From Video Games to Real Life

From Video Games to Real Life

Author: Mary L. Gazdik

Publisher: Bloomsbury Publishing USA

Published: 2016-09-19

Total Pages: 160

ISBN-13:

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This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.


Teaching Life Skills in the School Library

Teaching Life Skills in the School Library

Author: Blanche Woolls

Publisher: Bloomsbury Publishing USA

Published: 2019-03-08

Total Pages: 178

ISBN-13:

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Drawing on stories from successful programs and research, this book shows librarians how to provide students with the practical information they need for a bright future. Chapters cover career readiness, financial literacy, and civic responsibility at each grade level. From preschool through high school, students are preparing for their future. As they move through grade levels, they choose courses, research potential careers, learn about managing money, and recognize the responsibilities of being active citizens. At each step of the way, librarians can collaborate with teachers to help students to learn how to live in a world they can only imagine. School librarians are positioned to make a positive impact on students' lives when it matters most. Focusing on preparation for life after high school, this book cites research and provides anecdotes of successful programs as examples of how school librarians, in collaboration with counselors, community members, public libraries, and teachers, can develop collections and offer programming to show students the importance of finishing high school. Chapters also explain how to help students to find the college or university that fits with their educational interests and won't cause them to incur enormous debt. Included in every chapter are activities, resources, and lesson plans around topics at each grade level for librarians to co-teach with teachers, counselors, and other school staff.


The "Country Life" Library of Sport - Fishing - Second Volume

The

Author: Horace G. Hutchinson

Publisher: Read Books Ltd

Published: 2017-09-29

Total Pages: 489

ISBN-13: 1473343542

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This is the second volume of "The 'Country Life' Library of Sport - Fishing", containing a wealth of timeless information for the modern angler. This Easy-to-digest and profusely-illustrated book contains chapters on everything from the classification of fish and equipment, to proper technique, common problems, and much more; making it ideal for the novice fisherman one not to be missed by collectors of vintage angling literature. Many vintage books such as this are becoming increasingly scarce and expensive. We are republishing this volume now in a modern, high-quality edition complete with a specially commissioned new introduction on the history of fishing.