tables. But the job is full of land mines. For starters, the suspect bears a strong resemblance to his late wife. Upping the ante, a dead stripper is found with Valentine’s calling card–and her grief-stricken policeman boyfriend is vowing revenge. Yet in a city where barracudas wear pinstripes, and reality and illusion shift depending on the neon light, a greater threat maneuvers through the streets: an all-new breed of criminal with an agenda propelled by fury that will shake not only Valentine, but the city of Las Vegas itself.
“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)
There is perhaps no better way to conjure up the spirit of great antiquity than to roll dice. The very ancient game of throwing knucklebones dates back to the Trojan War (ca. 1194-1184 BCE), if we are to take Sophocles' word. The original knucklebone was technically a bone in a sheep's ankle, the astragalus, hence divination by astragalomancy. The great Greek philosopher Plato traced dice even farther back, to the ibis-headed Egyptian god Thoth, inventor of magic and writing and science, divine arbitrator, judge of the dead, and maintainer of the universe. Plato himself played dice not only with cubes but also tetrahedrons, octahedrons, dodecahedrons, and icosahedrons-the famous "Platonic solids" of geometry. Plato said, "God geometrizes," and that's a key to why dice have always been associated with divination-the geometric solids, as building blocks of the universe, embody truths on higher planes. Over the centuries, several rules have been associated with throwing dice for divination. "However, it is entirely a matter of personal choice whether these are followed or ignored. Many of these rules are arbitrary and were probably developed to add mystery and significance to divination by dice. Do not be afraid to develop your own guidelines, nor to be completely spontaneous, using the dice in different ways according to your instincts at the time. Trusting your instincts is the best way to get a good reading."
Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite
This book is a collection of romance and adventure stories. The book contains the following stories: Loaded Dice - Of What Befell at Bailienochy - After Worcester Field - The Chancellor's Daughter - Carolus and Caroline - In the Eleventh Hour (Ainslee's Magazine Apr 1902)
Manifesto Now! maps the current rebirth of the manifesto as it appears at the crossroads of philosophy, performance, and politics. While the manifesto has been central to histories of modernity and Modernism, the editors contend that its contemporary resurgence demands a renewed interrogation of its form, its content, and the uses. Featuring contributions from trailblazing artists, scholars, and activists currently working in the United States, the United Kingdom, Finland, and Norway, this volume will be indispensible to scholars across the disciplines. Filled with examples of manifestos and critical thinking about manifestos, it contains a wide variety of critical methodologies that students can analyze, deconstruct, and emulate.