"Learn all about the world of STEAM with crafts and activities inspired by Disney's The Lion King. Projects include guiding photos and step-by-step instructions. STEAM Takeaway features provide additional curricular connections to the projects"--
"Learn all about the world of STEAM with crafts and activities inspired by Disney's The Lion King. Projects include guiding photos and step-by-step instructions. STEAM Takeaway features provide additional curricular connections to the projects"--
Explore science, technology, engineering, art, and math through fun projects inspired by Aladdin. Send Aladdin zooming down a zip line, mix up some molten lava, create a moving magnetic carpet, and so much more! Projects include supporting photos and step-by-step instructions. STEAM Takeaway features provide additional curricular connections to these maker projects.
"Crafts, projects, and activities take an art-infused approach to the science, technology, engineering, art, and math (STEAM) of the Disney movie Moana"--
Explore science, technology, engineering, art, and math through fun projects inspired by Coco. Create a guitar like Miguel's using a cereal box, build a movable alebrije sculpture, watch bones disappear with chemistry, and so much more! Projects include supporting photos and step-by-step instructions. STEAM Takeaway features provide additional curricular connections to these maker projects.
With Learn to Draw Disney The Lion King, artists-in-training will embark on a thrilling artistic journey to the African savanna! This 64-page book includes drawing projects for your favorite characters from the Academy Award®–winning, classic Disney movie The Lion King. After an introduction to art tools and materials, a series of drawing exercises invites artists to warm up and learn a few basic drawing techniques. Then the real fun begins! You'll find step-by-step drawing projects for Simba, Mufasa, Scar, Timon, Pumbaa, Nala, and more! The easy-to-follow instructions in this book will guide you through the drawing process; each step builds upon the last until the character is complete. You just need to grab a pencil, a piece of paper, and your copy of Learn to Draw Disney The Lion King; then flip to the character you want to draw. You’ll draw the basic shapes shown in step one, and move on to step two, step three, and keep going! The new lines in each step are shown in blue, so you’ll know exactly what to draw. After adding all the details in each step, darken the lines you want to keep and erase the rest. Finally, add color to your drawing with felt-tip markers, colored pencils, watercolors, or acrylic paints. If your drawing isn’t perfect, hakuna matata! You can draw the characters over and over, getting better with each try. Plus, learn some fun facts about the characters from The Lion King as you learn to draw them. Brief character descriptions and art instruction from professional Disney animators round out this exciting artistic adventure to the Pride Lands. So grab your drawing pencils and go on an artistic journey with Learn to Draw Disney The Lion King!
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.